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app:output:erdem_vanderbilt_sheet [2025/Nov/17 22:20]
114.119.142.7 old revision restored (2025/Sep/11 18:55)
app:output:erdem_vanderbilt_sheet [2025/Dec/05 18:03] (current)
57.141.14.41 old revision restored (2025/Sep/29 20:28)
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 ^ **Physical** ^ ^ **Social** ^ ^ **Mental** ^ ^ ^ **Physical** ^ ^ **Social** ^ ^ **Mental** ^ ^
-|Strength | 2  |Charisma | 3 |Perception | 4 |+|Strength | 2  |Charisma | 3 |Perception (attentive) | 4 |
 |Dexterity | 2 |Manipulation | 3 |Intelligence | 3 | |Dexterity | 2 |Manipulation | 3 |Intelligence | 3 |
 |Stamina | 2 |Appearance | 2 |Wits | 3 | |Stamina | 2 |Appearance | 2 |Wits | 3 |
- 
-**Attribute Specialties:** \\ 
-Perception: Attentive\ 
- 
  
 ---- ----
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 ^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^ ^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^
-|Alertness | 2 |Animal Ken | 0 |Academics | 2 |+|Alertness | 2 |Animal Ken | 0 |Academics (Linguistics)| 2 |
 |Art | 0 |Crafts | 0 |Belief Systems | 0 | |Art | 0 |Crafts | 0 |Belief Systems | 0 |
 |Athletics | 0 |Drive | 0 |Computers | 0 | |Athletics | 0 |Drive | 0 |Computers | 0 |
Line 36: Line 32:
 |Expression | 1 |Martial Arts | 0 |Law | 0 | |Expression | 1 |Martial Arts | 0 |Law | 0 |
 |Intimidation | 0 |Melee | 0 |Medicine | 0 | |Intimidation | 0 |Melee | 0 |Medicine | 0 |
-|Intuition | 1 |Performance | 0 |Occult | 4 |+|Intuition | 1 |Performance | 0 |Occult (Shadowlands) | 4 |
 |Leadership | 0 |Stealth | 0 |Politics | 0 | |Leadership | 0 |Stealth | 0 |Politics | 0 |
 |Streetwise | 0 |Survival | 0 |Research | 0 | |Streetwise | 0 |Survival | 0 |Research | 0 |
-|Subterfuge | 0 |Technology | 0 |Science | 1 |+|Subterfuge | 0 |Technology | 0 |Science (Math) | 1 |
 ^  Secondary Abilities  ^^^^^^ ^  Secondary Abilities  ^^^^^^
 |--- | 0 |Meditation | 2 |Thanatology | 2| |--- | 0 |Meditation | 2 |Thanatology | 2|
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 |Undead   | 0 | |Undead   | 0 |
  
-**Ability Specialties:** \\ 
-Academics: Linguistics\ 
-Occult: Shadowlands\ 
-Science: Math 
  
  
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 **Backgrounds:**\\ **Backgrounds:**\\
- +^Background^Value^ 
-Ba/Contemplation 4\ +|Ba/Contemplation | 
-Tao/Memory 2\ +|Tao/Memory | 
-Resources 4\ +|Resources | 
-Contacts 4\+|Contacts |
  
  
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 **Merits:**\\ **Merits:**\\
- +\\ 
-Spirit Sight (4)+//Spirit Sight (4)//\\ 
 +You can see and hear all varieties of spirits, Fae, wraiths and similar entities. This Merit provides all of the advantages granted by the Merit Medium. Nevertheless, this ability is a mixed blessing. Seeing these beings is not a choice (Without also taking Dual perception); it is a normal part of your vision. You cannot help but see them. Being yelled at by an irate wraith who is shaking her fist in your face can be extremely distracting if you are attempting to hold a conversation with a Sleeper, and it's even worse if you are driving a car in bad weather!\\ 
 +\\ 
 +Many shamans have this Merit, and shamans often look for people with Spirit Sight as potential students. Unfortunately, most Sleepers with this Merit conceal it poorly and instead end up in asylums.\\
  
 ----- -----
  
 **Flaws:**\\ **Flaws:**\\
- +\\ 
-Haunted (3)\ +//Haunted (3)//\\ 
-Low Alcohol Tolerance (1)\ +You are haunted by an angry and tormented spirit. This spirit actively attempts to hinder you and does its utmost to vent its anguish upon you and anyone in your presence. The Storyteller determines the exact nature of the spirit, its powers, and whether or not it can eventually be laid to rest.\\ 
-Spiritually Noticable (3)\+\
 +//Low Alcohol Tolerance (1)//\
 + Alcohol goes straight to your head. Double any penalties you suffer from consuming alcohol. \\ 
 +\\ 
 +//Spiritually Noticeable (3)//\\ 
 +Only characters who possess either the Medium or Spirit Sight Merit or a similar power can take this Flaw. Spirits automatically notice that mages with this Flaw can always perceive them. Unlike the Spirit Magnet Merit or Flaw, Spiritually Noticeable characters are known to be able to interact easily with spirits. While most spirits will ignore you, wraiths who need aid in the mortal world, nature spirits who are upset with environmental destruction and odd spirits who merely want to talk to a human will flock to you. These spirits may be annoyed, or they may be honestly friendly, but they all want something from you. While having spirits frequently hitting you up for favors can be annoying, having them do so when you are involved in some potentially hazardous activity can be extremely dangerous. Many characters with this Flaw either ward their dwellings against spiritual intrusions or make deals with one or more spirits to act as guardians.\\
  
  
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 ==== Rituals and Spells ==== ==== Rituals and Spells ====
  
-Lung Tan\ +//Lung Tan//\
-1: Lesser Spirit Projection\ +1: Lesser Spirit Projection\
-1: Unseen Passage\ +1: Unseen Passage\
-2: Know the Wandering Soul\ +2: Know the Wandering Soul\
-+\
-Necromancy\ +//Necromancy//\
-1: Summon the Dead\+1: Summon the Dead\\
  
 ===== Backstory ===== ===== Backstory =====
app/output/erdem_vanderbilt_sheet.1763418018.txt.gz · Last modified: 2025/Nov/17 22:20 by 114.119.142.7