haracter Name: Player Name: Luul Al-Baz Email: earthdawn66@gmail.com Kith: Eshu Court: Seelie Legacies: Troubadour: Life is an art form, and love is its practice. Seeming: Childing House: Commoner Concept: Teacher/Fatalist Physical (3): Strength: 2 Dexterity: 3 Stamina: 1 Social (5): Charisma: 3 Manipulation: 2 Appearance: 3 Mental (7): Perception: 3 Intelligence: 4 Wits: 3 *Add secondary anilities at the end of each list as needed *For Art, Crafts and Performance choose specialty from the first dot. For Academics and Science from the second. Talents (11): Alertness: 2 Art Athletics: 1 Brawl: Carousing: Empathy: 3 Expression: Intimidation: Intuition: Kenning: 3 Leadership: 2 Streetwise: Subterfuge: Skills (5): Animal Ken: Crafts: 1 Drive: Etiquette: 1 Firearms: Larceny: Martial Arts: Meditation: Melee: Performance: 2 Stealth: Survival: 1 Technology: Knowledges (9): Academics: 3 Computer: 2 Cosmology: Enigmas: 1 Gremayre: 1 Investigation: 1 Law: Medicine: Occult: Research: Science: 1 Backgrounds:5+(5)= 10 Dreamers: (5) Remembrance (2) Resources (2) Retinue (mother) (1) Arts: Oneirmancy: (2) Soothsay: (1) Sovereign: (1) Realms:5+(2)=7 Actor: (3) Fae (2) Prop (1) Scene (2) Glamour: 5 Willpower: 4 Banality: 3 Ravaging/Musing Threshold: Destroy Illusions/Foster Dreams Antithesis: Scarring or traumatizing children Birthright Serendipity — Eshu somehow always end up in the right place at the right time. The path she follows to arrive at this destination is equally fortuitous, winding her way through adventures and important meetings. When faced with a crossroad, she always knows which way to go. Her internal compass guides her where she needs to be, never bringing her to a terminus until the time is right. Eshu can never become lost under normal circumstances. If the eshu becomes lost through magical means, the player can spend a point of Glamour to reorient the eshu on her physical (and often figurative) path. Talecraft — Stories are the heart of the eshu, and as such, they gain something tangible when they learn a fantastical new tale or perform their own feats worthy of legend. Eshu gain an additional experience point from each adventure that yields such a tale, such as finding their way through a winding and dangerous labyrinth or coaxing a secret from a secretive countess. Eshu never botch rolls involving Empathy or Performance. Fraility Recklessness — Eshu can’t resist a gamble or a dare, not if the payout is a new story for their repertoire. Their curiosity and confidence in their ability sometimes leads them to take risks that a less adventurous kith might not take. Turning down a bet, dare, or call to adventure triggers Banality in eshu. Merits (4): (2)Natural Linguist (2)Languages (Somali, Arabic, French, Spanish) Flaws (4): (3) Life Saver (1) Asthma Character Creation Notes: Freebie Points (15): Backgrounds 5 Realms 3 Art 7 00 - Total: 00 Character Description:Now in her late 20s, Luul is a black woman of exceptional grace and joy. She is tall, but typically crouches or stoops to talk with her students on their own level. She wears a headscarf when out in public, and favors dresses to pants. Luul carries a satchel that holds her laptop, her paperwork, snacks, and at least three books (she compulsively buys children’s books to read to her class). She has a ready laugh and an easy smile, but remembers her mother’s wisdom and always keeps an eye on the exits. Fae mein: Character Bio: HISTORY ============== Luul Al-Baz was born in the United States to a pair of Somali refugees. From the time she was very small, she heard stories of horror and wonder. Her mother, who had been stuck in a refugee camp for more than a year, told her the tales of how she got out, and why she got out. Her father, on the other hand, told her marvelous stories of his childhood in Mogadishu, the adventures he had with his friends, and the things he saw on the long walk from that city to the port city of Kismayo. Luul grew up torn between fear of having her life ripped away, and slight envy for how much her father had experienced. Her father died of cancer when Luul was 15. On his deathbed, he wept and, in fever dreams cried out for his father and brother. Luul asked her mother what this meant, since her father had never mentioned these people in his stories, and her mother told her the truth. Her father had nightmares about his journey, but he chose to focus on what few scraps of joy he could, to share those with Luul, in hopes that she would see the world as it could be, rather than as what it had been to him. Her mother, for her part, felt that being honest with Luul was better, so that she would grow up “with her eyes open.” After her father’s death, Luul thought long and hard about the messages her parents had given her. Neither of them were wrong; the world was horrific and awe-inspiring in equal measure. In the end, Luul thanked her mother (and, in her prayers, her father) for what they had given her: Dreams and knowledge. Luul entered her Dream Dance a year to the day after her father died, and the explosion of Glamour was so intense that it swept her mother up in it as well. Enchanted, Luul’s mother saw her daughter reclaim her heritage as an eshu, and wept as she saw her husband’s wonder in her daughter’s eyes. Luul’s wilder years took her through high school (including a year studying abroad in Europe), undergraduate studies, and a Master’s degree in education. When she got her job teaching kindergarten, she settled into her role as a grump. Dreams and knowledge: one cannot exist without the other, and she would give her students the benefit of both. Although teaching in the US public education system carries its share of Banality (progress reports, meetings, continuing education, and the endless standardized testing), Luul keeps her fae nature handily. At any given time, she has 25 little dreamers under her care, after all. NOTES equipment: (don't mention obvious things. We don't punish characters and players for not bean counting)