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pc:naberius_sheet [2020/Nov/14 20:09] j created |
pc:naberius_sheet [2023/Jun/27 21:06] j [Advantages] |
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|| **Physical** |||| **Social** |||| **Mental** |||| | || **Physical** |||| **Social** |||| **Mental** |||| | ||
- | ||Strength || 2 ||Charisma (Silver Tongue) || 4 ||Perception || 3 || | + | ||Strength || 3 ||Charisma (Silver Tongue) || 5 ||Perception |
- | ||Dexterity || 3 ||Manipulation (Persuasive) || 4 ||Intelligence (Deduction) || 4 || | + | ||Dexterity |
- | ||Stamina || 3 ||Appearance || 3 ||Wits || 3 || | + | ||Stamina |
Earthbound Mikael' | Earthbound Mikael' | ||
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|| **Physical** |||| **Social** |||| **Mental** |||| | || **Physical** |||| **Social** |||| **Mental** |||| | ||
- | ||Strength || 2 (+2 huge size) ||Charisma (Silver Tongue) || 4 ||Perception || 3 || | + | ||Strength || 3 (+2 huge size) ||Charisma (Silver Tongue) || 4 ||Perception |
- | ||Dexterity || 3 ||Manipulation (Persuasive) || 4 ||Intelligence (Deduction) || 4 || | + | ||Dexterity |
- | ||Stamina || 3 (+1 huge size) ||Appearance || 3 (+3 face of terror)||Wits || 3 || | + | ||Stamina |
---- | ---- | ||
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||Art || 0 ||Crafts || 1 ||Computer || 0 || | ||Art || 0 ||Crafts || 1 ||Computer || 0 || | ||
||Athletics || 3 ||Drive || 0 ||Cosmology || 0 || | ||Athletics || 3 ||Drive || 0 ||Cosmology || 0 || | ||
- | ||Awareness || 2 ||Etiquette || 3 ||Enigmas || 0 || | + | ||Awareness || 3 ||Etiquette || 3 ||Enigmas || 0 || |
- | ||Brawl || 0 ||Firearms || 0 ||Esoterica (Forbidden Secrets) || 1 || | + | ||Brawl || 0 ||Firearms || 0 ||Esoterica (Forbidden Secrets) || 2 || |
||Carousing || 0 ||Larceny || 0 ||Finance || 3 || | ||Carousing || 0 ||Larceny || 0 ||Finance || 3 || | ||
- | ||Empathy || 3 ||Martial Arts (HEMA) || 4 ||Investigation || 1 || | + | ||Empathy || 3 ||Martial Arts (HEMA) || 4 ||Investigation || 2 || |
- | ||Expression || 3 ||Meditation || 0 ||Law (Courtroom Proceedings) || 5 || | + | ||Expression |
- | ||Intimidation || 3 ||Melee || 0 ||Medicine || 1 || | + | ||Intimidation |
||Intuition || 3 ||Performance || 0 ||Occult (Infernalism) || 4 || | ||Intuition || 3 ||Performance || 0 ||Occult (Infernalism) || 4 || | ||
- | ||Leadership (Commanding) || 4 ||Stealth || 0 ||Politics || 3 || | + | ||Leadership (Commanding) || 5 ||Stealth || 0 ||Politics || 3 || |
||Streetwise || 0 ||Survival (Shelter) || 4 ||Research || 0 || | ||Streetwise || 0 ||Survival (Shelter) || 4 ||Research || 0 || | ||
||Subterfuge || 1 ||Technology || 1 ||Science || 0 || | ||Subterfuge || 1 ||Technology || 1 ||Science || 0 || | ||
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|| || 0 || || 0 ||Lore: Shapechangers || 1 || | || || 0 || || 0 ||Lore: Shapechangers || 1 || | ||
|| || 0 || || 0 ||Lore: Gallain || 1 || | || || 0 || || 0 ||Lore: Gallain || 1 || | ||
- | || || 0 || || 0 ||Lore: Reborn || 2 || | + | || || 0 || || 0 ||Lore: Reborn || 3 || |
|| || 0 || || 0 ||Lore: The Hunt || 2 || | || || 0 || || 0 ||Lore: The Hunt || 2 || | ||
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||Thralls || 3 |||| | ||Thralls || 3 |||| | ||
||Hoard || 5 |||| | ||Hoard || 5 |||| | ||
- | ||Influence (Civics) || 1 |||| | + | ||Influence (Civics) || 2 |||| |
||Influence (Financial) || 3 |||| | ||Influence (Financial) || 3 |||| | ||
- | ||Influence (Justice) || 3 |||| | + | ||Influence (Justice) || 4 |||| |
- | ||Influence (Politics) || 1 |||| | + | ||Influence (Politics) || 2 |||| |
||Legacy || 4 |||| | ||Legacy || 4 |||| | ||
- | ||Library (Pooled with Ada Hendricks) || 4 |||| | + | ||Library (Pooled with Ada Hendricks |
||Mastery || 3 |||| | ||Mastery || 3 |||| | ||
||Primal Infusion || 3 |||| | ||Primal Infusion || 3 |||| | ||
