This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
pc:lores [2023/Mar/12 17:52] shalassa |
pc:lores [2023/Mar/12 17:55] shalassa [Wind] |
||
---|---|---|---|
Line 38: | Line 38: | ||
<tabbox Firmament> | <tabbox Firmament> | ||
- | + | __• Remote Viewing__\\ | |
- | + | This evocation allows a Scourge to see through the eyes of one of her thralls. This form of viewing is strictly passive; the demon is merely a spectator along for the ride.\\ | |
- | + | **System:** Roll Perception + Empathy. The Scourge may see through her thrall’s eyes for a number of turns | |
+ | equal to the successes rolled. There is no range limitation for this evocation.\\ | ||
+ | // | ||
<tabbox Wind> | <tabbox Wind> | ||
+ | __• Summon Wind__\\ | ||
+ | This evocation allows the demon to call up a wind seemingly from nowhere. The Scourge can control the wind’s general direction and use it to gain increased distance on a leap or hamper the effectiveness of ranged weapons.\\ | ||
+ | **System:** Roll Stamina + Survival. The total number of successes rolled determines the strength of the | ||
+ | wind summoned. Depending on how the wind is used, this strength can be added as a number of automatic | ||
+ | successes to an Athletics roll (to leap a long distance, for example), it can increase the difficulty of a ranged attack staged against your character, or it can be used as a dice pool to exert force against an object (such as pushing open a door, knocking a person over). The wind persists for only a single turn. Increased winds can be applied across any distance that your character can see.\\ | ||
+ | // | ||
+ | stinking of death and decay. Anyone caught in this blast must make a successful Stamina roll (difficulty | ||
+ | 7) or suffer one level of bashing damage that may not be soaked. If such a roll botches, the victim forfeits all actions that turn due to extreme nausea.\\ | ||
- | + | __•• Fist of Air__\\ | |
+ | This evocation allows a demon to manipulate air pressure, allowing her to crush objects, stun living be- | ||
+ | ings or cause them to burst apart from within.\\ | ||
+ | **System:** Roll Stamina + Survival. Each success inflicts one health level of bashing damage to living | ||
+ | beings. If directed at non-living objects, successes rolled are considered Strength points on the Feats of Strength chart (see page 232 of the Systems chapter) to determine how much effect the blast of air has on a target. Your character must be able to see her target to use this evocation on it, and the effects persist for one turn.\\ | ||
+ | // | ||
</ | </ |