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app:output:karaya_leroux_sheet [2026/Feb/27 15:38]
114.119.143.104 old revision restored (2024/Nov/14 22:10)
app:output:karaya_leroux_sheet [2026/Mar/04 18:46] (current)
216.73.216.111 old revision restored (2026/Mar/02 07:52)
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 | **Nature:** Idealist |   - | -   | **Demeanor:** Prophet | | **Nature:** Idealist |   - | -   | **Demeanor:** Prophet |
 | **Character Type:** Mage |    - | -    | **Concept:** Spiritualist and voudoun priestess | | **Character Type:** Mage |    - | -    | **Concept:** Spiritualist and voudoun priestess |
-| **Player Name:** Shalassa |    - | -    | **Affiliation:** @@Affiliation@@ +| **Player Name:** Shalassa |    - | -    | **Affiliation:** disparate and tradition 
-| **Essence:** @@Essence@@ |   - | -   | **Sect:** @@Sect@@ |+| **Essence:** Primordial |   - | -   | **Sect:** Bata'a and Dreamspeaker |
  
 ---- ----
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 ===== Abilities ===== ===== Abilities =====
  
-^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^ +^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^ Lores ^ ^ 
-|Alertness | 3 |Animal Ken | 1 |Academics | 1 | +|Alertness | 3 |Animal Ken | 1 |Academics (Folklore) | 1 |Awakened | 2 
-|Art | 0 |Crafts | 0 |Belief Systems | 2 | +|Art | 0 |Crafts | 0 |Belief Systems (Voudoun)| 2 |Gallian  | 0 
-|Athletics | 1 |Drive | 0 |Computers | 0 | +|Athletics | 1 |Drive | 0 |Computers | 0 |Reborn | 1 
-|Awareness | 3 |Etiquette | 0 |Enigmas  | 0 | +|Awareness | 3 |Etiquette | 0 |Enigmas  | 0 |Shapeshifter | 1 
-|Brawl | 0 |Firearms | 0 |Finance | 0 | +|Brawl | 0 |Firearms | 0 |Finance | 0 |Spirits  | 1 
-|Empathy | 2 |Larceny | 0 |Investigation | 0 | +|Empathy | 2 |Larceny | 0 |Investigation | 0 |The Hunt | 0 | 
-|Expression | 0 |Martial Arts | 0 |Law | 0 |+|Expression | 0 |Martial Arts | 0 |Law | 0 |Undead   | 0 |
 |Intimidation | 0 |Melee | 1 |Medicine | 1 | |Intimidation | 0 |Melee | 1 |Medicine | 1 |
 |Intuition | 0 |Performance | 0 |Occult | 3 | |Intuition | 0 |Performance | 0 |Occult | 3 |
 |Leadership | 0 |Stealth | 0 |Politics | 0 | |Leadership | 0 |Stealth | 0 |Politics | 0 |
 |Streetwise | 0 |Survival | 0 |Research | 0 | |Streetwise | 0 |Survival | 0 |Research | 0 |
-|Subterfuge | 0 |Technology | 0 |Science | 1 |+|Subterfuge | 0 |Technology | 0 |Science (Astronomy)| 1 |
 ^  Secondary Abilities  ^^^^^^ ^  Secondary Abilities  ^^^^^^
 |--- | 0 |Divination | 3 |Cosmology/Subdimensions | 2| |--- | 0 |Divination | 3 |Cosmology/Subdimensions | 2|
 |--- | 0 |Meditation | 2 |Esoterica | 3| |--- | 0 |Meditation | 2 |Esoterica | 3|
 |--- | 0 |--- | 0 |--- | 0| |--- | 0 |--- | 0 |--- | 0|
- 
- 
-^ Lores ^ Ratings ^ 
-|Awakened | 2 | 
-|Gallian  | 0 | 
-|Reborn | 1 | 
-|Shapeshifter | 1 | 
-|Spirits  | 1 | 
-|The Hunt | 0 | 
-|Undead   | 0 | 
- 
-**Ability Specialties:** \\ 
-Academics (Folklore), Belief Systems (Voudoun), Science (Astronomy) 
  
 ===== Backgrounds Merits and Flaws ===== ===== Backgrounds Merits and Flaws =====
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 **Backgrounds:**\\ **Backgrounds:**\\
  
