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einsteinscage:ignis_arcanis [2024/Mar/24 10:40] 47.128.41.249 old revision restored (2024/Mar/13 14:34) |
einsteinscage:ignis_arcanis [2024/Jun/02 15:20] (current) 18.220.252.227 old revision restored (2024/Mar/22 13:12) |
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- | =====The Ignis Arcanis===== | + | <tabbox base> |
- | Hybrid Freighter Corvette. | + | **The Ignis Arcanis**\\ |
+ | Hybrid Freighter Corvette.\\ | ||
+ | |||
+ | Salvaged from the belts the Ignis Arcanis was found abandoned, and hardvac. | ||
Structure Points: 100\\ | Structure Points: 100\\ | ||
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**Hardpoint Mounts:**\\ | **Hardpoint Mounts:**\\ | ||
- | The ship sports two forward hard mounts and three hard mounts on either side. | + | The ship sports two forward hard mounts and three hard mounts on either side.\\ |
+ | |||
+ | **2 Browning-Remington Series 4 Autocannons**\\ | ||
+ | The Two forward facing hard mounts are both equipped with Browning-Remington series 4 autocannons. | ||
+ | \\ | ||
+ | The guns are fired with an Operations(Weapons) roll at diff 6. The opposing craft rolls Piloting at a difficulty equal to your roll to dodge. | ||
+ | |||
+ | Each gun requires 1 unit of power to function. | ||
+ | |||
+ | **2 Arclight Industries Peregrine 5 Missle racks**\\ | ||
+ | These racks, mounted on the ship just behind the Tub, fire Peregrine 5 missiles. | ||
+ | |||
+ | The missiles are fired with an Operations(Weapons) roll at diff 7. The opposing craft rolls either Piloting at a difficulty equal to your operations roll, or operations(countermeasures) at a difficulty equal to your roll -2. If the roll fails, the missile hits, dealing 30 structure points of damage to the ship.\\ | ||
+ | |||
+ | Each missile rack requires 1 unit of power and one computation core to function.\\ | ||
+ | |||
+ | **2 Phalanx arms series 3 PDS minigun turrets**\\ | ||
+ | Mounted on the center mount on each side of the ship, these two Point Defense System turrets protect the ship from missiles and rocketry weapons.\\ | ||
+ | |||
+ | To activate the weapons they must be powered, requiring 1 energy unit each, and each turret requires it's own computation core. Once the turrets have power and a tethered core, the Gunner rolls Operations(Weapons) to initialize the turret. | ||
+ | |||
+ | **Bandal Sigmund Series 5 AI controlled scout drone**\\ | ||
+ | This drone is attached to the rear port side hard mount. | ||
+ | |||
+ | The drone also carries a small cutting laser and two manipulator arms. Allowing it to latch onto salvageable ships or even enemy craft and use the cutting laser to disable individual hardpoints.\\ | ||
+ | |||
+ | The AI makes all rolls unless the Operator is directly in control of the drone.\\ | ||
+ | |||
+ | .50 Caliber Machine Gun: Operation(Weapons) diff 6 minimum. | ||
+ | Arthur-Crump systemworks Cutting Laser: Operations(Salvage) diff 6. 5 damage per turn used, ignores armor\\ | ||
+ | |||
+ | **Salv-works Model 35RL salvage kit**\\ | ||
+ | The Port side rear mount houses a Salv-works Mode 35RL salvage kit, containing all of the tools and equipment needed for small scale salvage operations.\\ | ||
+ | |||
+ | The hardpoint requires 1 power unit to function\\ | ||
**Propulsion**\\ | **Propulsion**\\ | ||
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The ship has a powerful chemical rocket system as well as an ionic drive housed in the fins. These systems combined with it's stiffened hull bracings and special chairs in the Tub allow it to accelerate much harder and longer than most ships of it's class, allowing it to move from the inner system to the outer planets and belts faster than most corvettes. | The ship has a powerful chemical rocket system as well as an ionic drive housed in the fins. These systems combined with it's stiffened hull bracings and special chairs in the Tub allow it to accelerate much harder and longer than most ships of it's class, allowing it to move from the inner system to the outer planets and belts faster than most corvettes. | ||
+ | <tabbox Logs> | ||
+ | == | ||
+ | |||
+ | <tabbox " | ||
+ | == | ||
+ | |||
+ | </ |