||Resources (Pooled with Joy Livingstone) || 0 (5) |||| | ||Resources (Pooled with Joy Livingstone) || 0 (5) |||| | ||
||Soul Mate (Joy Livingstone) || 4 |||| | ||Soul Mate (Joy Livingstone) || 4 |||| | ||
- | ||Status || 5 |||| | + | ||Status || 6 |||| |
||Veil || 4 |||| | ||Veil || 4 |||| | ||
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|| **Lore** |||||| | || **Lore** |||||| | ||
||// | ||// | ||
- | ||Chaos || 1 |||| | + | ||Chaos || 2 |||| |
- | ||Contamination || 1 |||| | + | ||Contamination || 3 |||| |
||Flame || 5 |||| | ||Flame || 5 |||| | ||
||Flesh || 3 |||| | ||Flesh || 3 |||| | ||
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||Humanity || 1 |||| | ||Humanity || 1 |||| | ||
||Paths || 1 |||| | ||Paths || 1 |||| | ||
- | ||Violation || 1 |||| | + | ||Violation || 2 |||| |
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Joy created the homonculus model (that can be reproduced an infinite number of times using the Horizon Realm Wonder 3D Printer) based on the most ' | Joy created the homonculus model (that can be reproduced an infinite number of times using the Horizon Realm Wonder 3D Printer) based on the most ' | ||
- | Appearance is : Michael Radcliffe [png]. | + | |
+ | ---- | ||
===== Apocalyptic Form ===== | ===== Apocalyptic Form ===== | ||
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- | 0. Unspeakably Hideous (required for all Earthbound): | + | - Unspeakably Hideous (required for all Earthbound): |
- | 1. Eyes: There is a massive eye at the core of Naberius' | + | |
- | 2. Mouths: Tiny mouths seem to appear in the center of the Illusions. Or they could just be reality bending in a strange way. | + | |
- | 3. Abhorrent Sounds: The tiny mouths are constantly whispering things like: " | + | |
- | 4. Vestigial Limbs: The swirling pillars of color and tentacles swirling around Naberius' | + | |
- | 5. No Legs: The visage seems to hover above the ground. | + | |
- | 6. No Arms: Unless those tendrils count as arms. | + | |
- | 7. Unstable: The swirling illusions and light around the visage cause reality itself to shudder at its very presence, making it impossible to look at him for long without causing a headache. | + | |
- | 8. Glow: The swirling illusions surrounding the visage vary from being so dark one has to squint to see them, to so bright that it's almost blinding, and so downright strange and profoundly disturbing that just trying to make sense of it can be disorienting if not traumatizing. | + | |
===== Notes ===== | ===== Notes ===== | ||
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**THRALLS** (3): | **THRALLS** (3): | ||
- | * Naberius has a standing Pact with Detective Anna Parish, of the Starke Police Department' | + | |
- | * Naberius has a second standing Pact with Computer Engineering student Hallie Bates. She is skilled in computers and hacking. Very few people know she is a skilled hacktivist. Naberius as part of the pact gave her the abilities to defender herself after being kidnapped by Sabbat vampires, specifically in the form of access to the Lore of Radiance. Faith Potential: 3. Faith per day: 2. | + | * Naberius has a second standing Pact with Computer Engineering student Hallie Bates. She is skilled in computers and hacking. Very few people know she is a skilled hacktivist. Naberius as part of the pact gave her the abilities to defender herself after being kidnapped by Sabbat vampires, specifically in the form of access to the Lore of Radiance. Faith Potential: 3, Faith per day: N/A. |
