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pc:naberius_sheet [2020/Nov/14 20:09]
j created
pc:naberius_sheet [2023/Jun/27 21:06]
j [Advantages]
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 || border=1 || border=1
 || **Physical** |||| **Social** |||| **Mental** |||| || **Physical** |||| **Social** |||| **Mental** ||||
-||Strength || ||Charisma (Silver Tongue) || ||Perception || || +||Strength || ||Charisma (Silver Tongue) || ||Perception (Observant) || || 
-||Dexterity || ||Manipulation (Persuasive) || ||Intelligence (Deduction) || 4 || +||Dexterity (Nimble) || ||Manipulation (Persuasive) || ||Intelligence (Deduction) || 4 || 
-||Stamina || ||Appearance || ||Wits || ||+||Stamina (Indefatiguable) || ||Appearance (Impressive) || ||Wits (Cunning) || ||
  
 Earthbound Mikael's attributes: Earthbound Mikael's attributes:
 || border=1 || border=1
 || **Physical** |||| **Social** |||| **Mental** |||| || **Physical** |||| **Social** |||| **Mental** ||||
-||Strength || (+2 huge size) ||Charisma (Silver Tongue) || 4 ||Perception || || +||Strength || (+2 huge size) ||Charisma (Silver Tongue) || 4 ||Perception (Observant) || || 
-||Dexterity || ||Manipulation (Persuasive) || ||Intelligence (Deduction) || 4 || +||Dexterity (Nimble) || ||Manipulation (Persuasive) || ||Intelligence (Deduction) || 4 || 
-||Stamina || (+1 huge size) ||Appearance || 3 (+3 face of terror)||Wits || ||+||Stamina (Indefatigueable) || (+1 huge size) ||Appearance || 3 (+3 face of terror)||Wits (Cunning) || ||
  
 ---- ----
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 ||Art || 0 ||Crafts || 1 ||Computer || 0 || ||Art || 0 ||Crafts || 1 ||Computer || 0 ||
 ||Athletics || 3 ||Drive || 0 ||Cosmology || 0 || ||Athletics || 3 ||Drive || 0 ||Cosmology || 0 ||
-||Awareness || ||Etiquette || 3 ||Enigmas || 0 || +||Awareness || ||Etiquette || 3 ||Enigmas || 0 || 
-||Brawl || 0 ||Firearms || 0 ||Esoterica (Forbidden Secrets) || ||+||Brawl || 0 ||Firearms || 0 ||Esoterica (Forbidden Secrets) || ||
 ||Carousing || 0 ||Larceny || 0 ||Finance || 3 || ||Carousing || 0 ||Larceny || 0 ||Finance || 3 ||
-||Empathy || 3 ||Martial Arts (HEMA) || 4 ||Investigation || || +||Empathy || 3 ||Martial Arts (HEMA) || 4 ||Investigation || || 
-||Expression || ||Meditation || 0 ||Law (Courtroom Proceedings) || 5 || +||Expression (Eloquent) || ||Meditation || 0 ||Law (Courtroom Proceedings) || 5 || 
-||Intimidation || ||Melee || 0 ||Medicine || 1 ||+||Intimidation (Implied Threats) || ||Melee || 0 ||Medicine || 1 ||
 ||Intuition || 3 ||Performance || 0 ||Occult (Infernalism) || 4 || ||Intuition || 3 ||Performance || 0 ||Occult (Infernalism) || 4 ||
-||Leadership (Commanding) || ||Stealth || 0 ||Politics || 3 ||+||Leadership (Commanding) || ||Stealth || 0 ||Politics || 3 ||
 ||Streetwise || 0 ||Survival (Shelter) || 4 ||Research || 0 || ||Streetwise || 0 ||Survival (Shelter) || 4 ||Research || 0 ||
 ||Subterfuge || 1 ||Technology || 1 ||Science || 0 || ||Subterfuge || 1 ||Technology || 1 ||Science || 0 ||
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 || || 0 || || 0 ||Lore: Shapechangers || 1 || || || 0 || || 0 ||Lore: Shapechangers || 1 ||
 || || 0 || || 0 ||Lore: Gallain || 1 || || || 0 || || 0 ||Lore: Gallain || 1 ||
-|| || 0 || || 0 ||Lore: Reborn || ||+|| || 0 || || 0 ||Lore: Reborn || ||
 || || 0 || || 0 ||Lore: The Hunt || 2 || || || 0 || || 0 ||Lore: The Hunt || 2 ||
  
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 ||Thralls || 3 |||| ||Thralls || 3 ||||
 ||Hoard || 5 |||| ||Hoard || 5 ||||
-||Influence (Civics) || ||||+||Influence (Civics) || ||||
 ||Influence (Financial) || 3 |||| ||Influence (Financial) || 3 ||||
