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setting:banned_and_limited_list [2025/Nov/05 19:35]
zechstein
setting:banned_and_limited_list [2026/Mar/05 23:40] (current)
ramona [INVITE-ONLY SPLATS]
Line 39: Line 39:
 ====== CLOSED SPLATS ====== ====== CLOSED SPLATS ======
   * **Kinfolk** (Closed For Renovations)   * **Kinfolk** (Closed For Renovations)
-  * **Hunter** (Temporarily Closed for Revisions) +  * **Demon** 
-====== INVITE-ONLY SPLATS ======+  * **Sorcerer**
   * **Fera**   * **Fera**
 +====== INVITE-ONLY SPLATS ======
 +  * **Fera** (Closed)
   * **Mage**   * **Mage**
   * **Wraith**   * **Wraith**
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 <html><h5>Temporarily Closed</h5></html> <html><h5>Temporarily Closed</h5></html>
- 
-  * __**Arcadian sidhe:**__ Overpopulation. 
  
 <html><h5>Banned</h5></html> <html><h5>Banned</h5></html>
  
   * __**Inanimae:**__ Way too difficult to properly integrate into the game, given that they almost never interact with anybody but themselves, and what little interactions they do have with others are rarely the good kind.   * __**Inanimae:**__ Way too difficult to properly integrate into the game, given that they almost never interact with anybody but themselves, and what little interactions they do have with others are rarely the good kind.
-  * __**Thallain:**__ Would be an utter nightmare for the STs, and you probably wouldn't have very many opportunities to interact with other characters anyway, at least not in any way that doesn't end in immediate violence.+  * __**Thallain / Shadow Court / Black Court:**__ Would be an utter nightmare for the STs, and you probably wouldn't have very many opportunities to interact with other characters anyway, at least not in any way that doesn't end in immediate violence.
   * __**Dauntain:**__ See above.   * __**Dauntain:**__ See above.
   * __**Dark Kin:**__ ST needs to read through about the Dark-Kin, but some may become limited in future.   * __**Dark Kin:**__ ST needs to read through about the Dark-Kin, but some may become limited in future.
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 <tabbox Hunter> <tabbox Hunter>
-<html><h6>Temporarily Closed for Revisions</h6></html> 
  
 <html><h5>Semi-Limited</h5></html> <html><h5>Semi-Limited</h5></html>
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   * __**Tremere:**__ They have a rather complex structure and culture. Make sure you know the basics of it.   * __**Tremere:**__ They have a rather complex structure and culture. Make sure you know the basics of it.
-  * __**City Gangrel:**__ Half the Gangrel of the Sabbat are of that bloodline, so be prepared you might get side-eyed. 
-  * __**Dominate Malkavian:**__ Less a bloodline, more an oddity. Make sure you know how they came into being. 
  
 <html><h5>Limited</h5></html> <html><h5>Limited</h5></html>
-  * __**Sabbat Antitribu (including independent Tzimisze):**__ This is a Camarilla game mainly. There has been fighting with the Sabbat in the past and even as antitribu, you will have a hard time getting the trust of the local Kindred. + 
-  * __**Independent Clans:**__ Expect to at least pay lip service to the local Camarilla. Be aware that the Giovanni will be highly distrusted by the Wraiths, and the Tremere were at war with the Assamites in the past. +  * __**Anarch Sect**__  
-  * __**Anarchs:**__ They don't have any real footing in the area. The occasional Anarch is tolerated but expect side-eyes from the Camarilla. +  * __**Independent Sect**__ 
-  * __**Tal'Mahe'Ra:**__ We don't really have them too deeply involved in our plot, but the STs are open to ideas. +
-  * __**Ashirra:**__ Not much of a reason for them to be here, and no plots involving them, so you're more an independent than anything else. +
-  * __**Ghouls and Revenants:**__ The blood bond makes it very hard, if not impossible for them to have their own free will. While sometimes necessary, most clans will look down on them. Revenants are particularly deranged due to their nature. +
-  * __**All Other Bloodlines:**__ Will be discussed on a case-by-case basis.  +
-  * __**Paths other than Humanity:**__ Paths are inherently inhuman, and are very rare, especially among the Camarilla. This also causes every garou and fera to smell Wyrm in you. Which has its own problems.+
  
