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setting:backgrounds [2021/Feb/13 17:34] ha-mavet created |
setting:backgrounds [2024/Aug/17 02:13] (current) lastoriadi |
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| •••• Class C weapons permit, board-certified medical or legal professional, | •••• Class C weapons permit, board-certified medical or legal professional, | ||
| ••••• Diplomatic immunity, license to kill, Surgeon, .\\ | ••••• Diplomatic immunity, license to kill, Surgeon, .\\ | ||
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| + | ---- | ||
| === The Arcane Background === | === The Arcane Background === | ||
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| * Fame: Seriously? | * Fame: Seriously? | ||
| * Chantry: You can't join a group if they can't remember that you're a member. This applies to Chantries as much as it does to Sects, Septs, Courts, etc. | * Chantry: You can't join a group if they can't remember that you're a member. This applies to Chantries as much as it does to Sects, Septs, Courts, etc. | ||
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| - | __**The following Backgrounds will require extra justification: | ||
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| - | **Resources: | ||
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| - | **Backup/ | ||
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| - | Note that this will also apply to certain Merits, too, particularly any Merit that relates to another character, whether it be PC or NPC. STs are asked to use common sense when making that judgment call. | ||
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| - | **TL;DR:** Yes, Arcane works on everybody and there are no known defenses against it. But is it really worth it? You're objectively harming yourself in the long run by taking this background. Think very carefully before taking it at high levels. | ||
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| - | === Resources === | + | === The Resources |
| The cap for resource dots at character creation is 4, and to get 4 dots you have to REALLY sell us. 5 is explicitly impossible at character gen, don't ask, no you can't explain it, no you can't justify it. | The cap for resource dots at character creation is 4, and to get 4 dots you have to REALLY sell us. 5 is explicitly impossible at character gen, don't ask, no you can't explain it, no you can't justify it. | ||
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| - | === The Arcane Background === | ||
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| - | This has been brought up again, and it's time to finally put this issue to bed, about what can or can't defend against this, and how it can or can't affect your character. First and foremost, we are taking Arcane as a background, as written in Mage 20. Yes, we're aware that it also exists as a merit for Vampires in Black Hand: Guide to the Tal' | ||
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| - | First and foremost: Arcane is not a Mental effect. Even Mages don't fully understand how it works, only that it's something much more metaphysical in nature, affecting the strands of reality itself. What is known is that Mind Shield does not protect against it. No other form of mental protection will work against it, either. Not the innate Mind Control Immunity of Demons, not Conviction for Hunters, nothing. Nobody understands why this is, but for whatever reason, at the higher levels of Arcane, the memories just will not take root.\\ | ||
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| - | But this comes at a cost: Anyone with the higher levels of Arcane are a ghost in the wind. Nobody remembers their faces or their name. Even records of them disappear. They live a very lonely existence, devoid of interpersonal relationships or even evidence that they ever existed. In a place like the World of Darkness, that could very well be a fate worse than death. Keep in mind, Arcane doesn' | ||
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| - | Starting at Arcane 4, people will have extreme difficulty remembering you. Paper records of you start to disappear. You vanish from photographs. It's as if you don't exist. This means that you cannot take the Enemy flaw, Wanted by Law Enforcement flaw, Hunted flaw, or anything similar (at character creation; you can still earn these flaws through in-game actions, even if your enemy will have trouble actually finding you). But that also means that the following Backgrounds are forever beyond your grasp:\\ | ||
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| - | * Contacts: Nobody is going to give sensitive information to a random stranger. And as far as these people you know, that's exactly what you are. | ||
| - | * Allies: Who? I don't know them. They' | ||
| - | * Mentor: Unless this mentor is the most generous person in the world and will teach anyone with a pulse (in which case they' | ||
| - | * Retainer/ | ||
| - | * Certification: | ||
| - | * Rank/ | ||
| - | * Influence: You can't fear or respect somebody you can't even remember. | ||
| - | * Fame: Seriously? | ||
| - | * Chantry: You can't join a group if they can't remember that you're a member. This applies to Chantries as much as it does to Sects, Septs, Courts, etc. | ||
