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exarch:miara-sheet [2022/Feb/04 20:31]
lastoriadi
exarch:miara-sheet [2023/Dec/22 11:55] (current)
54.187.25.54 old revision restored (2023/Dec/20 19:51)
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 <tabbox Character> <tabbox Character>
 +
 +{{:exarch:aeolian-green-eyes-manga-ghostblade-artwork.jpg?nolink&400|''Monospaced Text''}}
 +{{:exarch:9d215d24a3d6946cf4d6b18cdbbdd9b8bd4c47d2_hq.jpg?nolink&400|}}
  
 **Character Name:** Elanor (the shining light)\\ **Character Name:** Elanor (the shining light)\\
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 Elanor is now know for being a beautiful woman, very wise, a great archer and a talented Divine Magician. Elanor is now know for being a beautiful woman, very wise, a great archer and a talented Divine Magician.
 \\ \\
-**Personality:** While Winifred was rather introverted and soft spoken, Elanor never hesitates to speak her mind. Love makes Elanor eloquent, confident and convincing. She's very knowledgeable and kind-hearted, and she usually prefers to think a problem through before jumping into action. She places her love for Anwel above anything else, including her worship for the Goddess Epithymia, but the Goddess wouldn't have it any other way.\\ +**Personality:** While Winifred was rather introverted and soft spoken, Elanor never hesitates to speak her mind. Love made Elanor eloquent, confident and convincing. She's very knowledgeable and kind-hearted, and she usually prefers to think a problem through before jumping into action. She places her love for Anwel above anything else, including her worship for the Goddess Epithymia, but the Goddess wouldn't have it any other way.\\ 
-**Decription:** She's thin and on the tall side for a human woman with long brown hair that hide her ears, and a light complexion. She usually manages to pass convincingly for an elf woman when standing alongside Anwel.\\+**Decription:** She's thin and on the tall side for a human woman with long dark hair that hide the top part of her ears and emeral grin eyes, and a light complexion. She usually manages to pass convincingly for an elf woman when standing alongside Anwel.\\
  
 **Wounds:**  \\ **Wounds:**  \\
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 <tabbox Statistics> <tabbox Statistics>
  
-**Racial Modifiers:**     +1 to a statistic of your choice = Intelligence. +**Racial Modifiers:** +1 to a statistic of your choice = Intelligence. One free T1 refinement OR Two untethered spell components at character creation. \\
-                          One free T1 refinement OR Two untethered spell components at character creation. \\+
  
 **Physical Statistics:**\\ **Physical Statistics:**\\
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 ------ ------
 +
 +Recommendations, delete after use:
 +
 +Ranged:
 +You want to get 2 things for refinements in ranged.\\
 +
 +A static bonus for bows, to help your rolls.\\
 +And the following action option refinement from your last character\\
 +
 +Tail Rip\\
 +Tier 1 Specialized Knowledge Refinement\\
 +This refinement allows the user to rip the fletching from an arrow, generally with their teeth as they draw arrows from a quiver, and fire two arrows at adjacent targets. Making a single roll that is opposed by both adjacent targets. Otherwise the attacks are resolved as normal.\\
 +
 +Defender:
 +
 +You need to pick an armor type, which is most likely light armor cause you're an archer and caster.
 +
 +As for refinements, a static bonus refinement that improves your defender rolls while wearing light armor is good too.
 +
 +Stealth:
 +
 +For this, I'd go with a static bonus refinement for light armor just like defender.  Just to help bump your rolls up a little bit on average.
  
 <tabbox Magical Skillsets> <tabbox Magical Skillsets>
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 +Recommendations, delete after use:
 +
 +Same as with J, you need to get your component list sorted out.  You get self, bolt, and touch for free, as well as Heal and neutralize poison from divine, and then daze and sap from debuffing.
 +
 +After that you get to pick 6 components from the lists of your choice to add to the ones above.
 +
 +For Refinements, on Debuffing I would go with the following.
 +
 +Hex Arrows\\
 +Tier 1 Specialized Knowledge Refinement\\
 +This specialized form of magic allows the user to imbue disruptive magics into their arrows, delivering spells through archery.  To use this refinement the character must specially prepare arrows by working a drop of their own blood into the arrow's bindings or wooden shaft.  Once prepared, the arrow becomes capable of holding a spell with a complexity no greater than 3 that is based on the touch component.  The user may have a number of arrows prepared equal to their complexity at any one time.  Preparing an arrow takes 3 ap in combat, or about ten seconds outside of combat.\\
 +
 +This will let you blend your archery and magic like the last character.
  
 +From there, your refinements should be selected carefully.  You have 2 divine refinements, and I suggest getting flame as a component.  So that you can reduce it's complexity value with an efficiency refinement from your divine magic ranks.  This would reduce the complexity of flame from 2, to 1, allowing you to both cast the spell, and deliver the flaming arrow in a single turn.  As shooting the bow costs 3 ap, and the spell, when modified by the efficiency refinement, would cost 2.  Which would use all 5 of your AP.
  
 +As for the last one.  That is a tough one.  Reducing the cost of the heal component would be good.  But a half dozen other components would be good with reduced cost too.  So it's up to you.
 <tabbox Internal Skillsets> <tabbox Internal Skillsets>
  
exarch/miara-sheet.1644006719.txt.gz · Last modified: 2022/Feb/04 20:31 by lastoriadi