- | * His third Pact was with Jennifer Vartan, a Progenitor of the Technocratic Union, following her defeat and the beginning of the end of the Infinity Project, an attempt to circumvent the process of reincarnation of Mages by directly transplanting Wraiths and Geniuses into mortal hosts. Jennifer fainted after having Penelope Adams' Wraith forcibly removed from her body, a process that left Jennifer with disassociative identity disorder (in the form of a derangement). Knowing that the Chantry wanted to execute her, and if they didn' | + | * His third Pact was with Jennifer Vartan, a Progenitor of the Technocratic Union, following her defeat and the beginning of the end of the Infinity Project, an attempt to circumvent the process of reincarnation of Mages by directly transplanting Wraiths and Geniuses into mortal hosts. Jennifer fainted after having Penelope Adams' Wraith forcibly removed from her body, a process that left Jennifer with disassociative identity disorder (in the form of a derangement). Knowing that the Chantry wanted to execute her, and if they didn' |
+ | * His fourth and most likely final Pact, the only Pact he made while an Earthbound, was with none other than Saatet-ta, the Bane Mummy of Pride. Severing her connection to Apophis with Joy's, she pledged her soul to Michael in exchange for the power (and the opportunity) to seek revenge against her siblings, the other Bane Mummies, for enduring millennia of torment and mockery at their hands. Faith Potential: 5, Faith per day: N/A | ||
\\ | \\ | ||
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**CONTACTS** (3): | **CONTACTS** (3): | ||
- | * **[[Antonin Demeskin]]**: Michael and Antonin go way back, and have considered each other friends for years. With Antonin having reclaimed his Praxis from Veronica, he replaces Veronica as his Contact in this slot. | + | |
- | * **[[Julia Cosgrove]]**: The Regent of the local Tremere Chantry, and the Tremere Primogen within the Camarilla. Scene Reward for [[http:// | + | * **Julia Cosgrove**: The Regent of the local Tremere Chantry, and the Tremere Primogen within the Camarilla. Scene Reward for [[http:// |
- | * **[[Walking Funny]]**: Scene Reward from [[http:// | + | * **Walking Funny**: Scene Reward from [[http:// |
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\\ | \\ | ||
\\ | \\ | ||
- | |||
- | ---- | ||
- | |||
- | ===== Known Rituals ===== | ||
- | |||
- | |||
- | **__Baptism of Faith__**\\ | ||
- | **Primary Lore:** Celestials 2\\ | ||
- | **Secondary Lore:** Longing 2\\ | ||
- | **Restrictions: | ||
- | **Minimum Casting Time:** 16 Minutes\\ | ||
- | **System:** Roll Charisma + Empathy. Effects last for 5 years times the number of successes. When the recipient invokes the Celestial Name of the Ankida, it is a guaranteed success and a link is automatically formed. | ||
- | **Torment: | ||
- | **Variations: | ||
- | |||
- | **__Ghostly Inferno__: | ||
- | **Primary Lore:** Flame 3\\ | ||
- | **Secondary Lore:** Realms 2\\ | ||
- | **Restrictions: | ||
- | **Minimum Casting Time:** 25 Minutes\\ | ||
- | **System:** Roll Manipulation plus Survival. Flames fill an area in the Spirit Realm with a radius equal to the number of successes in yards. The flames' | ||
- | **Torment: | ||
- | **Variations**: | ||
- | |||
- | ---- | ||
- | |||
- | ===== Known Martial Arts ===== | ||
- | |||
- | |||
- | |||
- | |||
- | **__Counter Throw__: | ||
- | Directing an attacker’s momentum against him, the martial artist sends him flying into the nearest wall… or the ground… or worse. A basic soft-style maneuver, this remains an effective technique. When the martial artist is attacked, make a resisted roll of Dexterity + Martial Arts against the attacker’s Dexterity + Brawl, Melee, or Martial Arts (depending on the Ability that the opponent is using to attack). If you score more successes than your attacker does, then you deflect the attack and may – immediately and without having to divide up your dice pool – try to throw him (as below). If you fail the throw, you still sidestep his attack. \\ | ||
- | **Minimum Ability**: Martial Arts 1, Athletics 1 (soft style)\\ | ||
- | **Roll**: Dexterity + Martial Arts \\ | ||
- | **Difficulty**: | ||
- | **Damage**: As Throw\\ | ||