-||Influence (Justice) || |||| +||Influence (Justice) || |||| 
-||Influence (Politics) || ||||+||Influence (Politics) || ||||
 ||Legacy || 4 |||| ||Legacy || 4 ||||
-||Library (Pooled with Ada Hendricks) || 4 ||||+||Library (Pooled with Ada Hendricks and Joy Livingstone) || 4 ||||
 ||Mastery || 3 |||| ||Mastery || 3 ||||
 ||Primal Infusion || 3 |||| ||Primal Infusion || 3 ||||
 ||Resources (Pooled with Joy Livingstone) || 0 (5) |||| ||Resources (Pooled with Joy Livingstone) || 0 (5) ||||
 ||Soul Mate (Joy Livingstone) || 4 |||| ||Soul Mate (Joy Livingstone) || 4 ||||
-||Status || ||||+||Status || ||||
 ||Veil || 4 |||| ||Veil || 4 ||||
  
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 || **Lore** |||||| || **Lore** ||||||
 ||//Celestials// || 5 |||| ||//Celestials// || 5 ||||
-||Chaos || |||| +||Chaos || |||| 
-||Contamination || ||||+||Contamination || ||||
 ||Flame || 5 |||| ||Flame || 5 ||||
 ||Flesh || 3 |||| ||Flesh || 3 ||||
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 ||Humanity || 1 |||| ||Humanity || 1 ||||
 ||Paths || 1 |||| ||Paths || 1 ||||
-||Violation || ||||+||Violation || ||||
  
  
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 Joy created the homonculus model (that can be reproduced an infinite number of times using the Horizon Realm Wonder 3D Printer) based on the most 'perfect' image she had of her husband and, by virtue of the True Love Merit, this perfect image is him on their wedding day. Joy created the homonculus model (that can be reproduced an infinite number of times using the Horizon Realm Wonder 3D Printer) based on the most 'perfect' image she had of her husband and, by virtue of the True Love Merit, this perfect image is him on their wedding day.
  
-Appearance is : Michael Radcliffe [png].+ 
 +---- 
  
 ===== Apocalyptic Form ===== ===== Apocalyptic Form =====
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-0. Unspeakably Hideous (required for all Earthbound): The swirling illusions are profoundly disturbing to watch, in a way that isn't ugly so much as it is defying all logic and reason, to a maddening degree. +  - Unspeakably Hideous (required for all Earthbound): The swirling illusions are profoundly disturbing to watch, in a way that isn't ugly so much as it is defying all logic and reason, to a maddening degree. 
-1. Eyes: There is a massive eye at the core of Naberius' swirling mass of colors, illusions, and tendrils. +  Eyes: There is a massive eye at the core of Naberius' swirling mass of colors, illusions, and tendrils. 
-2. Mouths: Tiny mouths seem to appear in the center of the Illusions. Or they could just be reality bending in a strange way. +  Mouths: Tiny mouths seem to appear in the center of the Illusions. Or they could just be reality bending in a strange way. 
-3. Abhorrent Sounds: The tiny mouths are constantly whispering things like: "Don't trust your lying eyes and ears." "Everything is an illusion. You are an illusion." "Everything you were told or taught is a lie." "If everything is an illusion, nothing is real. Except the illusion itself." "The truth lies within the illusion but your weak mind can't figure it out." They're basically whispering Joy's paradigm taken to its logical conclusion. +  Abhorrent Sounds: The tiny mouths are constantly whispering things like: "Don't trust your lying eyes and ears." "Everything is an illusion. You are an illusion." "Everything you were told or taught is a lie." "If everything is an illusion, nothing is real. Except the illusion itself." "The truth lies within the illusion but your weak mind can't figure it out." They're basically whispering Joy's paradigm taken to its logical conclusion. 