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| __**The following Backgrounds will require extra justification: | __**The following Backgrounds will require extra justification: | ||
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| + | === The Status Background === | ||
| - | === The Fame Background | + | This Background is a special Case. It cannot |
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| - | First and foremost;; **fame | + | |
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| - | Fame is very much a double-edged sword in the World of Darkness. On one hand, having a high Fame rating is in and of itself justification for Influence, as the two often go hand-in-hand (though not always;; contrary to popular belief, there //is// such a thing as bad publicity). Local politicians will want photo-ops with you, local businesses will want your endorsements (and might even be willing to pay for it, granting justification for Resources), | + | |
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| - | On the other hand, of course, that becomes a problem when upholding the Veil/ | + | |
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| - | Basically, the higher your Fame rating, the more opportunities for Influence or Politics-heavy plots become available to your character, at the cost of increased scrutiny from mortals, which means an increased risk of breaking the Veil in public places if you aren't careful. Note, also, that fame breeds haters. If someone doesn' | + | |
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| - | * **Fame •••**: | + | |
| - | * **Fame ••••**: | + | |
| - | * **Fame •••••**: | + | |
| - | * **Fame ••••• •+**: NPC level. At this point, there are Umbral entities that unironically love your work, and much like Elvis Presley, Leonardo da Vinci, and Homer, people will be talking about and referencing your work decades, centuries, and possibly even millennia after you're gone. No PC may ever have this without immediate retirement as it would severely unbalance | + | |
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| - | Note that characters with a high Fame rating are //not// automatically known to be supernaturals, | + | |
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| - | ---- | + | |
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| - | === Resources === | + | |
| - | + | ||
| - | The cap for resource dots at character creation is 4, and to get 4 dots you have to REALLY sell us. 5 is explicitly impossible at character gen, don't ask, no you can't explain it, no you can't justify it. | + | |
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| - | Further, keep in mind that increasing Resources in-game becomes exponentially more difficult to justify with each dot. For reference' | + | |
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| - | * **No dots**: Below poverty | + | |
| - | * **Resources •**: Working class. You can afford a semi-decent apartment and you have a car that runs, but you're living paycheck to paycheck and have few luxuries to speak of. | + | |
| - | * **Resources ••**: Middle class. You can live in a decent neighborhood and can afford to save for retirement, but you'll be saving for quite a long time. | + | |
| - | * **Resources •••**: | + | |
| - | * **Resources ••••**: | + | |
| - | * **Resources •••••**: | + | |
| - | * **Resources ••••• •+**: There' | + | |
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| - | Going from Resources 1 to 2 can be as simple as getting a better job. Going from 2 to 3 will not only require getting a better job, but you'll also need some other dots to justify it, such as Academics, Finance, or some other marketable Ability (Art, Craft, Performance, | + | |
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| - | Anything above that would require the conclusion of an entire character arc. By the time you get it, you'll probably be close to retirement. Also, keep in mind that having very high Resources is like having high Fame: It can be a double-edged sword in that you may attract attention, make enemies, and breed envy and jealousy. Last but not least, it only reflects your level of ' | + | |
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| + | Still here's a Status scale that is applicable to Council Members: | ||
| + | * Status 0: You never took part to missions voted by the Council nor did anything to help the community | ||
| + | * Status 1: You already participated to one or two missions voted by the Council but without notable contribution. | ||
| + | * Status 2: You participate to most missions voted by the Council and you already had a major role or contributed in a notable way to the life of Starke' | ||
| + | * Status 3: You're a Seat of the Council. | ||
| + | * Status 4: You're a Throne of the Council, you have some contacts among most other factions. | ||
| + | * Status 5: Your influence goes beyond your own faction. Other factions reach out for you for advice, help or noticeable events. | ||
| + | * Status 6: You're a founder of the Council/a Legend of the Council => Only 3 PCs have reached that status so far: Altair, Joy and Michael [[pc: | ||