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Mid Tier

Shield Maiden & Berserkers

Attributes

PhysicalSocialMental
Strength5 (Brute Force)Charisma5 (Captivating)Perception4 (Observant)
Dexterity5 (Nimble)Manipulation5 (Force)Intelligence3
Stamina5 (Tough as Nails)Appearance2Wits3

Abilities

TalentsSkillsKnowledges
Alertness3Animal Ken2Academics2
Athletics5 (Acrobatics)Crafts3 (Carpentry)Computers0
Awareness4 (Supernatural Creatures)Drive4 (boats)Cosmology0
Brawl4 (Boxing)Etiquette2Finance0
Empathy0Firearms0Investigation4 (Searching)
Expression0Melee5 (Sword & Board)Law2
Intimidation3Performance0Medicine4 (First Aid)
Leadership4 (Command)Stealth5 (Infiltration)Occult4 (Norse)
Streetwise0Survival4 (Hunting)Politics0
Subterfuge0Technology0Science0
Other TalentsOther SkillsOther Knowledges
Carousing0Larceny0Enigmas0
Intuition0Hypnosis0History5 (Norse)
Seduction0Meditation0Poisons3
 0Riding0 0
 0Traps3 0

Resources

Angst: 10
Corpus: 10
Willpower: 9

Backgrounds

Shadowlands: 2
Artifact: 4
Relic: 4

Dark Passions

Harrow Enemies (sadism) 5
Destroy Miðgarðr (Hate) 4
Feed Oblivion (Anger) 2
Find Peace (Fear) 1

Dark Arcanoi

Collogue: 1
1) Shared Whispers -Roll Perception + Collogue. You and the target can carry on a conversation for a number of turns equal to the number of successes rolled. If you also have Swarm Network active, you can use Shared Whispers to communicate with
everyone in your group. They can only “speak” directly with you, however, so you must relay — or rephrase — any messages they want to share. On a botch, you all lose contact with the Spectral mass mind for a number of turns equal to the botches rolled.


Larceny: 5
1) Steal Corpus - Spend 1 Angst and roll Manipulation + Larceny in a resisted action against the target’s Stamina + Larceny or
Willpower (whichever is greater). For every 2 extra successes rolled, you drain 1 aggravated Corpus level from the target.
You may ingest this fluid Corpus yourself or pass it to someone else; a Spectre or wraith who consumes it gains that amount
of Corpus, up to the character’s maximum. If not ingested by the end of the scene, the Corpus fluid dissipates.

3)Savor Agony - Immediately after a nearby target takes aggravated damage, roll Strength + Larceny in a resisted action against the target’s Willpower.
You gain a number of Angst points equal to the extra successes you roll, up to the amount of aggravated damage the victim suffered. You must be in close combat with the target, although anyone can inflict the aggravated damage. On a botch, you suffer a kind of psychic whiplash and lose 1 Angst point.

5) Defy Oblivion - Immediately following any activity requiring loss of Corpus, spend 2 Angst and 2 Willpower, then roll Charisma + Larceny (difficulty 7).
If successful, you lose no Corpus; instead, you eject the gnawing force of Oblivion in the form of a mass of caustic parasites equal to the number of successes rolled.
Each one of these parasites attacks a target in the area, as determined by the Storyteller. Make a resisted Willpower roll against each target.\\ If you get more successes, the parasite inflicts 1 aggravated Corpus level of damage (or 1 aggravated health level, if the target is mortal) as it burrows into the target.
On a botch, Oblivion rips through you for double the amount of permanent Corpus loss that would have occurred originally. You cannot try another Defy Oblivion attempt to counteract this.
Regardless of this art’s final result, your Psyche gains 2 Pathos points for each aggravated Corpus level of damage that the parasites inflict.


Maleficence: 3
Shroud-Rending 2\\

Shadowcraft

Stampede
Each Shade with this art who spends 1 Angst and 1 Willpower joins in a synchronized attack, using teamwork (p. 101). They must all perform the same physical maneuver
(strike, claw, etc.); while each Shade rolls separately, the resulting successes on the attack are combined into a single result, as is any subsequent damage roll.

