User Tools

Site Tools


pc:ilyapa_rituals

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
pc:ilyapa_rituals [2025/Mar/16 08:59]
administrator [Water of Power]
pc:ilyapa_rituals [2025/Mar/31 09:39] (current)
administrator [Enchantments]
Line 122: Line 122:
  
 </tabbox> </tabbox>
 +
 +==== Respiro ====
 +
 +<tabbox First Breath of Dawn>
 +
 +Immu: Respiro 3: Mend, Hold\\
 +Difficulty: 7\\
 +Lifeforce Cost: 3\\
 +Cast Time: 30 minutes\\
 +Duration: 10 minutes per success\\
 +Roll: Medicine + Respiro \\
 +
 +This ritual must be cast at dawn, as the sun is on the horizon.  This ritual requires several stones that are etched with symbols of healing.  A subject is laid down and the stones are placed around the subject.  The ritual must complete while the sun is on the horizon.  If the subject is suffering from a disease such as cancer, a viral or bacterial infection, or any number of internal disorders, they will begin to exhale black smoke as the crisp morning air seems to fight to get into their body.  The smoke will pool around the subject and coalesce into the diseased tissue of the subject including any tumors.  When the ritual completes the subject will be cured of the diseases they suffer.
 +
 +<tabbox Smokeshadows>
 +
 +Immu: Respiro 3: Divine, Alitu 3: Divine\\
 +Difficulty: 6\\
 +Lifeforce Cost: 3\\
 +Cast Time: 30 minutes\\
 +Duration: Varies\\
 +Roll: Divination + Respiro/Alitu\\
 +
 +This ritual allows the caster to see and hear what happened in the past.  To perform this ritual the caster needs a flammable object that was present when the event in question occurred.  A sheet of paper, or piece of wood.  The caster lights a fire and burns the object while chanting and concentrating on what they wish to see.  The object will burn and produce much more smoke than it should.  That smoke will rise and cover the scene as the event in question plays out.  Sound from the event can be heard but it is distant and hard to make out without a perception + alertness roll and at least 3 successes.
 +
 +The more successes on the ritual roll, the more accurate the depiction of the event becomes.
 +
 +</tabbox>
 +
 +
  
  
Line 168: Line 198:
 Once the flask is activated it remains empowered until the end of the scene and its effects cannot be changed until the current activation wears off. Once the flask is activated it remains empowered until the end of the scene and its effects cannot be changed until the current activation wears off.
  
-<tabbox 3>+<tabbox Ironskin Armor> 
 + 
 +Immu: Sarandu 3: Imbue, Enchant\\ 
 +Difficulty: 6\\ 
 +Lifeforce Cost: 3+\\ 
 +Cast Time: 30 Minutes\\ 
 +Duration: Varies\\ 
 +Roll: Craft + Sarandu\\ 
 + 
 +This enchantment permanently imbues a piece of armor with the strength of the earth, increasing its protective properties.  When completed this enchantment increases the protective value of a suit of armor by 50% rounded up.  For example if a suit gives 1 armor, this enchantment would increase it by 50% rounded up, increasing it from 1 to 2.  2 increases to 3, 3 increases to 5, and 4 increases to 6.
  
  
pc/ilyapa_rituals.1742115563.txt.gz · Last modified: 2025/Mar/16 08:59 by administrator