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setting:crosstraining [2025/Sep/06 15:45] zechstein [Hunter] |
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| ====== Sorcery Dabblers ====== | ====== Sorcery Dabblers ====== | ||
| - | Since sorcery is an ability that is based on exploiting certain little-known properties of the universe and not dependent on any inherent power of the user, it is possible for many supernatural beings to learn it. However, please note that learning sorcery is a privilege, not a right. It requires the consent of both the Sorcerer ST and the ST handling the character’s main splat. Also please note that **Changelings, | + | Since sorcery is an ability that is based on exploiting certain little-known properties of the universe and not dependent on any inherent power of the user, it is possible for many supernatural beings to learn it. However, please note that learning sorcery is a privilege, not a right. It requires the consent of both the Sorcerer ST and the ST handling the character’s main splat. Also please note that **Changelings, |
| The following XP costs apply to characters who learn sorcery as a secondary ability: | The following XP costs apply to characters who learn sorcery as a secondary ability: | ||
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| ===== Demon ===== | ===== Demon ===== | ||
| - | TBD | + | |
| + | It would not be untrue to say that demons are responsible for the invention of sorcery. They taught humanity the secrets that led to the development of the first paths. And demons/the devil teaching magic to unwary summoners is a common trope both in faction and in actual grimoires. So can demons do sorcery? Yes and no. They understand the principles behind sorcery, but that alone doesn’t suffice. Just because someone understands how a car works doesn’t mean that they can drive one (and vice versa). They can definitely help someone develop paths that are related to their lores. As such each demon counts as a teacher for several paths, depending on their house: | ||
| + | |||
| + | ^House ^Path ^ | ||
| + | |All | Alchemy, Conjuration | | ||
| + | |Namaru |Hellfire, Mana Manipulation | | ||
| + | |Asharu |Healing, Scrying | | ||
| + | |Annunaki |Enchantment, | ||
| + | |Neberu |Divination, | ||
| + | |Lammasu |Fascination, | ||
| + | |Rabisu |Shapeshifting, | ||
| + | |Halaku |Summoning, Binding & Warding, Shadowcasting | | ||
| + | |||
| + | Demons can teach these paths up to a rank equal to their primary lore. While teaching someone a path is a valuable favor, it is generally considered less valuable than teaching a lore. | ||
| + | |||
| + | As for using sorcery themselves: Casting a spell is very different from evoking an invocation or a miracle. It requires the demon to get used to a completely different way of doing things. Demons can easily learn the paths they can teach. For others they usually need instructions. | ||
| + | |||
| + | <WRAP center box 80%> | ||
| + | **The Teachings of the Ten** (5 pt. supernatural merit) \\ | ||
| + | You have gone through the trouble of learning how to use linear magic like a mortal. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. You receive the paradigm Divine Order and Earthly Chaos, and may choose your practices and instruments (including personalized and unique instruments) freely on the basis of this paradigm. \\ | ||
| + | Demons can not possess the Mana background, but they may use temporary faith as a substitute for mana on a one-to-one basis. Demons can never learn how to summon other demons, or loyalists for that matter. | ||
| + | </ | ||
| ===== Fera ===== | ===== Fera ===== | ||
| - | TBD | + | |
| + | The only fera with a notable magic tradition are the Bastet and the Kitsune. Members of these changing breeds may purchase the Cat/Fox Magic merit (W20 Changing Breeds, page 208) to gain access to linear magic. | ||
| + | |||
| + | Bastet of the Bubasti tribe may purchase the Alchemy, Fortune, and Summoning, Binding & Warding paths even without the Cat Magic merit, but it has a downside. Bubasti in possession of any path at rank two or higher smell faintly of the Wyrm, which often hampers their relations with other servants of Gaia. See the sidebar on page 76 of W20 Changing Breeds for further details. | ||
| + | |||
| + | The Ju-Fu paper magic of the Kitsune (W20 Changing Breeds, page 135) is inaccessible to anyone but them and therefore outside of the purview of the Sorcerer rules. | ||
| ===== Hunter ===== | ===== Hunter ===== | ||
| - | While employing sorcery does not make you a supernatural being per se, it is still too close for comfort to many of the imbued. | + | While employing sorcery does not make you a supernatural being per se, it is still too close for comfort to many of the imbued. |
| Hunters employ a path that is often called Aergis Venatoris. It is a variant of the Summoning, Binding & Warding path that forgoes summoning and binding in favor of focusing on warding off otherworldly beings. In exchange for this narrowed focus the Creatures Affected aspect of Aegis Venatoris rituals is always considered to be 6 without further cost, even if the hunter does not have sufficient mastery of the path to achieve an aspect on this level normally. | Hunters employ a path that is often called Aergis Venatoris. It is a variant of the Summoning, Binding & Warding path that forgoes summoning and binding in favor of focusing on warding off otherworldly beings. In exchange for this narrowed focus the Creatures Affected aspect of Aegis Venatoris rituals is always considered to be 6 without further cost, even if the hunter does not have sufficient mastery of the path to achieve an aspect on this level normally. | ||