-4. Vestigial Limbs: The swirling pillars of color and tentacles swirling around Naberius' core don't actually work, only flailing and writhing around with little control. Well, some work, but not all. +  Vestigial Limbs: The swirling pillars of color and tentacles swirling around Naberius' core don't actually work, only flailing and writhing around with little control. Well, some work, but not all. 
-5. No Legs: The visage seems to hover above the ground. +  No Legs: The visage seems to hover above the ground. 
-6. No Arms: Unless those tendrils count as arms. +  No Arms: Unless those tendrils count as arms. 
-7. Unstable: The swirling illusions and light around the visage cause reality itself to shudder at its very presence, making it impossible to look at him for long without causing a headache. +  Unstable: The swirling illusions and light around the visage cause reality itself to shudder at its very presence, making it impossible to look at him for long without causing a headache. 
-8. Glow: The swirling illusions surrounding the visage vary from being so dark one has to squint to see them, to so bright that it's almost blinding, and so downright strange and profoundly disturbing that just trying to make sense of it can be disorienting if not traumatizing.  +  Glow: The swirling illusions surrounding the visage vary from being so dark one has to squint to see them, to so bright that it's almost blinding, and so downright strange and profoundly disturbing that just trying to make sense of it can be disorienting if not traumatizing. 
 ===== Notes ===== ===== Notes =====
  
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 **THRALLS** (3): **THRALLS** (3):
-* Naberius has a standing Pact with Detective Anna Parish, of the Starke Police Department's Metro Homicide Division. As per the terms of the pact, Naberius cured her son of leukemia, leaving the doctors stunned at what they perceive as a medical miracle. Parish now serves as a direct liaison between law enforcement and CEO Radcliffe. In public, they act as if they're friends, though in a strictly professional manner. Faith Potential: 2Faith per day: 1. +  * Naberius has a standing Pact with Detective Anna Parish, of the Starke Police Department's Metro Homicide Division. As per the terms of the pact, Naberius cured her son of leukemia, leaving the doctors stunned at what they perceive as a medical miracle. Parish now serves as a direct liaison between law enforcement and CEO Radcliffe. In public, they act as if they're friends, though in a strictly professional manner. Faith Potential: 2Faith per day: 1. 
-* Naberius has a second standing Pact with Computer Engineering student Hallie Bates. She is skilled in computers and hacking. Very few people know she is a skilled hacktivist. Naberius as part of the pact gave her the abilities to defender herself after being kidnapped by Sabbat vampires, specifically in the form of access to the Lore of Radiance. Faith Potential: 3Faith per day: 2.  +  * Naberius has a second standing Pact with Computer Engineering student Hallie Bates. She is skilled in computers and hacking. Very few people know she is a skilled hacktivist. Naberius as part of the pact gave her the abilities to defender herself after being kidnapped by Sabbat vampires, specifically in the form of access to the Lore of Radiance. Faith Potential: 3Faith per day: N/A.  
-* His third Pact was with Jennifer Vartan, a Progenitor of the Technocratic Union, following her defeat and the beginning of the end of the Infinity Project, an attempt to circumvent the process of reincarnation of Mages by directly transplanting Wraiths and Geniuses into mortal hosts. Jennifer fainted after having Penelope Adams' Wraith forcibly removed from her body, a process that left Jennifer with disassociative identity disorder (in the form of a derangement). Knowing that the Chantry wanted to execute her, and if they didn't, the Garou would, Michael made her an offer he knew she couldn't refuse in order to save her own life. Granting her Arcane as well as a considerable boost to her own power, Jennifer formed a Pact with Michael, knowing that she can never return to the Technocratic Union again. Faith Potential: 3Faith per day: 1.+  * His third Pact was with Jennifer Vartan, a Progenitor of the Technocratic Union, following her defeat and the beginning of the end of the Infinity Project, an attempt to circumvent the process of reincarnation of Mages by directly transplanting Wraiths and Geniuses into mortal hosts. Jennifer fainted after having Penelope Adams' Wraith forcibly removed from her body, a process that left Jennifer with disassociative identity disorder (in the form of a derangement). Knowing that the Chantry wanted to execute her, and if they didn't, the Garou would, Michael made her an offer he knew she couldn't refuse in order to save her own life. Granting her Arcane as well as a considerable boost to her own power, Jennifer formed a Pact with Michael, knowing that she can never return to the Technocratic Union again. Faith Potential: 3Faith per day: N/A. 
