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exarch:sindrillion-sheet [2022/Mar/04 22:43]
90.66.172.190 [Physical Skillsets]
exarch:sindrillion-sheet [2023/Dec/20 19:06] (current)
54.187.25.54 old revision restored (2022/Jan/14 21:58)
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 <tabbox Character> <tabbox Character>
  
-{{:exarch:male_elf_by_mer84_dbmuk2j-fullview.jpg?nolink&200|}}+**Character Name:**   \\ 
 +**Concept:**  \\ 
 +**Race:**   \\ 
 +**Patron:**  \\
  
-**Character Name:** Anwel (the loved one)\\ +**Backstory:**  \\ 
-**Concept:** Elf son of a wealthy merchant become a caravan merchant.\\ +**Personality:**  \\ 
-**Race:**  Elf.\\ +**Decription:**  \\
-**Patron:** Epithymia, one of the Chosen lovers with Elanor.\\ +
- +
-**Backstory:** See Elanor's backstory. Work in progress.\\ +
-**Personality:** Determined to make the perfect life for himself and for Elanor, he will stop at nothing to do that.\\ +
-**Decription:** Thin, average built. He looks youthful and yet inspires respect. He has brown hair that reach his shoulders and bright green eyes.\\+
  
 **Wounds:**  \\ **Wounds:**  \\
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 <tabbox Statistics> <tabbox Statistics>
  
-**Racial Modifiers:** +1 Dex and +1 Int \\+**Racial Modifiers:**  \\
  
 **Physical Statistics:**\\ **Physical Statistics:**\\
  
-**Strength:** \\ +**Strength:**  \\ 
-**Dexterity:** \\ +**Dexterity:**  \\ 
-**Stamina:** \\ +**Stamina:**  \\ 
-**Toughness:** \\+**Toughness:**  \\
  
 **Mental Statistics:**\\ **Mental Statistics:**\\
  
-**Intelligence:** \\ +**Intelligence:**  \\ 
-**Wisdom:** \\ +**Wisdom:**  \\ 
-**Charisma:** \\ +**Charisma:**  \\ 
-**Wits:** 3 \\+**Will:** 3\\
  
 **Combined Statistics Rolls(CSR):**\\ **Combined Statistics Rolls(CSR):**\\
  
-**Athletics(Str+Dex):** \\ +**Athletics(Str+Dex):**  \\ 
-**Constitution(Sta+Tuf):** \\ +**Constitution(Sta+Tuf):**  \\ 
-**Initiative(Int-OR-Wis+Dex):** 6 or 5 \\ +**Initiative(Int-OR-Wis+Dex):**  \\ 
-**Alertness(Int+Wis):** \\ +**Alertness(Int+Wis):**  \\ 
-**Spellcraft(Complexity+Casting Stat):** Complexity is 3 \\+**Spellcraft(Complexity+Casting Stat):**  \\
  
 <tabbox Physical Skillsets> <tabbox Physical Skillsets>
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 **Melee**\\ **Melee**\\
  
-**Melee Skillset Ranks:** \\+**Melee Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Ranged**\\ **Ranged**\\
  
-**Ranged Skillset Ranks:** \\+**Ranged Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Defender**\\ **Defender**\\
-  * Spider Silk: An expensive, but extremely durable form of cloth. It won’t be much help against blunt force or fire, but even the sharpest blades have extreme difficulty breaking the material. 
  
-**Defender Skillset Ranks:** \\+**Defender Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
-  * Light Weight: Spider silk is as light and comfortable as normal clothing. No penalty to dexterity or spell casting.+
  
 ------ ------
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 **Stealth**\\ **Stealth**\\
  
-**Stealth Skillset Ranks:** \\+**Stealth Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
- * Silent: Spider silk is obviously much less noisy than metal or even leather armor. +
  
 ------ ------
-Recommendations, delete after use: 
- 
-Defender: 
- 
-Needs to: Pick an armor type, you only get one as you've only got 1 point.  So probably light armor to keep from taking casting penalties. 
- 
-Refinements: 
-A static bonus refinement for the armor type you pick. 
- 
-Stealth: 
- 
-Refinements: 
-A static bonus refinement tied to your armor.  That gives you a stealth bonus when wearing the type of armor you're proficient in. 
  
