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setting:vampire_house_rules [2021/Apr/13 16:13] dro [Vampire House Rules] |
setting:vampire_house_rules [2023/Jun/28 00:44] shalassa [Vampire House Rules] |
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The following rules govern the kindred. | The following rules govern the kindred. | ||
- | | [[house_rules|BACK TO ALL HOUSE RULES]] | + | | [[house_rules|BACK TO ALL HOUSE RULES]] |
- | | [[a]] | [[b]] | [[c]] | [[d]] | [[e]] | | + | | [[Vampire House Rules|Bloodpool and Feeding]] |
- | ===== Torpor ===== | ||
- | Vampires, canonically, | ||
- | |||
- | Several things are adjusted to help facilitate scenes and generally improve quality of life for vampire players. | ||
- | |||
- | 1: You are required to torpor each day, but torpor does not start the moment the sun rises. | ||
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- | 2: You must torpor for 8 hours total. | ||
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- | 3: You lose one blood point when you rise from torpor. | ||
===== Blood pools and feeding ===== | ===== Blood pools and feeding ===== | ||
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Vampires need to feed, it is what it is. Because of this each vampire needs to periodically find humans to feed on. As such we have instigated several mechanics to govern it. Starting with feeding tactics. | Vampires need to feed, it is what it is. Because of this each vampire needs to periodically find humans to feed on. As such we have instigated several mechanics to govern it. Starting with feeding tactics. | ||
- | Vampires can gain blood in two ways, by feeding normally, and by attending | + | Vampires can gain blood in two ways, by feeding normally, and spending rss on at the Elysium. |
- | Elysium is a weekly event that happens from dusk on Friday night until dawn on Satuday Morning. But for the sake of simplicity | + | Elysium is the " |
A careful kindred, can subsist nearly on the blood given by the prince alone. | A careful kindred, can subsist nearly on the blood given by the prince alone. | ||
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**Sirens** are those Cainites who prefer to seduce their targets, now, whether that means conversation, | **Sirens** are those Cainites who prefer to seduce their targets, now, whether that means conversation, | ||
- | **Alleycats** are those Cainites who prefer the stealthy approach, insofar as they might be those who break and enter into a house and feed on the sleeping denizens within, | + | **Scene Queens** use their fame in certain subcultures to obtain their sustenance. The roll for this variant of feeding is always Charisma + Fame. |
+ | |||
+ | **Sandmans** are those Cainites who prefer the stealthy approach, insofar as they might be those who break and enter into a house and feed on the sleeping denizens within. Regardless of your approach, the roll for this variant of feeding is always Dexterity + Stealth. | ||
+ | |||
+ | **Alleycats** are straight forward with their feeding. They hunt down prey, overwhelm them physically | ||
**Cleavers** are those Cainites who, in violation of the Masquerade, live with and otherwise engage with a mortal family. | **Cleavers** are those Cainites who, in violation of the Masquerade, live with and otherwise engage with a mortal family. | ||
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**Consensualists** are those Cainites who like to obtain permission from their targets, though this does not necessarily mean that they ask direct permission. | **Consensualists** are those Cainites who like to obtain permission from their targets, though this does not necessarily mean that they ask direct permission. | ||
- | **Farmers** are those Cainites who feed exclusively on animals, for whatever personal reasons. | + | **Farmers** are those Cainites who feed exclusively on animals, for whatever personal reasons. Regardless of what variety of animal you feed from, this roll is always Strength + Animal Ken. |
+ | |||
+ | **Extortionists** demand blood either as result of blackmail or through other means of coercion. Regardless of your approach, the roll for this variant of feeding is always Manipulation + Intimidation. | ||
+ | |||
+ | **Roadside Killers** feed exclusively off tourists, truckers, and transients. Either picking up hitchhikers or pretending to be one your hunting grounds are the roads. Regardless of what variety of animal you feed from, this roll is always Charisma + Subterfuge. | ||
For each success you gain in your feeding roll, you gain 1BP. And you can attempt up to 2 rolls per night, the first roll at difficulty 6, and the second at difficulty 8. As such is his **HIGHLY** recommended to only attempt the second roll if you ABSOLUTELY must. A botch results in you being seen, or in the prey fighting back, or some other problem, and must immediately be reported to the STs. | For each success you gain in your feeding roll, you gain 1BP. And you can attempt up to 2 rolls per night, the first roll at difficulty 6, and the second at difficulty 8. As such is his **HIGHLY** recommended to only attempt the second roll if you ABSOLUTELY must. A botch results in you being seen, or in the prey fighting back, or some other problem, and must immediately be reported to the STs. | ||
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Given that Shadows over the South is a multi-splat campaign, Cainite PCs are far more likely to interact with, and therefore have the chance to feed from, a wider variety of supernatural creatures than they might otherwise be able to. As a result, please see the following rules regarding feeding from supernatural creatures. | Given that Shadows over the South is a multi-splat campaign, Cainite PCs are far more likely to interact with, and therefore have the chance to feed from, a wider variety of supernatural creatures than they might otherwise be able to. As a result, please see the following rules regarding feeding from supernatural creatures. | ||
+ | |||
+ | However, note that the prince has outlawed feeding on other Council Supernatural' | ||
=== Changelings: | === Changelings: | ||
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- | ==== Learning Out of Clan Disciplines ==== | ||
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- | To learn a discipline that is not part of your clan, you need two things. | ||
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- | Disciplines are divided into three groups. | ||
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- | **Common Disciplines**\\ | ||
- | The common disciplines are: | ||
- | * Fortitude | ||
- | * Potence | ||
- | * Celerity | ||
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- | All Kindred can learn these disciplines with little issue. | ||
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- | **Uncommon Disciplines**\\ | ||
- | The Uncommon Disciplines are: | ||
- | * Presence | ||
- | * Obfuscate | ||
- | * Animalism | ||
- | * Auspex | ||
- | * Dominate | ||
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- | To learn these disciplines, | ||
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- | **Clan Disciplines**\\ | ||
- | The final group of disciplines are Clan Disciplines. | ||
- | * Obtenebration | ||
- | * Protean | ||
- | * Serpentis | ||
- | * Quietus | ||
- | * Chemistry | ||
- | * Dementation | ||
- | * Thaumaturgy | ||
- | * Necromancy | ||
- | * Vicissitude | ||
- | * Any discipline unique to a bloodline | ||
- | |||
- | Learning Clan Disciplines is nearly impossible. | ||
- | |||
- | Most clans jealously protect clan locked disciplines and will actively hunt down any kindred that dares delve into the secrets of their blood, as well as the mentor who was foolish enough to teach. | ||
- | |||
- | == The Thinblooded == | ||
- | The Thinbloods hold a special power among the kindred. | ||
- | |||
- | == Trial Through Combat == | ||
- | If a kindred attacks and drinks the blood of an enemy in battle, this counts as receiving a dose of their blood, but it does not satisfy the mentor requirement of learning a discipline. | ||
- | == Where Diablery comes in == | ||
- | If you Diablerize a vampire, you gain all of their discipline knowledge, and all of their blood. |