 +  * His fourth and most likely final Pact, the only Pact he made while an Earthbound, was with none other than Saatet-ta, the Bane Mummy of Pride. Severing her connection to Apophis with Joy's, she pledged her soul to Michael in exchange for the power (and the opportunity) to seek revenge against her siblings, the other Bane Mummies, for enduring millennia of torment and mockery at their hands. Faith Potential: 5, Faith per day: N/A
 \\ \\
  
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 **CONTACTS** (3): **CONTACTS** (3):
-* **[[Antonin Demeskin]]**: Michael and Antonin go way back, and have considered each other friends for years. With Antonin having reclaimed his Praxis from Veronica, he replaces Veronica as his Contact in this slot. +  * **Antonin Demeskin**: Michael and Antonin go way back, and have considered each other friends for years. With Antonin having reclaimed his Praxis from Veronica, he replaces Veronica as his Contact in this slot. 
-* **[[Julia Cosgrove]]**: The Regent of the local Tremere Chantry, and the Tremere Primogen within the Camarilla. Scene Reward for [[http://www.shadowsoverthesouth.net/showthread.php?tid=11&pid=3472#pid3472|A Walk in the Park]], out of gratitude for his and Joy's instrumental role in liberating the Tremere Chantry from the Assamite onslaught, Michael and Julia signed a (mutually beneficial) Blood Contract guaranteeing the continued cooperation (and mutual non-aggression) between the local Tremere Chantry and the Starke Infernal Court. The terms of the contract can be found [[https://docs.google.com/document/d/1vdjNQN__xG8oy08CifXLM0Iq5Rmpjq1Q-6KbftfpKQc/edit|here]]. +  * **Julia Cosgrove**: The Regent of the local Tremere Chantry, and the Tremere Primogen within the Camarilla. Scene Reward for [[http://www.shadowsoverthesouth.net/showthread.php?tid=11&pid=3472#pid3472|A Walk in the Park]], out of gratitude for his and Joy's instrumental role in liberating the Tremere Chantry from the Assamite onslaught, Michael and Julia signed a (mutually beneficial) Blood Contract guaranteeing the continued cooperation (and mutual non-aggression) between the local Tremere Chantry and the Starke Infernal Court. The terms of the contract can be found [[https://docs.google.com/document/d/1vdjNQN__xG8oy08CifXLM0Iq5Rmpjq1Q-6KbftfpKQc/edit|here]]. 
-* **[[Walking Funny]]**: Scene Reward from [[http://www.shadowsoverthesouth.net/showthread.php?tid=11&pid=4072#pid4072|Thunderstruck]]. Michael has a long history of helping the Sept. Fighting the Eater of Souls to save the Croatan solidified their relationship once and for all.\\+  * **Walking Funny**: Scene Reward from [[http://www.shadowsoverthesouth.net/showthread.php?tid=11&pid=4072#pid4072|Thunderstruck]]. Michael has a long history of helping the Sept. Fighting the Eater of Souls to save the Croatan solidified their relationship once and for all.\\
 \\ \\
 \\ \\
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 \\ \\
 \\ \\
- 
----- 
- 
-===== Known Rituals ===== 
- 
- 
-**__Baptism of Faith__**\\ 
-**Primary Lore:** Celestials 2\\ 
-**Secondary Lore:** Longing 2\\ 
-**Restrictions:** Subject of the ritual must be a willing participant, who must not be the Thrall of any other Demon. Sigil is carved onto a plaque of clay placed around the subject's neck.\\ 
-**Minimum Casting Time:** 16 Minutes\\ 
-**System:** Roll Charisma + Empathy. Effects last for 5 years times the number of successes. When the recipient invokes the Celestial Name of the Ankida, it is a guaranteed success and a link is automatically formed.  Further, the Ankida is made aware if the recipient is Baptized or Enthralled by a different demon, but not if the effects of the ritual lapse. Recipient of the ritual’s effects gains +1 difficulty to any attempt to resist the Ankida in any way, except for physical combat.\\ 
-**Torment:** High-Torment form of this ritual also infuses Torment into the recipient. Recipient gains one point of Permanent Torment, just as if they had become a Thrall. Under situations of extreme stress, the recipient must roll Willpower, difficulty 7. If this roll fails, they fly into a Frenzy-like rage.\\ 