Spectral Scream
Spend 5 Angst and roll Manipulation + Leadership; each success represents one Shade that appears, to a maximum of five Shades. The Storyteller determines the method and timing
of each Shade’s arrival, though typically they burst from a nearby Nihil within three turns. Further, any wraiths in the area who hear the scream’s soul-scouring hatred are subject to a +1 difficulty on all rolls for the remainder of the scene.

Hound the Harrowed
Each time the Shade wishes to intercept a Willpower or Pathos use, roll Dexterity + Awareness in a resisted action against the target’s Strength + Subterfuge or Willpower + 2 (whichever is higher). The Shade intercepts 1 point for each extra success rolled, and may apply it to
her own Willpower pool or Angst pool as she prefers

Miasmal Breath (Only the leader uses this one)
The Shade spends 1 Angst point for each aggravated Corpus level of damage that she wants to inflict, then rolls Dexterity + Athletics in a ranged combat attack. Miasmal Breath spews from the Shade’s mouth, covering a two-yard/ meter diameter. As the Specter is essentially exhaling the raw stuff of Oblivion, this damage cannot be soaked or resisted.

!!!Innate Abilities

  • Deathsight
  • Lifesight (+2 difficulty)
  • Brief Life (Botches result in -1 Corpus from the Spectre)
  • Dimmed Senses (+1 Difficulty on Perception rolls not using Life/Death sight or Contamination)
  • Hive Mind (Collogue is made at -1 difficulty in tempest)
  • Tempest Infinity (Immune to Maelstroms/Tempest and all the effects that come with them)
  • Rapacity (See PDF page 414)

Gear

Artifacts

  • Monster Leather Armor (The armor fashioned to them that allows them to soak Aggravated damage with +2 dice (0 dex penalty) as it has been soaked in the blood and fashioned from the pelts of hardy creatures and has been fortified with Pathos - it will not survive in the skinlands)
  • Redeyes (Objects that burn so bright they can be seen miles away. Used for signaling attacks or dire issues)
  • Bloodwebs (See page 493 of W20th)(Bloodwebs can be thrown over a target at a range (difficulty 6, two successes needed). Once they hit, they will entangle their victim and start sucking Pathos out

of him. A Bloodweb will steal 1 point of Pathos for every turn they remain on a wraith. anyone hit with a Bloodweb must roll Dexterity + Athletics (difficulty 5) to stay on his feet. Escape requires another Dexterity + Athletics roll (difficulty 7); otherwise, the victim is entangled. A Bloodweb may store up to 10 points in Pathos before becoming sated. At that point, it glows bright blue and drops off its victim to sit, twitching, on the ground. The Pathos contained within can be harvested by any wraith willing to suck on one of the veins and arteries of the Bloodweb to draw it forth, as all other methods of extracting it have proven a failure. A sated Bloodweb cannot be used until at least some of the Pathos has been drained.

  • Odin's Horn (When blown, the wielder imbues his allies with vigor and a breath of second wind. Each ally gains 4 Corpus. This item may be used once a day. If the owner the original owner dies a Spectre, the blower gains a point of Angst, slowly turning the target evil and vile. When the angst exceeds their willpower, they are now devoted to destroying everything they love. Angst takes 1 week per point accumulated to get rid of. They must roll their willpower at diff 8 to try to shrug off the temptation of the abyss)

Relics
* Sword of Valhalla (Stygian steel swords forged in Valhalla in preparation for Ragnarok - difficult to manufacture as it must be tempered by Oblivion itself) . -1 difficulty to wield + Agg damage) Diff 5 Strength +3/A
* Shield of Hel (The shields forged in Valhalla in preparation for Ragnarok. -3 difficulty to Block or evade) Blocking with a shield = Armor rating 4/ +2 difficulty to be hit (opponents difficulty) -2 Dexterity Penalty. (Dexterity + Melee to block)
* Bands of the Valkyrie (The armbands given to shield maidens and Valkary with. -2 difficulty to persuasion rolls to fellow vikings)

Description

Physical Description: \\