 <html><h5>Invite-Only</h5></html> <html><h5>Invite-Only</h5></html>
  
-  * __**Inconnu:**__ They're usually very old and powerful, extremely secretive and you can't just join them. Thatand a few other things make them extremely hard to justify one in-game.+  * __**Ghouls and Revenants (PC not Background):**__ The blood bond makes it hard/impossible for free will. Usually clans will look down on them. 
 +  * __**Giovanni:**__ With NecromancyWraith would have issue with them. 
 +  * __**Kiasyd:**__ Very few will identify with Camarilla. Sabbat is there usual sect, the rest favor the Independent. 
 +  * __**Paths other than Humanity:**__ Paths are inherently inhuman, and are very rare, especially among the Camarilla. This also causes every Garou and Fera to smell Wyrm in you. Which has its own problems. I have no plans at this time that would include any path than Humanity. Protection of Prince, questionable. 
  
 <html><h5>Temporarily Closed</h5></html> <html><h5>Temporarily Closed</h5></html>
  
  
 +  * __**Ashirra:**__ Not much of a reason for them to be here, and no plots involving them at this time.
 +  * __**Inconnu:**__ They're usually very old and powerful, extremely secretive and you can't just join them. That, and a few other things make them extremely hard to justify one in-game.
 +  * __**Tal'Mahe'Ra:**__ We don't really have them too deeply involved in our plot, no plots involving them at this time.
 +
 + 
 <html><h5>Banned</h5></html> <html><h5>Banned</h5></html>
-  * __**Extinct clans and bloodlines:**__ They're extinct. Pretty self-explanatory. +(All Clans and Bloodlines that are Sabbat, predominantly Sabbat, not work in game, and a Masquerade breech) 
-  * __**Blood Brothers:**__ Clones created by the Sabbat. +  * __**Blood Brothers:**__ Sabbat 
-  * __**Country Gangrel:**__ Predominantly Sabbat. +  * __**City and Country Gangrel:**__ Predominantly Sabbat. 
-  * __**Angelis Ater:**__ Baali with another flavour. +  * __**Baali**__  
-  * __**Salubri:**__ There's only a handful of Healers left, and the few warriors in these Nights are mostly among the Sabbat. +  * __**Harbingers of Skulls**__  
-  * __**Kuei-Jin:**__ Akin to the Setites, they're considered kill-on-sight to the Wu-Tian. +  * __**Kuei-Jin:**__ They are considered kill-on-sight to the Wu-Tian
-  * __**Sabbat:**__ The Sabbat, for in-game plot reasons, have an absolutely atrocious reputation in this game, and would be considered kill-on-sight to pretty much everyone else+  * __**Nagaraja:**__ Flesh eaters
-  * __**Followers of Set (all variants):**__ Considered kill-on-sight in the eyes of the Amenti, even the variants not devoted to Suthek would be very hard to justify and explain. And the Serpents of Light are predominantly Sabbat+  * __**Sabbat:**__ Considered kill-on-sight. 
-  * __**Baali:**__ Yes, we know, there are literal demons in this game. The Fallen have been around long enough for other supernaturals to know that they are entirely different entities than other 'types' of demons. Low-Torment Fallen aren't stupid and know exactly what 'typical' Infernalists are like, and the Infernal Court has little patience for a potential liability, of which the Baali are definitely one, given that the Infernal Court shares Jacksonville with the Camarilla.+  * __**Followers of Set (all variants):**__ Considered kill-on-sight.  
 +  * __**Salubri**__  Due to the mandatory Diablerie of their sires and the required 5 dots in Generation. 
  
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setting/banned_and_limited_list.1762371351.txt.gz · Last modified: 2025/Nov/05 19:35 by zechstein