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setting:werewolf_flaws

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setting:werewolf_flaws [2023/Dec/19 16:42]
jpizzo22
setting:werewolf_flaws [2023/Dec/19 16:42]
jpizzo22
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 Gnosis is connective energy that joins Garou and Fera alike to the spirits of the Umbra. To deplete all of your Gnosis means severing that connection temporarily. Being separated from your spiritual half is especially traumatic and harrowing for you. When you are reduced to below half your Gnosis you have an uncontrollable urge to replenish your Gnosis. Until your Gnosis pool returns to full you must immediately spend all your actions attempting to take steps to regain Gnosis. This may require you to flee combat ignoring the plight of your allies. In addition, until you have raised your Gnosis pool is full, you must immediately test for rage frenzy any time someone or something prevents your efforts to recover Gnosis.  You must shave 2 or more gnosis to take this flaw. Gnosis is connective energy that joins Garou and Fera alike to the spirits of the Umbra. To deplete all of your Gnosis means severing that connection temporarily. Being separated from your spiritual half is especially traumatic and harrowing for you. When you are reduced to below half your Gnosis you have an uncontrollable urge to replenish your Gnosis. Until your Gnosis pool returns to full you must immediately spend all your actions attempting to take steps to regain Gnosis. This may require you to flee combat ignoring the plight of your allies. In addition, until you have raised your Gnosis pool is full, you must immediately test for rage frenzy any time someone or something prevents your efforts to recover Gnosis.  You must shave 2 or more gnosis to take this flaw.
  
-==Wyrm Sponge (3-point flaw)==+Wyrm Sponge (3-point flaw)
  
  The Uktena are best known as hunters of the Wyrm and its Bane servants. Unfortunately for an Uktena with this Flaw the constant interaction and pursuit of forbidden knowledge has weakened you to the corrupting effect of the Wyrm. Whenever you gain the first stage of Wyrm taint you instead progress directly to the second stage. In addition, when removing Wyrm taint in a Circle of Gaia’s Cleansing you must spend an additional 5 minutes per stage of Wyrm taint within the Circle to be fully cleansed.  The Uktena are best known as hunters of the Wyrm and its Bane servants. Unfortunately for an Uktena with this Flaw the constant interaction and pursuit of forbidden knowledge has weakened you to the corrupting effect of the Wyrm. Whenever you gain the first stage of Wyrm taint you instead progress directly to the second stage. In addition, when removing Wyrm taint in a Circle of Gaia’s Cleansing you must spend an additional 5 minutes per stage of Wyrm taint within the Circle to be fully cleansed.
  
-Wendigo +==Wendigo==
  
-==Finishing Move (1 point flaw)==+Finishing Move (1 point flaw)
  
  While the Get of Fenris are often thought of as the mightiest of the Garou tribes, the Wendigo pride themselves on their own skills as warriors and trackers. If anything, their ability to add skill and guile allows them to surpass the brute force of the Get. A Wendigo with this flaw is particular about reminding everyone how skilled and ruthless a warrior she is —not with words, but by the manner in which she brings down her prey. After a Wendigo has landed a killing blow, she is compelled to spend at least her next action making sure the foe is truly dead or to simply draw attention to her brutal efficacy in an overt display of showmanship. This could mean removing her victim’s head or tearing her heart out, holding it up for all to see or something equally audacious. Failing to do so causes you to lose 1 point of Willpower and make a rage roll at -1 dc.   While the Get of Fenris are often thought of as the mightiest of the Garou tribes, the Wendigo pride themselves on their own skills as warriors and trackers. If anything, their ability to add skill and guile allows them to surpass the brute force of the Get. A Wendigo with this flaw is particular about reminding everyone how skilled and ruthless a warrior she is —not with words, but by the manner in which she brings down her prey. After a Wendigo has landed a killing blow, she is compelled to spend at least her next action making sure the foe is truly dead or to simply draw attention to her brutal efficacy in an overt display of showmanship. This could mean removing her victim’s head or tearing her heart out, holding it up for all to see or something equally audacious. Failing to do so causes you to lose 1 point of Willpower and make a rage roll at -1 dc. 
setting/werewolf_flaws.txt · Last modified: 2023/Dec/19 16:42 by jpizzo22