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setting:demon_house_rules [2023/Mar/09 00:34] zechstein [Foreword: Annotations for New Players] |
setting:demon_house_rules [2025/Jul/08 18:27] (current) zechstein [Fugue] |
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| [[house_rules|Back to the House Rules Index]] \\ | [[house_rules|Back to the House Rules Index]] \\ | ||
| - | ^ **Subpages** | + | ^ **Subpages** |
| - | | **General** | + | | **General** |
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| - Since **SotS** uses (modified) Twentieth Anniversary Edition rules for combat, dodging is resolved as a Dexterity + Athletics roll. //The Dodge talent is therefore superfluous and can be ignored.// | - Since **SotS** uses (modified) Twentieth Anniversary Edition rules for combat, dodging is resolved as a Dexterity + Athletics roll. //The Dodge talent is therefore superfluous and can be ignored.// | ||
| - The Religion knowledge ability has been replaced by the more general Belief Systems knowledge ability from M20. Please ask the Demon ST for the full text of the ability if you don't have access to the M20 core book. | - The Religion knowledge ability has been replaced by the more general Belief Systems knowledge ability from M20. Please ask the Demon ST for the full text of the ability if you don't have access to the M20 core book. | ||
| - | - While most abilities receive a specialisation at four dots, there are some exceptions: **Art, Crafts, Performance, | ||
| - **SotS** does not utilise the Linguistics knowledge ability. Instead additional languages are gained by purchasing the **Language** merit. The full text of the merit can be found on the [[setting: | - **SotS** does not utilise the Linguistics knowledge ability. Instead additional languages are gained by purchasing the **Language** merit. The full text of the merit can be found on the [[setting: | ||
| - | - While it is not a requirement, | + | |
| + | - It is recommended that characters with medium to high incomes (Resources 3 or above) purchase at least one dot of the **Finance** ability. Without knowledge of financial matters the character can easily fall prey to scams or simply bad investments. | ||
| + | - Please make sure to familiarise yourself with our [[setting: | ||
| + | | ||
| - In the same vein it is highly recommended that you take at least one dot of the **Legacy** background. Without Legacy your character will not know (and cannot know) much about their condition as a Demon, and will thus come across as highly ignorant. | - In the same vein it is highly recommended that you take at least one dot of the **Legacy** background. Without Legacy your character will not know (and cannot know) much about their condition as a Demon, and will thus come across as highly ignorant. | ||
| + | - Players who want to play an Asharu (Scourge), please take note of the rewritten [[setting: | ||
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| ====== Apocalyptic Traits ====== | ====== Apocalyptic Traits ====== | ||
| - | **__We do not allow custom Apocalyptic Traits at character creation. | + | |
| + | ===== Custom Visages ===== | ||
| + | |||
| + | **__We do not allow custom Apocalyptic Traits at character creation. | ||
| If you want to have custom traits, you must //earn them// in-game, using the method outlined in Chapter Four of //Demon: The Fallen: Player' | If you want to have custom traits, you must //earn them// in-game, using the method outlined in Chapter Four of //Demon: The Fallen: Player' | ||
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| * If the Form Ability is less than or equivalent in Form Points to the one being replaced, then the Player must pay equal to their Permanent Faith Rating x2 in XP. | * If the Form Ability is less than or equivalent in Form Points to the one being replaced, then the Player must pay equal to their Permanent Faith Rating x2 in XP. | ||
| * If the Form Ability is greater in the number of Form Points than the Ability being replaced, the Player must pay in XP the default cost of Faith Rating x2, in addition to the difference in Form Points between the two Form Abilities x4. | * If the Form Ability is greater in the number of Form Points than the Ability being replaced, the Player must pay in XP the default cost of Faith Rating x2, in addition to the difference in Form Points between the two Form Abilities x4. | ||
| + | |||
| + | ===== Wings ===== | ||
| + | |||
| + | While the description of the Wings trait only speaks of gliding, demons with this apocalyptic trait can achieve full flight by purchasing ranks in the Flying ability (see the M20 Core Book page 293 or [[setting: | ||
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| ====== Spending XP as a Demon ====== | ====== Spending XP as a Demon ====== | ||
| - | * **House Lores and Common Lores do __NOT__ | + | * **House Lores and Common Lores do __not__ |
| - | * **Out-of-House Lores __DO__ | + | * **Out-of-House Lores __do__ |
| * **Rituals require an entire process to learn.** See //Demon: The Fallen: Player' | * **Rituals require an entire process to learn.** See //Demon: The Fallen: Player' | ||
| - | * **Permanent Faith DOES require a scene to increase.** | + | * **Permanent Faith does __not__ |
| - | * **A decrease in Permanent Torment | + | * **A decrease in Permanent Torment |
