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app:output:two_hundred_miles_or_millie_sheet [2024/Mar/03 14:31]
47.128.25.0 old revision restored (2023/Dec/19 21:04)
app:output:two_hundred_miles_or_millie_sheet [2024/May/07 03:12]
114.119.154.166 old revision restored (2024/Feb/08 13:12)
Line 15: Line 15:
 ^     Homid form     ^^^^^^ ^     Homid form     ^^^^^^
 ^ ~~=label(homid)~~  **Physical**  ^^  **Social**  ^^  **Mental**  ^^ ^ ~~=label(homid)~~  **Physical**  ^^  **Social**  ^^  **Mental**  ^^
-| Strength | 2  | Charisma | 4 | Perception | 3 | +|Strength | 2  |Charisma | 4 |Perception | 3 | 
-| Dexterity | 3 | Manipulation | 3 | Intelligence | 3 | +|Dexterity | 3 |Manipulation | 3 |Intelligence | 3 | 
-| Stamina | 3 | Appearance | 3 | Wits | 2 |+|Stamina | 3 | Appearance | 3 | Wits | 2 |
  
 <tabbox Metis (Breed)> <tabbox Metis (Breed)>
Line 45: Line 45:
 |Alertness | 2 |Animal Ken | 1 |Academics | 1 | |Alertness | 2 |Animal Ken | 1 |Academics | 1 |
 |Art | 0 |Crafts | 1 |Belief Systems | 0 | |Art | 0 |Crafts | 1 |Belief Systems | 0 |
-|Athletics | |Drive | 0 |Computers | 1 |+|Athletics | |Drive | 0 |Computers | 1 |
 |Brawl | 1 |Etiquette | 0 |Enigmas  | 3 | |Brawl | 1 |Etiquette | 0 |Enigmas  | 3 |
 |Empathy | 2 |Firearms | 0 |Finance | 0 | |Empathy | 2 |Firearms | 0 |Finance | 0 |
Line 72: Line 72:
  
 **Ability Specialties:** \\ **Ability Specialties:** \\
-Academics: Biology\\ 
 Crafts: Foul alchemy\\ Crafts: Foul alchemy\\
 Science: Botany\\ Science: Botany\\
Line 81: Line 80:
 **Backgrounds:**\\ **Backgrounds:**\\
  
-Contacts: 2 (Plant spirits)\+Contacts: 2 (Plant spirits)\ 
-Blood Memory: 3\+Blood Memory: 3\ 
-Kinfolk: (Roden born) 2\\+Kinfolk: (Roden born) 2\
  
 ----- -----
Line 95: Line 94:
 **Flaws:**\\ **Flaws:**\\
  
-Double Jeparody: 3pt flaw\\+Short (1pt.)\
  
 ===== Resources ===== ===== Resources =====
Line 122: Line 121:
 |  Spirit Speech  | |  165 W20 Core  |  None  |  None  | |  Spirit Speech  | |  165 W20 Core  |  None  |  None  |
  
-===== Speices benefits and drawbackd ==== 
  
--2 diff to perception rolls in crinos and rodent from\\ 
  
-Tunnel sense:\\ 
-Spend a gnosis to get night vision for a scene\\ 
- 
-Can step sideways if there are no intelligents present except spirits or other ratkin\\ 
- 
-Reduced delerium ( humans treated at + 2 wp) 
- 
-Blood is poisonous to anyone who drinks it , whoever drinks it suffers 1 unsoakabke lethal per rage you have  
- 
-Immune to all diseases but you can be carriers  
- 
-Kenning which is a noise only other ratkin can hear but only used when in danger 
- 
-===== Aspect benefits and drawbacks ===== 
- 
-**Spirits Speak to Me:** All Shadow Seers begin play with the Theurge Gift: Spirit Speech.\\ 
-**Spirit Sight:** By spending one Gnosis in the physical world, a Seer can see into the local Penumbra. The Seer must concentrate, but can maintain this vision fora scene. Her eyes turn white while she uses this ability,and she becomes temporarily blind in the physical world.\\ 
-**Disconnection:** When a Shadow Seers botches a Rage, Gnosis, or Willpower roll, the spirit world becomes more important and real than the physical world. For the next scene, a minor dispute between two spirits would interest the Seer more than the physical people and objects around him.\\ 
 ===== Rites ===== ===== Rites =====
  
app/output/two_hundred_miles_or_millie_sheet.txt · Last modified: 2024/May/30 02:40 by 114.119.135.63