 <tabbox Magical Skillsets> <tabbox Magical Skillsets>
 **Arcane Magic**\\ **Arcane Magic**\\
  
-**Arcane Magic Skill Ranks:** \\+**Arcane Magic Skill Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Divine Magic**\\ **Divine Magic**\\
  
-**Divine Magic Skill Ranks:** \\+**Divine Magic Skill Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Buffing Magic**\\ **Buffing Magic**\\
  
-**Buffing Magic Skill Ranks:** \\+**Buffing Magic Skill Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Debuffing Magic**\\ **Debuffing Magic**\\
  
-**Debuffing Magic Skill Ranks:** \\+**Debuffing Magic Skill Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 ------ ------
  
-Recommendations, delete after use: 
  
-For arcane you need to pick your known components and assemble the list of what you have.  Both arcane and buffing magic come with a list of base components you know outright.  Self, Bolt, Touch, and then Analyze and Trick for Arcane, and Mend and Temper for buffing. 
- 
-After that you get 6 more that you get to pick from the lists. 
- 
-As for refinements, you need to figure out which components you'll use the most.  Those are the ones you want to target for refinements.  You can use Efficiency refinements to reduce their complexity cost allowing you to use those components faster and more easily. 
  
 <tabbox Internal Skillsets> <tabbox Internal Skillsets>
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 **Expert**\\ **Expert**\\
  
-**Expert Skillset Ranks:** \\+**Expert Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Bureaucrat**\\ **Bureaucrat**\\
  
-**Bureaucrat Skillset Ranks:** \\+**Bureaucrat Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Scholar**\\ **Scholar**\\
  
-**Scholar Skillset Ranks:** \\+**Scholar Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 **Craft**\\ **Craft**\\
  
-**Craft Skillset Ranks:** \\+**Craft Skillset Ranks:**  \\
  
 **Refinements:**\\ **Refinements:**\\
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 ------  ------ 
  
-Recommendations, delete after use: 
  
-The internals are tricky.  First thing to understand is that for Bureaucrat and Scholar you need to work on fields of study.  For Bureaucrat you will have 3, and for Scholar 2. 
- 
-For Bureaucrat I recommend Talidan Politics, for the politics of the region you're in.  Talonan Bureaucracy for the various bureaucratic mechanisms of the city.  And Trade Guild Politics, for the politics of the world's various trade and craft guilds. 
- 
-For Scholar I recommend talidan history, and Ecclesiarch so you know the regions history, and the gods and their histories. 
- 
-Trade is a bit different.  You get domains instead of fields of study.  But you get two of them for the first point so I'd recommend Woodworking, and Weaving.  So you can work with the stuff a caster would focus on. 
- 
-As for Refinements.  I'd recommend static bonus refinements pertaining to Trade Guild Politics, The dark cults, and perhaps talonan bureaucracy.  That way when you need to navigate the governmental machine of the city you can quickly. 
- 
-For craft however, I'd really read that over and see what you want to do as far as refinements go, or maybe even get calibration points and make yourself something special like a staff. 
 <tabbox Equipment> <tabbox Equipment>
 **Equipment**\\ **Equipment**\\
-Divine Conduit 1 
-Staff 2 
-Funding 1 
-Contact 1 (merchant) 
-Wealth 2 
-Source 1 
-Influence 1 
  
 **Weapons:**\\ **Weapons:**\\
  
-Staff\\+Weapon\\
 Base Damage:  \\ Base Damage:  \\
 \\ \\
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 <tabbox Flaw of Fate> <tabbox Flaw of Fate>
-Put his past life behind to create a new one for the love of his life.+
 </tabbox> </tabbox>
exarch/sindrillion-sheet.1646433834.txt.gz · Last modified: 2022/Mar/04 22:43 by 90.66.172.190