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^ Homid form | ^ Homid form | ||
^ ~~=label(homid)~~ | ^ ~~=label(homid)~~ | ||
- | | Strength | 2 | Charisma | 4 | Perception | 3 | | + | |Strength | 2 |Charisma | 4 |Perception | 3 | |
- | | Dexterity | 3 | Manipulation | 3 | Intelligence | 3 | | + | |Dexterity | 3 |Manipulation | 3 |Intelligence | 3 | |
- | | Stamina | 3 | Appearance | 3 | Wits | 2 | | + | |Stamina | 3 | Appearance | 3 | Wits | 2 | |
<tabbox Metis (Breed)> | <tabbox Metis (Breed)> | ||
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|Alertness | 2 |Animal Ken | 1 |Academics | 1 | | |Alertness | 2 |Animal Ken | 1 |Academics | 1 | | ||
|Art | 0 |Crafts | 1 |Belief Systems | 0 | | |Art | 0 |Crafts | 1 |Belief Systems | 0 | | ||
- | |Athletics | 2 |Drive | 0 |Computers | 1 | | + | |Athletics | 3 |Drive | 0 |Computers | 1 | |
|Brawl | 1 |Etiquette | 0 |Enigmas | |Brawl | 1 |Etiquette | 0 |Enigmas | ||
|Empathy | 2 |Firearms | 0 |Finance | 0 | | |Empathy | 2 |Firearms | 0 |Finance | 0 | | ||
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**Ability Specialties: | **Ability Specialties: | ||
- | Academics: Biology\\ | ||
Crafts: Foul alchemy\\ | Crafts: Foul alchemy\\ | ||
Science: Botany\\ | Science: Botany\\ | ||
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**Backgrounds: | **Backgrounds: | ||
- | Contacts: 2 (Plant spirits)\\ | + | Contacts: 2 (Plant spirits)\ |
- | Blood Memory: 3\\ | + | Blood Memory: 3\ |
- | Kinfolk: (Roden born) 2\\ | + | Kinfolk: (Roden born) 2\ |
----- | ----- | ||
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**Flaws: | **Flaws: | ||
- | Double Jeparody: 3pt flaw\\ | + | Short (1pt.)\ |
===== Resources ===== | ===== Resources ===== | ||
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| Spirit Speech | | Spirit Speech | ||
- | ===== Speices benefits and drawbackd ==== | ||
- | -2 diff to perception rolls in crinos and rodent from\\ | ||
- | Tunnel sense:\\ | ||
- | Spend a gnosis to get night vision for a scene\\ | ||
- | |||
- | Can step sideways if there are no intelligents present except spirits or other ratkin\\ | ||
- | |||
- | Reduced delerium ( humans treated at + 2 wp) | ||
- | |||
- | Blood is poisonous to anyone who drinks it , whoever drinks it suffers 1 unsoakabke lethal per rage you have | ||
- | |||
- | Immune to all diseases but you can be carriers | ||
- | |||
- | Kenning which is a noise only other ratkin can hear but only used when in danger | ||
- | |||
- | ===== Aspect benefits and drawbacks ===== | ||
- | |||
- | **Spirits Speak to Me:** All Shadow Seers begin play with the Theurge Gift: Spirit Speech.\\ | ||
- | **Spirit Sight:** By spending one Gnosis in the physical world, a Seer can see into the local Penumbra. The Seer must concentrate, | ||
- | **Disconnection: | ||
===== Rites ===== | ===== Rites ===== | ||