-Resources +Resources 2\\ 
-+Avatar 3\\ 
-Avatar +Node 2\\ 
-+Sanctum 2\\ 
-Node +Familiar 2\\ 
-1+1 +Mentor 2\\
-Sanctum +
-1+1 +
-Familiar +
-+
-Mentor +
-2+
  
  
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 **Merits:**\\ **Merits:**\\
  
-Dual Affiliation /7 +//Spirit Sight (4pt.)//\\ 
-Languages /1 +You can see and hear all varieties of spirits, Fae, wraiths and similar entities. This Merit provides all of the advantages granted by the Merit Medium. Nevertheless, this ability is a mixed blessing. Seeing these beings is not a choice (Without also taking Dual perception); it is a normal part of your vision. You cannot help but see them. Being yelled at by an irate wraith who is shaking her fist in your face can be extremely distracting if you are attempting to hold a conversation with a Sleeper, and it's even worse if you are driving a car in bad weather!\\ 
-Spirit Sight /4+ 
 +//Dual Affiliation (pt.)//\\ 
 +Bata’a & Dreamspeaker\\ 
 +You’ve been initiated and trained in two different Awakened groups. Perhaps you were a Verbena who gravitated toward the Virtual Adepts, or a Man in Black who sought refuge among the Templars. Whatever your history and affiliations might be, you’re intimately familiar with both groups, have connections (not necessarily friends) in both groups, and may use and understand the practices, tools and beliefs (in short, the focus) of either group.\\ 
 +Rules-wise, your mage enjoys the benefits of each affiliation. If he’s a former Technocrat who went over to the mystic side, he can still use technomagick while transcending the usual Technocratic bans regarding Arete and focus. When raising a Sphere, your character gets to use the Affinity Sphere rate for one Sphere per group. His former associates probably don’t view him very favorably, though, unless he “cross-trained” within friendly groups, like a Dreamspeaker who went Ecstatic or a Hermetic who joined the Children of Knowledge.\\ 
 + 
 +//Languages (pt.)//\\ 
 +French
  
  
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 **Flaws:**\\ **Flaws:**\\
  
-Blood Magic (5) +//Blood Magic (5)//\\ 
-Your Arts demand blood… specifically, your own blood. And while many practices employ small amounts of ritual cutting or bloodletting, this degree of sacrifice demands an injurious amount of vital fluid each time you cast a spell. With this Flaw (mislabeled as a Merit in the sourcebook Sorcerer, Revised Edition), you must suffer one unsoakable health level in bashing damage whenever you employ an Effect. Story-wise, you cut yourself, slash designs in your skin, or otherwise hurt yourself enough to shed the required amount of blood. This sort of thing can, of course, add up quickly if you’re throwing lots of magick around without giving yourself a chance to heal, as bashing damage soon leads to lethal damage (see Types of Injury in Mage 20, p. 406). Meanwhile, your bloodletting looks pretty gross and obvious (often vulgarly so), and tends to make a mess as well. Your companions might appreciate the results of your magick, but may well object to the methods you employ… especially since blood magick has a rather unsavory rep among all but the most primal of practices.+Your Arts demand blood… specifically, your own blood. And while many practices employ small amounts of ritual cutting or bloodletting, this degree of sacrifice demands an injurious amount of vital fluid each time you cast a spell. With this Flaw (mislabeled as a Merit in the sourcebook Sorcerer, Revised Edition), you must suffer one unsoakable health level in bashing damage whenever you employ an Effect. Story-wise, you cut yourself, slash designs in your skin, or otherwise hurt yourself enough to shed the required amount of blood. This sort of thing can, of course, add up quickly if you’re throwing lots of magick around without giving yourself a chance to heal, as bashing damage soon leads to lethal damage (see Types of Injury in Mage 20, p. 406). Meanwhile, your bloodletting looks pretty gross and obvious (often vulgarly so), and tends to make a mess as well. Your companions might appreciate the results of your magick, but may well object to the methods you employ… especially since blood magick has a rather unsavory rep among all but the most primal of practices.\\
  
-Distinguishing Characteristic (2) +//Distinguishing Characteristic (2)//\\ 
-Due to the way her magick works, Karaya has scars all over the arms.+Due to the way her magick works, Karaya has scars all over the arms.\\
  
 ===== Resources ===== ===== Resources =====
app/output/karaya_leroux_sheet.1772206708.txt.gz · Last modified: 2026/Feb/27 15:38 by 114.119.143.104