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pc:ma_maneuver [2023/Jun/23 22:48] shalassa |
pc:ma_maneuver [2023/Jun/23 22:50] shalassa |
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but the martial artist doesn’t need to grab her opponent first.\\ | but the martial artist doesn’t need to grab her opponent first.\\ | ||
//Roll:// Dexterity + Martial Arts\\ | //Roll:// Dexterity + Martial Arts\\ | ||
- | // | + | // |
//Damage:// Opponent’s Strength/ | //Damage:// Opponent’s Strength/ | ||
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__• Snake Step__\\ | __• Snake Step__\\ | ||
Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. This maneuver acts as a dodge, with a thee-dice bonus and Dexterity + Martial Arts as the dice pool involved.\\ | Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. This maneuver acts as a dodge, with a thee-dice bonus and Dexterity + Martial Arts as the dice pool involved.\\ | ||
- | Roll: Dexterity + Martial Arts\\ | + | //Roll:// Dexterity + Martial Arts\\ |
- | Difficulty: hard 6/soft 5\\ | + | //Difficulty:// hard 6/soft 5\\ |