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| - | **Messanger | + | **Messenger |
| The Messengers are allowing you to pursue a select few sorcery paths to help with the hunt. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. Many imbued sorcerers follow the paradigm A World of Gods and Monsters, but other choices are possible. You may choose your practices and instruments (including personalized and unique instruments) freely on the basis of your paradigm. \\ | The Messengers are allowing you to pursue a select few sorcery paths to help with the hunt. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. Many imbued sorcerers follow the paradigm A World of Gods and Monsters, but other choices are possible. You may choose your practices and instruments (including personalized and unique instruments) freely on the basis of your paradigm. \\ | ||
| Imbued sorcerers are limited to the following paths: Alchemy, Enchantment, | Imbued sorcerers are limited to the following paths: Alchemy, Enchantment, | ||
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| - | **Reborn Sorcerer** (4 pt. supernatural merit) \\ | + | **Reborn Sorcerer** (5 pt. supernatural merit) \\ |
| In addition to the hekau paths of your people you have undertaken the study of the paths of mortal sorcery. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. Amenti and Teomallki receive the paradigm All Power Comes from Gods (M20 Book of Secrets, page 189) while Wu T’ian gain the paradigm Ancient Wisdom is the Key (ibidem, page 190). You may choose your practices and instruments (including personalized and unique instruments) freely on the basis of these paradigms. \\ | In addition to the hekau paths of your people you have undertaken the study of the paths of mortal sorcery. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. Amenti and Teomallki receive the paradigm All Power Comes from Gods (M20 Book of Secrets, page 189) while Wu T’ian gain the paradigm Ancient Wisdom is the Key (ibidem, page 190). You may choose your practices and instruments (including personalized and unique instruments) freely on the basis of these paradigms. \\ | ||
| While reborn can learn any path in theory, they usually find it difficult to learn sorcery that is opposed to their nature. Sakhmu find themselves unable to use Shadowcasting, | While reborn can learn any path in theory, they usually find it difficult to learn sorcery that is opposed to their nature. Sakhmu find themselves unable to use Shadowcasting, | ||
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| - | **Blood Sorcery** (4 pt. supernatural merit) \\ | + | **Blood Sorcery** (5 pt. supernatural merit) \\ |
| You have discovered how to use your vitae in a way that mimics mortal sorcery. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. Choose a focus as described elsewhere in these house rules, including the ability to assign personalized instruments to paths. Vampires always need to have the instrument Blood and Other Fluids, but they cannot assign their blood as a personal instrument to gain a reduction of the difficulty of casting rolls. \\ | You have discovered how to use your vitae in a way that mimics mortal sorcery. You don’t gain any free dots in paths, but you gain the ability to buy them with freebie points (if this merit is bought during character creation) and experience points. Choose a focus as described elsewhere in these house rules, including the ability to assign personalized instruments to paths. Vampires always need to have the instrument Blood and Other Fluids, but they cannot assign their blood as a personal instrument to gain a reduction of the difficulty of casting rolls. \\ | ||
| - | Vampires can never learn the following paths: Hellfire, Shadowcasting, | + | Vampires can never learn the following paths: Hellfire, Shadowcasting, |
| + | This merit is not available to Tremere and Giovanni characters, as they have their own, separate kind of blood magic. | ||
| </ | </ | ||
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| - | **Camp Initiate** (4 pt. supernatural merit) \\ | + | **Camp Initiate** (5 pt. supernatural merit) \\ |
| You were taught the secrets of linear magic by the elders of your camp. You don’t gain any free dots in paths, but you gain the ability to buy them with experience points. You gain the paradigm Creation is Innately Divine and Alive (M20, page 569), and are able to choose your practices and instruments freely within the boundaries of that paradigm. You may choose a personalized or unique instrument for each path as normal. \\ | You were taught the secrets of linear magic by the elders of your camp. You don’t gain any free dots in paths, but you gain the ability to buy them with experience points. You gain the paradigm Creation is Innately Divine and Alive (M20, page 569), and are able to choose your practices and instruments freely within the boundaries of that paradigm. You may choose a personalized or unique instrument for each path as normal. \\ | ||
| Your favored paths are determined by your camp, but Garou may never learn the following paths: Enchantment, | Your favored paths are determined by your camp, but Garou may never learn the following paths: Enchantment, | ||
| Garou cannot possess the Mana background, but they may use gnosis as a substitute for mana on a one-to-one basis. | Garou cannot possess the Mana background, but they may use gnosis as a substitute for mana on a one-to-one basis. | ||
| </ | </ | ||