| - | + | ||
| - | Temporary Torment decreases are left up to the discretion of the STs. If you think you've done something that warrants a decrease in Temporary Torment, ping a Demon ST and we'll decide. | + | |
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| * You can shed one Temporary Torment per month, so long as you did not accrue any Temporary Torment for that month. For example, if you gain one point of Temporary Torment in January, but gain no points in February, you will lose one point at the beginning of March. If you gain no more points in March, you'll lose another at the beginning of April. Note that you cannot lose Permanent Torment in this fashion; if you have 0 Temporary Torment at the end of a month in which you did not gain any Torment, you don't suddenly drop down to a lower point of Permanent Torment. | * You can shed one Temporary Torment per month, so long as you did not accrue any Temporary Torment for that month. For example, if you gain one point of Temporary Torment in January, but gain no points in February, you will lose one point at the beginning of March. If you gain no more points in March, you'll lose another at the beginning of April. Note that you cannot lose Permanent Torment in this fashion; if you have 0 Temporary Torment at the end of a month in which you did not gain any Torment, you don't suddenly drop down to a lower point of Permanent Torment. | ||
| + | * Additional decreases of Temporary Torment can happen at the discretion of the Demon ST. If you think that an action your character took warrants a decrease, please ping the Demon ST for consideration. | ||
| * You cannot reach Torment 0 by spending XP. The lowest level you can reach by spending XP is Torment 1. If someone reaches Torment 1 and wishes to try to reach Torment 0 (and thereby seek forgiveness from the Loyalist Host), see the rules about reconciliation further down. | * You cannot reach Torment 0 by spending XP. The lowest level you can reach by spending XP is Torment 1. If someone reaches Torment 1 and wishes to try to reach Torment 0 (and thereby seek forgiveness from the Loyalist Host), see the rules about reconciliation further down. | ||
| * If a character somehow reaches Torment 10 (and hasn't been killed by the other player characters for being an utter monster in the process), that player has two choices: Temporarily retire their character and maybe have that character escape hell again in the future, or attempt to become Earthbound. | * If a character somehow reaches Torment 10 (and hasn't been killed by the other player characters for being an utter monster in the process), that player has two choices: Temporarily retire their character and maybe have that character escape hell again in the future, or attempt to become Earthbound. | ||
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| * Rather than gaining extra XP for the Legacy roll at the end, you will instead earn an XP discount. | * Rather than gaining extra XP for the Legacy roll at the end, you will instead earn an XP discount. | ||
| - | * You may use Fugue to gain a discount on House Lores other than your Primary Lore, but only after you have gained your fifth dot in your Primary Lore. You cannot use Fugue to gain a discount on out-of-House Lores. Common Lores count as House Lores for this purpose. Earthbound characters cannot use Fugue to gain a discount on the Earthbound Lores. Those Lores did not exist until after the War, therefore you cannot possibly have memories of using that Lore during the War. | + | * You may use Fugue to gain a discount on House Lores other than your Primary Lore, but only after you have gained your fifth dot in your Primary Lore. You cannot use Fugue to gain a discount on out-of-House Lores. Earthbound characters cannot use Fugue to gain a discount on the Earthbound Lores. Those Lores did not exist until after the War, therefore you cannot possibly have memories of using that Lore during the War. |
| + | * Players may not request Fugue scenes for the following evocations, because it is difficult to impossible to write an appropriate scene for them: Lore of Fundament 1, 2, and 4 (these evocations largely replicate abilities that demons have in their natural form anyway), as well as Lore of Humanity 1 (before the Shattering everyone spoke the same language already) and 2 (the Fallen were already worshiped as gods by humanity during the War). | ||
| * The downside of entering a Fugue: If you botch the Legacy roll at the end of the Fugue, your character remains in Fugue. Your character may start having memories of the end of the War, being cast into the Abyss, or even remember the Torment of the Abyss itself. They will remain in Fugue until they they eventually pass a Willpower roll, difficulty 7, which you may only make once per day. Woe to the character who remains in Fugue for a particularly long time... | * The downside of entering a Fugue: If you botch the Legacy roll at the end of the Fugue, your character remains in Fugue. Your character may start having memories of the end of the War, being cast into the Abyss, or even remember the Torment of the Abyss itself. They will remain in Fugue until they they eventually pass a Willpower roll, difficulty 7, which you may only make once per day. Woe to the character who remains in Fugue for a particularly long time... | ||