List of Lores:
Fundament: 1
Earth: 1
Forge: 3
Paths: 1


Lore of the Fundament

1 - MANIPULATE GRAVITY

The demon can alter the way gravity affects her body, allowing her to leap enormous distances, hang suspended in the air or plunge at her foes like a meteorite

System:Roll Strength + Athletics. The demon can leap (or climb) up to 20 yards per success,or fall a similar distance without suffering injury. Completely canceling the effect of gravity requires a number of successes equal to the character’s Stamina. Characters who defy gravity aren’t weightless,per se-they are still affected by outside forces as normal.The effects of this evocation last for a single turn.

Torment Monstrous demons who perform this evocation leave a wash of turbulence in their wake, randomly increasing or decreasing the effects of gravity on surrounding objects or people who pass within a number of yards equal to the demon’s Torment score. The Storyteller is free to use her discretion when describing the chaotic effects that occur in the monster’s passing.

Lore of the Earth

1 - EARTH MELD

This evocation allows the demon to bond her physical body with the earth beneath her feet. As long as the evocation is in effect, she cannot be moved or picked up or knocked down unless she wishes it.

System: Roll Strength + Survival. If successful, the Malefactor is bound to the earth and cannot be moved from that spot unless she wishes.

Torment: Monstrous demons can sink into the soil and move beneath the earth in any direction they wish. The number of successes rolled determines how many yards the demon can cover in linear travel. Each turn of movement requires a Strength + Athletics roll. If the roll fails, the demon is forced back to the surface

Lore of Paths

1 - FIND PATH

This evocation permits the Malefactor to determine if a path exists between herself and a destination that fits the criteria she requires. The path is visible to only the demon and anyone she touches, revealing itself as a faint, silver-blue line, like a ray of moonlight.

System: Your character sets the criteria for the path she seeks, and you make a Perception + Survival
roll. The number of successes required depends on the criteria set and the distance covered. For example, if your character wants to find a path through a stretch of impenetrable forest or swamp,you might need only one success. If she wants a path across an open field that allows her to move unobserved, you might need two or more successes. A path that leads her unharmed through a raging house fire might require three or more successes. If the roll fails, the path cannot be found.

Torment:Monstrous demons are able to seek paths just as their more human peers can,but the difficulty for such rolls is equal to the demon’s Torment. The more murderous the demon is, the less she is prepared to perform a concentrated search.

Lore of the Forge

1 - ENHANCE OBJECT

This evocation allows a Malefactor to gain an innate understanding of an object and its intended function simply by running her hands over it or working its moving parts. What's more, she can repair damaged objects or make adjustments that cause them to work better than before.

System: Roll Perception + Crafts. The difficulty is determined by the relative complexity of the object; a hammer is difficulty 5 while a car is difficulty 8. High-tech objects such as computers are difficulty 10. A single success grants the demon an innate understanding of how the object is constructed and the way it works; she can operate it as though she possessed a basic familiarity with its capabilities.
If the object is damaged, the demon can repair it with a single success.
If she wants to improve the way it works, each success lowers the difficulty needed to use the device. This method of refinement can be done only once to any given item and it normally lasts for the duration of the scene. The demon can make the effects permanent, if she wishes, by expending a temporary willpower point.

Torment: Objects repaired or enhanced by a monstrous demon are tainted by the demon's hatred, infusing them with a tendency to inflict misfortune and death. On a roll of 1 or 2, such cursed items cause a botch when used. Weapons affected by this evocation strike the user or someone close to her when a botch occurs, at the storyteller's discretion.

2 - ACTIVATE OBJECT

With this evocation, the demon can cause mechanical objects to operate by simple force of will.

System: Roll Intelligence + Crafts. The difficulty is determined by the complexity of the object. Causing a door to open is difficulty 5 , while making a pistol chamber a round and fire is 8. This evocation works only on objects that operate by simple, mechanical means. Hinges move, levers operate, but hammers don’t pick themselves up and start banging away at nails. An elevator button could depress or a computer’s power switch could turn on or off, but the inner workings of the computer’s memory aren’t affected. The character can affect a single object within a number of yards equal to her Faith score.

Torment: A machine affected by a monstrous demon’s will often breaks or goes wildly out of control, damaging or destroying itself in the process. When making the Stamina+Crafts roll to activate the object, also apply the number of successes rolled as damage levels to the object.

3 - SHAPE OBJECT

This evocation allows a Malefactor to take matter and work it with ease. A wooden board can be worked into a model ship, a plate glass window can be worked into a delicate glass crown or a steel pipe can be shaped by the Malefactor’s hands into a razor-edged sword.

System: Roll Dexterity + Crafts. You must gain a number of successes depending on the complexity of the item your character wishes to create. A hammer requires one success, while a clock could require five or more. These successes can be gained through an extended action, allowing the character to work on an item, set it down and come back to it hours or even days later. The difficulty to create sophisticated machines, such as internal-combustion engines or electrical generators is 9 and could require 10 or more successes to complete. High tech items such as computers pose a difficulty of 10 and could require as many as 15 or more successes to complete. Items created exist permanently unless destroyed.

Torment: Objects created by monstrous demons are dangerous and unpredictable,equally capable of inflicting tragedy as they are of functioning as designed. Objects created in this fashion botch on a 1 or 2 when used,and the wielder or someone close to him suffers the consequences