- | **Actions: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Snake Step__:**\\ | ||
- | Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. A successful roll acts as a dodge attempt with an additional three-dice bonus.\\ | ||
- | **Minimum Ability:** Martial Arts 1 (any style), Athletics or Acrobatics 1\\ | ||
- | **Roll:** Dexterity + Martial Arts \\ | ||
- | **Difficulty: | ||
- | **Damage:** N/A \\ | ||
- | **Actions: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Deflecting Block__:** \\ | ||
- | Evading an attacker’s blow, the martial artist redirects the attacker’s force against her. In game terms, the defender rolls Dexterity + Martial Arts in Phase Two: Defense. Each success subtracts one success from the attacker’s roll. If the defender scores more successes than his attacker, then the attacker must roll Dexterity (difficulty 8) or else fall to the ground (or smash into a nearby surface), taking her own Strength in bashing damage. \\ | ||
- | **Minimum Ability**: Martial Arts 2 (soft style), Athletics or Acrobatics 2 \\ | ||
- | **Roll**: Dexterity + Martial Arts\\ | ||
- | **Difficulty**: | ||
- | **Damage**: Attacker’s Strength/ | ||
- | **Actions**: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Spinning Kick__:** \\ | ||
- | Our martial artist spins around and plants a solid kick into the object of his attention. \\ | ||
- | **Minimum Ability**: Martial Arts 2 (hard style), Athletics or Acrobatics 2 \\ | ||
- | **Roll**: Dexterity + Martial Arts \\ | ||
- | **Difficulty**: | ||
- | **Damage**: Strength +3/ | ||
- | **Actions**: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Death Strike__:** \\ | ||
- | Aiming a rigid hand at an organ, joint, or other incapacitating location, the attacker directs devastatingforce at that target. This strike inflicts lethal damage.\\ | ||
- | **Minimum Ability**: Martial Arts 3 (hard style)\\ | ||
- | **Roll**: Dexterity + Martial Arts Difficulty: 5\\ | ||
- | **Damage**: Strength +2/L\\ | ||
- | **Actions**: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Thunder Kick__**\\ | ||
- | A devastating flying kick. Hurling himself through the air, the martial artist focuses his chi and mass into a strike potent enough to end most fights immediately. In game terms, each success adds one additional die to the kick’s damage. A character cannot use the Thunder Kick more than once every five turns, however, as it demands intense focus and commitment to the blow.\\ | ||
- | **Minimum Ability**: Martial Arts (hard style) 3, Athletics or Acrobatics 2\\ | ||
- | **Roll**: Dexterity + Martial Arts Difficulty: 7\\ | ||
- | **Damage**: Strength +3 + successes/B \\ | ||
- | **Actions**: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Nerve/ | ||
- | Targeting a vital location, the martial artist directs precision force against it. If the attacker scores | ||
- | **Minimum Ability**: Martial Arts (hard style) 3\\ | ||
- | **Roll**: Dexterity + Martial Arts Difficulty: 7\\ | ||
- | **Damage**: Strength +3 + successes/B \\ | ||
- | **Actions**: | ||
- | \\ | ||
- | \\ | ||
- | |||
- | **__Withering Grasp__**\\ | ||
- | Grabbing his foe in a painful hold, the martial artist inflicts damage and may disarm her as well. To get the weapon from an enemy’s hand, the martial artist must score at least three successes; with five successes, he can take it away from her and use it himself in a following turn.\\ | ||
- | **Minimum Ability**: Martial Arts (soft style) 3\\ | ||
- | **Roll**: Dexterity + Martial Arts Difficulty: 7\\ | ||
- | **Damage**: Strength/B \\ | ||
- | **Actions**: | ||
- | |||
- | |||
- | ---- | ||
- | |||
- | ===== Relics ===== | ||
- | |||
- | **__The Executive Special__: | ||
- | **Type:** Enhanced Item\\ | ||
- | **Sacrifice: | ||
- | **Description**: | ||
- | **System**: +4 Soak dice against Bashing or Lethal damage (but '' | ||
- | **Limitations**: | ||
- | \\ | ||
- | \\ | ||
- |