Child of Ceberus

Child of Ceberus also known as a Tindlehounds are nightmarish beasts shaped like enormous black dogs, with multiple snarling heads and blazing green eyes. A tindlehound is a massive creature, standing four to five feet high at the shoulder, and leaving a heavy trail of soot wherever it goes. Its multiple heads — as few as two or as many as 15 — belch gouts of green fire when on the hunt, and its corpus emits a choking veil of cinders to blind and incapacitate its prey. Most tindlehounds have short or docked tails, but some have been reported to possess a long, whip-like appendage tipped with a cluster of viciously barbed hooks.


Attributes

PhysicalSocialMental
Strength4Charisma4Perception4
Dexterity5Manipulation0Intelligence2
Stamina6Appearance0Wits2

Abilities

TalentsSkills
Alertness4Stealth3
Athletics5Survival5
Brawl3
Intimidation4

Specializations
StrengthNever Lets Go
DexterityLightning Reflexes
StaminaHigh Pain Threshold
PerceptionUncanny Instincts
Alertnesssearch
Athleticsslippery
Intimidationbattle cry
Survivaltracking

Advantages

Tempers
Corpus10
Willpower9
PathosNA
Angst8
 
Backgrounds
NA0
____0
____0
 
Passions
NA0
____0
____0
 
Arcanoi
Argos5
Moliate3
____1
 
Powers
Hellfire
Choking Cinders
Fetters
NA0
____0
____0

Health Levels
Bruised-0 
Hurt-1 
Injured-1 
Wounded-2 
Mauled-2 
Crippled-5 
Incapacitated- 

Bio

Hunt. Track. Kill.


NOTES:

Tindlehounds are cunning and patient hunters, savoring the chase as much as the kill. They hunt in packs of three to six, using teamwork and guile to disorient their opponents and bring down the most vulnerable. Though feared for their relentlessness, they have been known to withdraw temporarily in the face of superior numbers before returning to strike at a more opportune moment. There are legends of tindlehounds waiting for months — even decades — before returning to finish what they began.

Stalk - A tindlehound can track its prey even through the storm winds of the Tempest using its preternatural senses (Perception + Tracking, Difficulty 7)
or
if it has inflicted at least 1 Corpus level of damage on its prey, it can home in on its target with a successful Willpower roll (difficulty 8).
If the prey is a considerable distance away, subsequent Willpower rolls may be required to reach her; if the roll botches, the tindlehound loses the scent entirely, and no further rolls may be made.

Hellfire - The flames a tindlehound breathes burn extremely hot, inflicting 2 additional levels of aggravated damage with a successful bite, or one level of aggravated damage per turn while grappling.

Choking Cinders - The cloud of hot cinders that emanates from the tindlehound’s Corpus envelops opponents in melee range, blinding and distracting them during battle. Wraiths in melee range of a tindlehound suffer a –2 modifier to all dice rolls unless a successful Willpower roll is made each turn.


HISTORY:

According to popular legend, the first sighting of a tindlehound was during the late Victorian era, when one of the beasts erupted from the chest of Henry Tindle, an infamous wraith and former occultist residing in the London Necropolis. As the story goes, it was Tindle’s vicious temper that birthed the multi-headed beast, shredding his corpus, leaving a trail of torn victims, and dripping plasm all the way from Tindle’s parlor to the closest Nihil. There are many records in the Stygian archives that cast doubt on these claims, however, with accounts of hellhounds and kerberoi stretching back for many hundreds of years. It’s far more likely that Tindle was merely one of the hounds’ most recent victims, having caught their attention while traveling — or worse, attempting to bend them to his will. Tindlehounds prefer the farthest reaches of the Tempest, and are very rarely seen in the Shadowlands. They exist to hunt, and are relentless when provoked; it is said that once a tindlehound has tasted a wraith’s corpus, it can find her no matter where she hides. Because of this, some legends hint at rituals that can be used to summon the beasts and unleash them on one’s enemies — but woe to the summoner who fails the rite, or does not provide the hounds with the sport they crave.