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setting:universal_merit [2021/May/02 21:37] j |
setting:universal_merit [2023/Aug/18 23:06] shalassa |
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* Four points – Hefty items: heavy weapons, high security IDs or access codes | * Four points – Hefty items: heavy weapons, high security IDs or access codes | ||
* Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles | * Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles | ||
+ | |||
+ | Bruiser (1pt. Merit) ==== | ||
+ | Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see you. While you’re not necessarily ugly, you do radiate a quiet menace, to the point where people cross the street to avoid passing near you. All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty. | ||
+ | |||
Catlike Balance (1pt.)==== | Catlike Balance (1pt.)==== | ||
Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two. | Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two. | ||
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You remember, with perfect detail, things you see and hear. Documents, photographs, | You remember, with perfect detail, things you see and hear. Documents, photographs, | ||
- | Enchanting Voice (2pt.) ==== | + | Enchanting Voice (2pt.) (Changed) ==== |
- | There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thundering, soothing, persuading, or simply talking, your voice commands attention. The difficulties of all rolls involving the use of the voice to persuade, charm, or command are reduced by two. | + | There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thundering, soothing, persuading, or simply talking, your voice commands attention. The difficulties of all rolls involving the use of the voice to persuade, charm, or command are reduced by two. However, your voice is so beautiful that anyone who wishes to recognize or remember it, even in a loud, crowded area, may do so by rolling Wits + Alertness at -2 difficulty. |
Entertainment Ties (3-5pt.) ==== | Entertainment Ties (3-5pt.) ==== | ||
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Judicial Ties (2pt.) ==== | Judicial Ties (2pt.) ==== | ||
You have both influence over and contacts in the judicial system. You know most of the judges as well as the attorneys to the prosecutor' | You have both influence over and contacts in the judicial system. You know most of the judges as well as the attorneys to the prosecutor' | ||
+ | |||
+ | Language (1 pt.) ==== | ||
+ | Beyond your native language, you understand another form of communication. Each 1-pt. Language Merit reflects a single language, typically in its written form as well as the spoken one. \\ | ||
+ | If you possess five Language Merits or more, then you’ve begun to understand the principles of language itself and can try to unravel languages you don’t already know (Intelligence + Enigmas, difficulty 7 or higher). \\ | ||
+ | Characters should have background-based reasons for understanding various languages. It’s perfectly reasonable to assume that a barrio teenager might know English, Portuguese, several dialects of Spanish, and possibly even Arabic. If she’s also got German, Sanskrit, and Classical Greek on her character sheet, however, then someone’s got some explaining to do. | ||
+ | |||
Lesser Shaman (6pt.) ==== | Lesser Shaman (6pt.) ==== |