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setting:non-standard_ammunition [2021/Feb/24 14:38]
ha-mavet
setting:non-standard_ammunition [2022/Jan/23 15:42]
ha-mavet [Crafting Ammunition]
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 Sometimes, you need silver bullets, or cold iron ones, or something more rare.  The following forms of ammo are rounds and shells that are unique to the supernatural community. Sometimes, you need silver bullets, or cold iron ones, or something more rare.  The following forms of ammo are rounds and shells that are unique to the supernatural community.
- 
  
 Silver bullets, on the other hand, would be considered a novelty item at best, and would neither be mass-produced nor sold in bulk. The reason for this is that silver is an extremely flimsy metal and make for poor weapons, and for obvious reasons, silver bullets are prohibitively expensive to manufacture. Only Pentex has a large stockpile of silver bullets.\\ Silver bullets, on the other hand, would be considered a novelty item at best, and would neither be mass-produced nor sold in bulk. The reason for this is that silver is an extremely flimsy metal and make for poor weapons, and for obvious reasons, silver bullets are prohibitively expensive to manufacture. Only Pentex has a large stockpile of silver bullets.\\
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 //unless specifically stated the general rule is as follow's// //unless specifically stated the general rule is as follow's//
-^Rarity ^Cost ^notes ^ +^Rarity ^Cost ^notes ^Difficulty ^  
-|Common |None |You are considered to have ammo for the weapons you're using in most cases | +|Common |None |You are considered to have ammo for the weapons you're using in most cases | 6 
-|Uncommon |1 resource per 10 rounds |These mundane rounds are special, but less common | +|Uncommon |1 resource per 10 rounds |These mundane rounds are special, but less common | 7 
-|Rare |1 resource per round |These rounds are unique to the supernatural community but are produced in small numbers| +|Rare |1 resource per round |These rounds are unique to the supernatural community but are produced in small numbers| 7 
-|Illegal or restricted |2 resource per round |These rounds are unique and have a risk to acquire so the seller charges for that risk| +|Illegal or restricted |2 resource per round |These rounds are unique and have a risk to acquire so the seller charges for that risk| 8 
-|Crafted |Cannot be purchased |These rounds must be crafted by hand, and cannot be sold or bought |+|Crafted |Cannot be purchased |These rounds must be crafted by hand, and cannot be sold or bought | 7 |
  
 ===== Uncommon Ammunition ===== ===== Uncommon Ammunition =====
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 ====== Crafting Ammunition ====== ====== Crafting Ammunition ======
  
-To craft ammunition you need the proper setup, a loader, a workbench, the proper tools and materials ect.  single dot in arsenal will suffice for this requirement as well as manually purchasing the various implements.+To craft ammunition you need the proper setup, a loader, a workbench, the proper tools and materials ect. (see Times and loaders section). 2+ dots in arsenal (one dot per stage of press)  will suffice for this requirement but will limit the other items you get with arsenal. Additionally you may manually purchasing the various implements.
  
-Crafting ammunition is dex + craft for most types of rounds.  But some are int + craft as determined by the ST.  Generally anything that is high tech, such as taser rounds, is int + craft, while more mundane ammo is dex + craft.+Crafting ammunition is dex + craft for most types of rounds.  But some are int + craft as determined by the ST.  Generally anything that is high tech, such as taser rounds, is int + craft, while more mundane ammo is dex + craft. Explosive style Rounds go under Dex + Demolitions
  
 The category of ammunition determines how much ammo you make with a single roll. The category of ammunition determines how much ammo you make with a single roll.
  
-For common ammunition each success makes 1 rounds (unless you spent 5k on specific type loader then it makes 5, 10 10K on your loader it makes 10). (the same loader will not make shotgun and Rifle/piston rounds.)+For common ammunition each success makes 1 rounds unless you have progressive loader then it make 10. (the same loader will not make shotgun and Rifle/piston rounds.)
  
 For uncommon ammunition each success makes 1 round. For uncommon ammunition each success makes 1 round.
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 ---- ----
 +===== Time involved and loader's =====
 +
 +This does not include casting the bullet ( Bullet casting is entirely different thing ). This is reloading //__Common__// Ammo with premade items. For Uncommon and higher follow the above rules since your time spent is in crafting the bullet or special casing not in the reloading. 
 +
 +Rifle and Pistol 
 +
 +A single stage press ( by far the most common and the most precise method) can typically reload 100 hulls in approximately an hour (3-5k to get started).
 +
 +Classic turret press can typically reload 250 hulls in approximately an hour. It functions like a Single stage press and thus can produce similar ammo but the speed does make for greater # of inconsistencies in the loads but for our purposes this does not matter. (5.1-7K to get started)  
 +
 +Progressive presses (fast but prone to error and not able to make special rounds do to that the bullets are stacked on one another in a tube.)can typically reload upwards of 400 or 500 hulls an hour.(7.1K to 10K to get started) 
 +
 +The prices reflect the loader and all the miscellaneous stuff you need. (Load out book, casings, powder scale, hull trimmer, powder funnel, primer push, Files, brushes, generic tools, Dies bins,  Etc)
 +
  
 ====== Penalties, Seizures and Forfeitures ====== ====== Penalties, Seizures and Forfeitures ======
 Any person found in violation ( making, or possession of controlled items without proper legal exception) upon conviction, will be fined not more than $10,000, or be imprisoned not more than ten years, both and the items will be subject seizure and forfeiture. Note you will also be placed on a watch list and this is a Felony. This is is the Federal reg. not the State be prepared for those if you willfully choose to be in violation.   Any person found in violation ( making, or possession of controlled items without proper legal exception) upon conviction, will be fined not more than $10,000, or be imprisoned not more than ten years, both and the items will be subject seizure and forfeiture. Note you will also be placed on a watch list and this is a Felony. This is is the Federal reg. not the State be prepared for those if you willfully choose to be in violation.  
 (note laws stack. The fact that it is likely you were using the weapon to kill a monster means you will also have a dangerous weapon in the commission of a violent crime or the intent to preform a violent crime.) (note laws stack. The fact that it is likely you were using the weapon to kill a monster means you will also have a dangerous weapon in the commission of a violent crime or the intent to preform a violent crime.)
setting/non-standard_ammunition.txt · Last modified: 2022/Jan/23 15:42 by ha-mavet