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setting:universal_merit [2023/Aug/18 23:06] shalassa |
setting:universal_merit [2023/Aug/18 23:06] shalassa |
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* Four points – Hefty items: heavy weapons, high security IDs or access codes | * Four points – Hefty items: heavy weapons, high security IDs or access codes | ||
* Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles | * Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles | ||
- | Catlike Balance (1pt.)==== | ||
- | Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two. | ||
Bruiser (1pt. Merit) ==== | Bruiser (1pt. Merit) ==== | ||
Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see you. While you’re not necessarily ugly, you do radiate a quiet menace, to the point where people cross the street to avoid passing near you. All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty. | Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see you. While you’re not necessarily ugly, you do radiate a quiet menace, to the point where people cross the street to avoid passing near you. All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty. | ||
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+ | Catlike Balance (1pt.)==== | ||
+ | Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two. | ||
Church Ties (3pt.) ==== | Church Ties (3pt.) ==== |