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pc:ma_maneuver [2023/Mar/12 18:01] shalassa created |
pc:ma_maneuver [2023/Jun/23 22:48] shalassa |
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// | // | ||
//Damage:// Strength + movement/ | //Damage:// Strength + movement/ | ||
- | //Actions: 1//\\ | + | |
__• Death Strike__\\ | __• Death Strike__\\ | ||
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// | // | ||
//Damage:// Strength +2/L\\ | //Damage:// Strength +2/L\\ | ||
- | //Actions: 1// | + | |
+ | |||
+ | __• Dragon Tail Sweep__\\ | ||
+ | A spinning leg sweep that knocks an opponent sprawling. In game terms, the effects work like a throw, | ||
+ | but the martial artist doesn’t need to grab her opponent first.\\ | ||
+ | //Roll:// Dexterity + Martial Arts\\ | ||
+ | // | ||
+ | //Damage:// Opponent’s Strength/ | ||
+ | |||
+ | __• Nerve/ | ||
+ | Targeting a vital location, the martial artist directs precision force against it. If the attacker | ||
+ | scores at least three successes to hit his opponent, then the opponent must make a Stamina roll (difficulty 8) or else be stunned on the next turn. A botch on that roll stuns her for three turns instead.\\ | ||
+ | //Roll:// Dexterity + Martial Arts\\ | ||
+ | // | ||
+ | //Damage:// Strength +3/B\\ | ||
+ | |||
+ | |||
+ | __• Joint Lock__\\ | ||
+ | Having already grappled his opponent, the martial artist applies pressure to joints and pressure points. If he chooses to exert force against that spot, he can dislocate or break limbs, joints, or possibly even the neck. The player rolls Dexterity + Martial Arts to grapple his opponent (see Grapple, above), then may immediately (without dividing his dice pool between attacks) roll Dexterity + Martial Arts to inflict damage. Each success rolled inflicts one health level’s worth of lethal injury.\\ | ||
+ | //Roll:// Dexterity + Martial Arts\\ | ||
+ | // | ||
+ | //Damage:// Successes/ | ||
+ | |||
+ | |||
+ | __• Snake Step__\\ | ||
+ | Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. This maneuver acts as a dodge, with a thee-dice bonus and Dexterity + Martial Arts as the dice pool involved.\\ | ||
+ | Roll: Dexterity + Martial Arts\\ | ||
+ | Difficulty: hard 6/soft 5\\ |