-**Variations:** None 
- 
-**__Ghostly Inferno__:**\\ 
-**Primary Lore:** Flame 3\\ 
-**Secondary Lore:** Realms 2\\ 
-**Restrictions:** A burnt offering of flesh must be placed in the center of the sigil.\\ 
-**Minimum Casting Time:** 25 Minutes\\ 
-**System:** Roll Manipulation plus Survival. Flames fill an area in the Spirit Realm with a radius equal to the number of successes in yards. The flames' intensity is equal to the number of successes rolled, and the fire burns for a number of minutes equal to the Ankida's Faith. The flames are invisible to the naked eye, but the Ankida can perceive a shimmering haze where the flames lie. The Ankida can attempt to control the flames while the ritual persists. Make a Faith roll for the Ankida during the ritual to attempt to control the flames. Each success increases or decreases the size of the flames by a square yard, or causes the fire to move one yard in any chosen direction. Within the area of the blaze, mortals and demons alike (and other supernaturals) take one level of lethal damage each round for each level of the flames' intensity. This damage can be soaked, but because it is a spiritual flame and not a physical flame, soak rolls are made using Wits instead of Stamina. Physical armor does not add any dice to this soak roll. Characters who are immune to fire are also immune to this flame. Vampires take aggravated damage instead of lethal damage, as is the case with any other flame. If the intensity of the flame is enough to ignite objects, they lose one structural level each round until it is either destroyed or the fire dies out. Wraiths or anyone in the spirit world that are trapped in the flames may soak using stamina and armor as normal.\\ 
-**Torment:** The high-Torment version of this ritual sets the very substance of the spirit world aflame, feeding on both the souls of the dead and the malevolent energies of the realm. The flames of this ritual cannot be controlled, but they are more intense and cover a wider area. Add half the number of successes (rounded down) to both the radius and the intensity of the flames. While the flames remain visible, ghastly moans and screams can be heard from the affected region. Make a Willpower roll (difficulty 7) for each mortal in the affected area. If the roll fails, the mortal loses one point of Willpower. If the roll botches, that mortal also gains a temporary derangement.\\ 
-**Variations**: A powerful variation of this ritual allows the cretion of flames far from the sigil and performers- the ghostly blaze erupting around a chosen victim anywhere in the world. Add Lore of the Firmament 2 as a Secondary Lore, and add either a personal belonging of the chosen victim, or a piece of the victim's body to the center of the sigil. The Ankida cannot control the flames of this version of the ritual.\\ 
- 
----- 
- 
-===== Known Martial Arts ===== 
- 
- 
- 
- 
-**__Counter Throw__:**\\ 
-Directing an attacker’s momentum against him, the martial artist sends him flying into the nearest wall… or the ground… or worse. A basic soft-style maneuver, this remains an effective technique. When the martial artist is attacked, make a resisted roll of Dexterity + Martial Arts against the attacker’s Dexterity + Brawl, Melee, or Martial Arts (depending on the Ability that the opponent is using to attack). If you score more successes than your attacker does, then you deflect the attack and may – immediately and without having to divide up your dice pool – try to throw him (as below). If you fail the throw, you still sidestep his attack. \\ 
-**Minimum Ability**: Martial Arts 1, Athletics 1 (soft style)\\ 
-**Roll**: Dexterity + Martial Arts \\ 
-**Difficulty**: 6\\ 
-**Damage**: As Throw\\ 
-**Actions:** 1\\ 
-\\ 
-\\ 
- 
-**__Snake Step__:**\\ 
-Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. A successful roll acts as a dodge attempt with an additional three-dice bonus.\\ 
