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setting:disciplines_ii [2023/Jun/28 01:15] shalassa [Thaumaturgy] |
setting:disciplines_ii [2024/Jan/17 02:47] shalassa [Celerity] |
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+ | | [[house_rules|BACK TO ALL HOUSE RULES]] | ||
+ | | [[Vampire House Rules|Bloodpool and Feeding]] | ||
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+ | \\ | ||
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====== Discipline Changes ====== | ====== Discipline Changes ====== | ||
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__• Heightened Senses__\\ | __• Heightened Senses__\\ | ||
- | Instead of giving a flat reduction on difficulty this power will give you a bonus to dice pool instead. | + | Instead of giving a flat reduction on difficulty this power will give you a bonus to dice pool instead.\\ |
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+ | ===== Celerity ===== | ||
+ | You gain one additional action per blood spent, up to the number of dots you have. For example, if you have Celerity 5 you can spend 3 Blood Points to gain 3 extra actions and keep 2 extra dice on Dexterity-based rolls.\\ | ||
+ | As per the standard rules, this expenditure can go beyond her normal Generation maximum. | ||
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This list is **NOT** exhaustive. Any paths or rituals not listed in either V20 core, V20 Lore of the Clans, or V20 Rites of the Blood are //banned//. No revised, no DA20.\\ | This list is **NOT** exhaustive. Any paths or rituals not listed in either V20 core, V20 Lore of the Clans, or V20 Rites of the Blood are //banned//. No revised, no DA20.\\ | ||
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+ | ==== Path of the Focused Mind ==== | ||
+ | |||
+ | __• Readiness__\\ | ||
+ | More a clarification than a house rule: It only works for Wits related rolls, and only on this turn. This is //not// a reflexive action, so you need to gain additional actions through other means. | ||
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+ | __•••• Dual Thought__\\ | ||
+ | Does *not* stack with additional actions gained through Celerity. Use either this or Celerity.\\ | ||
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+ | __••••• Perfect Clarity__\\ | ||
+ | Choose one effect: Either -1 on difficulty all actions taken, immunity to Frenzy and Rotschreck (except supernatural sources), or +2 difficulty on any attempts to mind-control or influencing the Thaumaturge |