Name: Qui Lynn |
Nature: Architect | - | - | Demeanor: Director |
Essence: Pattern | - | - | Concept: You'd love to know |
Affiliation: Independent | - | - | Sect: Akashic Brotherhood |
Attributes
Physical | Social | Mental |
Strength | 2 | Charisma | 3(4) | Perception | 2(4) |
Dexterity | 3 | Manipulation | 4(5) | Intelligence | 2(4) |
Stamina | 3 | Appearance | 3 | Wits | 2(4) |
Abilities
Talents | Skills | Knowledges |
Alertness | 3 | Animal Ken | 0 | Academics | 3 |
Art | 0 | Crafts | 4 | Computer | 2 |
Athletics | 3 | Drive | 0 | Cosmology | 3 |
Awareness | 3 | Etiquette | 0 | Enigmas | 4 |
Brawl | 3 | Firearms | 1 | Esoterica | 3 |
Carousing | 0 | Larceny | 3 | Investigation | 2 |
Empathy | 3 | Martial Arts | 2 | Law | 1 |
Expression | 1 | Meditation | 5 | Medicine | 4 |
Intimidation | 1 | Melee | 2 | Occult | 2 |
Intuition | 2 | Performance | 1 | Research | 2 |
Leadership | 1 | Stealth | 5 | Science | 0 |
Streetwise | 2 | Survival | 0 | | 0 |
Subterfuge | 5 | Technology | 0 | | 0 |
Do | 3 | | 0 | | 0 |
Advantages
Spheres |
Correspondence | 4 |
Entropy | 3 |
Forces | 2 |
Life | 2 |
Matter | 0 |
Mind | 5 |
Prime | 0 |
Spirit | 0 |
Time | 0 |
|
Backgrounds |
Allies | 0 |
Alternate Identity | 4 |
Arcane | 5 |
Avatar | 3 |
Backup | 3 |
Blessing | 0 |
Certification | 2 |
Chantry | 0 |
Contacts | 2 |
Cult | 0 |
Demense | 0 |
Destiny | 0 |
Dream | 0 |
Enhancement$ | 0 |
Fame | 0 |
Familiar | 0 |
Influence | 0 |
Legend | 0 |
Library | 2 |
Mentor | 0 |
Node | 0 |
Past Lives | 0 |
Patron | 0 |
Rank | 0 |
Resources | 3 |
Retainers | 1 |
Sanctum$ | 3 |
Spies | 2 |
Status | 0 |
Totem$ | 0 |
Wonder | 7 |
|
Misc |
Arete | 5 |
Willpower | 8 |
Quintessence | 3 |
Paradox | 0 |
Blood | 8 |
Disciplines |
Potence | 3 |
Fortitude | 3 |
Celerity | 2 |
Domination | 2 |
Vicissitude | 1 |
Merits |
___ | 0 |
___ | 0 |
'''Flaws |
___ | 0 |
___ | 0 |
Health Levels |
Bruised | -0 | |
Hurt | -1 | |
Injured | -1 | |
Wounded | -2 | |
Mauled | -2 | |
Crippled | -5 | |
Incapacitated | - | |
Focus
Paradigm: Might is Right
Practice: Martial Arts, Yoga, Psionics
Instruments:
1 Dances, gestures and other movement practices
2 Weapons
3 Armor
4 Powders, concoctions and other mixtures
5 Food and Drink
6 Social Domination
7 Eye contact
NOTES
Equipment:
Their most notable piece of equipment is their 7 dot Grimoire: An Arete 4, Mind 4, Correspondence 3, Entropy 2 grimoire with the the paradigm "Might is Right" and the Practice "Psionics"