-**Minimum Ability:** Martial Arts 1 (any style), Athletics or Acrobatics 1\\ 
-**Roll:** Dexterity + Martial Arts \\ 
-**Difficulty:** hard 6/soft 5\\ 
-**Damage:** N/A \\ 
-**Actions:** 1\\ 
-\\ 
-\\ 
- 
-**__Deflecting Block__:** \\ 
-Evading an attacker’s blow, the martial artist redirects the attacker’s force against her. In game terms, the defender rolls Dexterity + Martial Arts in Phase Two: Defense. Each success subtracts one success from the attacker’s roll. If the defender scores more successes than his attacker, then the attacker must roll Dexterity (difficulty 8) or else fall to the ground (or smash into a nearby surface), taking her own Strength in bashing damage. \\ 
-**Minimum Ability**: Martial Arts 2 (soft style), Athletics or Acrobatics 2 \\ 
-**Roll**: Dexterity + Martial Arts\\ 
-**Difficulty**: 6\\ 
-**Damage**: Attacker’s Strength/B\\  
-**Actions**: 1\\ 
-\\ 
-\\ 
- 
-**__Spinning Kick__:** \\ 
-Our martial artist spins around and plants a solid kick into the object of his attention. \\ 
-**Minimum Ability**: Martial Arts 2 (hard style), Athletics or Acrobatics 2 \\ 
-**Roll**: Dexterity + Martial Arts \\ 
-**Difficulty**: 6\\ 
-**Damage**: Strength +3/B\\  
-**Actions**: 1\\ 
-\\ 
-\\ 
- 
-**__Death Strike__:** \\ 
-Aiming a rigid hand at an organ, joint, or other incapacitating location, the attacker directs devastatingforce at that target. This strike inflicts lethal damage.\\ 
-**Minimum Ability**: Martial Arts 3 (hard style)\\ 
-**Roll**: Dexterity + Martial Arts Difficulty: 5\\ 
-**Damage**: Strength +2/L\\ 
-**Actions**: 1\\ 
-\\ 
-\\ 
- 
-**__Thunder Kick__**\\ 
-A devastating flying kick. Hurling himself through the air, the martial artist focuses his chi and mass into a strike potent enough to end most fights immediately. In game terms, each success adds one additional die to the kick’s damage. A character cannot use the Thunder Kick more than once every five turns, however, as it demands intense focus and commitment to the blow.\\ 
-**Minimum Ability**: Martial Arts (hard style) 3, Athletics or Acrobatics 2\\ 
-**Roll**: Dexterity + Martial Arts Difficulty: 7\\ 
-**Damage**: Strength +3 + successes/B \\ 
-**Actions**: 1\\ 
-\\ 
-\\ 
- 
-**__Nerve/Pressure Point Strike__**\\ 
-Targeting a vital location, the martial artist directs precision force against it. If the attacker scores  at  least  three  successes  to  hit  his  opponent,  then  the  opponent must make a Stamina roll (difficulty 8) or else be stunned on the next turn. A botch on that roll stuns her for three turns instead.\\ 
-**Minimum Ability**: Martial Arts (hard style) 3\\ 
-**Roll**: Dexterity + Martial Arts Difficulty: 7\\ 
-**Damage**: Strength +3 + successes/B \\ 
-**Actions**: 1\\ 
-\\ 
-\\ 
- 
-**__Withering Grasp__**\\ 
-Grabbing his foe in a painful hold, the martial artist inflicts damage and may disarm her as well. To get the weapon from an enemy’s hand, the martial artist must score at least three successes; with five successes, he can take it away from her and use it himself in a following turn.\\ 
-**Minimum Ability**: Martial Arts (soft style) 3\\ 
-**Roll**: Dexterity + Martial Arts Difficulty: 7\\ 
-**Damage**: Strength/B \\ 
-**Actions**: 1\\ 
- 
- 
----- 
- 
-===== Relics ===== 
- 
-**__The Executive Special__:**\\ 
-**Type:** Enhanced Item\\ 
-**Sacrifice:** This suit MUST soak some damage during the scene it is used. If it does not, the wearer takes two unsoakable bashing damage at the end of the scene.\\ 
-**Description**: A $5,000, hand-crafted three-piece suit from Yves Saint-Laurent made of silk. The suit was later reinforced with nanoweaved spider-silk, and then enhanced further via Lore of the Forge. This suit was given to Michael as a gift from [[Randall Hoskins]].\\ 
-**System**: +4 Soak dice against Bashing or Lethal damage (but ''not'' Aggravated). No dexterity penalty.\\ 
-**Limitations**: Cannot soak Aggravated damage. \\ 
-\\ 
-\\ 
- 
pc/naberius_sheet.txt · Last modified: 2023/Jun/27 21:06 by j