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**Backgrounds: | **Backgrounds: | ||
- | Ancestors: | + | Ancestors: |
- | + | ||
- | You put names to faces among your ancestors. | + | |
Mentor: 2 | Mentor: 2 | ||
- | |||
- | Matthew' | ||
Resources: 1 | Resources: 1 | ||
- | |||
- | Sufficient. You don't get many spending sprees, but you've got a decent place to live, and a car that doesn' | ||
Rites: 3 | Rites: 3 | ||
- | Umbral Glade: | + | Umbral Glade: |
- | + | ||
- | Size: 50 x 50. | + | |
- | + | ||
- | A dug-up abandoned cave in swampland near Starke. The entrance is fairly small but because it is a Glade it is much bigger on the inside. A stream runs along the edge of his glade, this acts as his way into the umbra; The rest of the glade is made to be a living space suitable for both a human and a bear depending on what form Matthew is in at the time. | + | |
----- | ----- | ||
**Merits: | **Merits: | ||
+ | |||
+ | Good Old Boy (2pt.): You’re an intrinsically nice person, and you genuinely care about your fellows. Werewolves and other Kin (both human and wolf) tend to like you and confide in you. Even lupus Garou may approach you in a friendly manner; something about you just seems trustworthy and inviting. Take an extra die on all Social rolls involving interaction with Garou or Kinfolk. (I assume Gurahl would replace all the mentions of Werewolves) | ||
Spirit Magnet (1pt.): You naturally attract the attention of the spirits whenever you cross the Gauntlet into the Umbra. Most of the time, the Umbral inhabitants are simply curious, gathering around you to see who you are and what you’re doing in their “neck of the woods.” Occasionally you attract more than you bargained for — Banes are also likely to come calling. None of the spirits who collect in your vicinity are under your command unless you use a Gift that allows you to command them or influence them in some way. | Spirit Magnet (1pt.): You naturally attract the attention of the spirits whenever you cross the Gauntlet into the Umbra. Most of the time, the Umbral inhabitants are simply curious, gathering around you to see who you are and what you’re doing in their “neck of the woods.” Occasionally you attract more than you bargained for — Banes are also likely to come calling. None of the spirits who collect in your vicinity are under your command unless you use a Gift that allows you to command them or influence them in some way. | ||
- | (WW Core book pg. 482) | ||
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**Willpower: | **Willpower: | ||
- | **Rage: | + | **Rage: |
- | **Gnosis: | + | **Gnosis: |
+ | **Harano:** @@Harano@@ / 3 | ||
===== Gifts ===== | ===== Gifts ===== | ||
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Rite of Replenishment | Rite of Replenishment | ||
+ | |||
+ | Umbral Glade - | ||
+ | |||
+ | Size: 100 x 100 | ||
+ | |||
+ | Location: A dug-up abandoned cave in swampland near Starke. The entrance is fairly small but because it is a Glade it is much bigger on the inside. | ||
+ | |||
+ | Mentor: Matthew' | ||
+ | |||
+ | Ancestors: Ancestors converse with you on a regular basis. | ||
+ | |||
+ | Resources: Sufficient. You don't get many spending sprees, but you've got a decent place to live, and a car that doesn' | ||
+ | |||
----- | ----- |