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setting:changeling_flaws [2022/Jan/17 16:10] flowercrystals [Changeling Flaws] |
setting:changeling_flaws [2022/Jan/17 16:35] (current) flowercrystals |
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| ====== Changeling Flaws ====== | ====== Changeling Flaws ====== | ||
| - | **__Physicals:__** | + | ----- |
| + | |||
| + | ======Physicals:====== | ||
| Addiction (1-3pt. Flaw)\\ | Addiction (1-3pt. Flaw)\\ | ||
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| ----- | ----- | ||
| - | **__Mental:__** | + | ======Mental:====== |
| Impatient (1pt. Flaw)\\ | Impatient (1pt. Flaw)\\ | ||
| Line 84: | Line 86: | ||
| Guilt-Wracked (4pt. Flaw)\\ | Guilt-Wracked (4pt. Flaw)\\ | ||
| //You did something appalling enough to burden you with guilt in every waking hour. Whether it was murder, neglect, or destruction of something dear, you committed a crime and cannot put it right. Whenever you’re presented with a situation similar to your crime, you must make a Willpower roll (difficulty 8) to remain composed. Failure results in a breakdown for the remainder of the scene, rendering most tasks impossible and increasing the difficulty of all rolls by three. Even with a success, your body reacts nervously and the difficulty of all rolls increases by one as you attempt to conceal your guilt. Few will be sympathetic should your guilt become known.// | //You did something appalling enough to burden you with guilt in every waking hour. Whether it was murder, neglect, or destruction of something dear, you committed a crime and cannot put it right. Whenever you’re presented with a situation similar to your crime, you must make a Willpower roll (difficulty 8) to remain composed. Failure results in a breakdown for the remainder of the scene, rendering most tasks impossible and increasing the difficulty of all rolls by three. Even with a success, your body reacts nervously and the difficulty of all rolls increases by one as you attempt to conceal your guilt. Few will be sympathetic should your guilt become known.// | ||
| + | |||
| ----- | ----- | ||
| - | **__Social:__** | + | ======Social:====== |
| + | |||
| + | Dangerous Mentor (1pt. Flaw)\\ | ||
| + | //Your mentor is lost to Bedlam, or engages in acts that could cause a tremendous uproar. Any wrong committed by your mentor may affect your reputation, and some of your mentor’s dangerous schemes may somehow involve you.// | ||
| + | |||
| + | Dark Secret (1pt. Flaw)\\ | ||
| + | //You have a secret that, if uncovered, would be of immense embarrassment and make you a pariah among your peers. This can be anything from having murdered a noble to secretly being a member of the Shadow Court. While this secret weighs on your mind at all times, it will only surface in occasional stories. Otherwise, it begins to lose its impact.// | ||
| + | |||
| + | Enemy (1-5pt. Flaw)\\ | ||
| + | //You have an enemy, or perhaps a group of enemies, who want you harmed. The value of the Flaw determines how powerful these enemies are. The most powerful enemies (kings or impossible horrors from the Dreaming) would be five-point Flaws, while someone nearer to your own power would be worth only one point. You must decide who your enemy is and how you earned such enmity in the first place.// | ||
| + | |||
| + | Insubordinate (1pt. Flaw)\\ | ||
| + | //Following the orders of leaders you do not respect rankles you like nothing else. Whenever such a leader makes a command or request of you, roll Willpower (difficulty 5) and on a failure, you will work against their decree.// | ||
| + | |||
| + | Intolerance (2pt. Flaw)\\ | ||
| + | //You have an unreasoning dislike of a certain thing. This may be a class of person, a situation, or just about anything else. The difficulties of all dice rolls involving the subject — such as conflict, dealing with the lower classes, or having to break bread with a certain kith — are increased by two. Note that some dislikes may be too trivial for this Flaw. The Storyteller is the final arbiter on what you can pick to dislike.// | ||
| + | |||
| + | Foul Mouth (2pt. Flaw)\\ | ||
| + | //Most people swear, but your use of profanity puts nockers to shame. Your mouth spews forth a never-ending torrent of obscenities. Others know when enough is enough, but you just keep going. This Flaw precludes you from ever holding a respectable job of any kind in human society and increases the difficulty of Social rolls by two, when politeness is necessary.// | ||
| + | |||
| + | Possessive (2pt. Flaw)\\ | ||
| + | //You obsess over and jealously hoard your possessions. When others attempt to use your equipment — whether it be your car, sword, clothes, or bed — you must make a Willpower roll (difficulty 7). On a failure you vehemently refuse to allow anyone to touch your things, and will lash out if they push the subject. On a botch you immediately act violently when someone attempts to handle anything you own.// | ||
| + | |||
| + | Shrinking Violet (2pt. Flaw)\\ | ||
| + | //As a shrinking violet you’re only comfortable with your own. Around others, you’re constantly aware of the differences between you, and are consequently ill at ease. This manifests as clumsiness (fear of breaking things and people), difficulty speaking in social situations (only able to speak of things as they are), etc. In game terms, this Flaw adds two to all difficulties of Social rolls when not primarily among your kith or motley.// | ||
| + | |||
| + | Fallen Noble (3pt. Flaw)\\ | ||
| + | //Once, you held near-absolute power in a freehold, but those days are gone. Perhaps you stepped down, or your city fell to a rival Court; it matters little now. What matters is your replacement is aware of your prior position, and has concerns you might be trying to make a comeback. If the new ruler sees an opportunity to get rid of you, she just might take it.// | ||
| + | |||
| + | Recruitment Target (3pt. Flaw)\\ | ||
| + | //An enemy organization wants you, and they want you bad. Every effort is being made to recruit you, willing or no, and the press gangs usually show up at the worst possible time. For every friend you have who will defend you, another will wonder what is so special about you that draws this malevolent group to your doorstep.// | ||
| + | |||
| + | Sleeping With the Enemy (3pt. Flaw)\\ | ||
| + | //You have some sort of intimate connection with a member of an opposing faction your own has reason to despise. You may have a lover, a friend, or a contact working the other side of the fence, but regardless of politics, you retain a friendly (or more than friendly) relationship with your putative foe. Your superiors would regard your close ties to someone on the other side as treason, and if you are discovered, the penalty will be severe.// | ||
| + | |||
| + | Ward (3pt. Flaw)\\ | ||
| + | //You are devoted to the protection of a mortal or Kinain. This character may be a friend or relative from your pre-Chrysalis days. Wards get caught up in the action of stories, and they’re frequent catalysts for dangerous situations. Describe your ward to your Storyteller in advance of your chronicle’s commencement.// | ||
| + | |||
| + | Indecisive (3pt. Flaw)\\ | ||
| + | //When you’re given an opportunity, | ||
| + | Hunted (4-5pt. Flaw)\\ | ||
| + | //A fanatical monster hunter who believes (perhaps correctly) that you are anathema to humanity pursues you. All those with whom you associate, be they mortal or Kithain, may be hunted as well. At four points, the hunter is mortal, while at five the hunter is a different kind of monster, such as a vampire or werewolf.// | ||
| + | On Probation (4pt. Flaw)\\ | ||
| + | //You defected from an enemy faction, and still have much to prove before the group you turned to accepts you. Other changelings treat you with distrust and even hostility, and your reputation will even sully those with whom you regularly associate.// | ||