Room Descriptions:

Format:
Room Name
Room number on Map:
Description given in scene:




The Entry Way
Room Number: 1
Description:
This room is the first found upon descending the stairs from the basement where Theodore Ciscoro made his lab. The room is covered in dust and grime. But otherwise untouched in nearly seventy years. The sensation of magic permeates the walls and it is clear you have descended into the warded section of the catacombs. You should be beneath the water table, but the room isn't flooded. Clearly the wards keep the water out and prevent collapse.

The Effigy Lab
Room number: 2
Description
This room was a laboratory for the study of Amenti Effigy. There were two lion effigy that attacked when the room was powered.

The Meditation Garden
Room Number: 3
Description:
This room was a meditation garden, no aggressive entities found. However we did find a keyring with keys to the remaining doors on this level.

The BSD Lab
Room Number: 19
Description
This room was a laboratory for the dissection of several Black spiral dancers. Two were dead, a third was not, but it was put down quickly.

The vaults room
Room Number: 23
Description
This room contains several unopened and many already opened vaults controlled via a central rune-carved tablet.

Tass storage
Room Number: 37
Description
This room is a small, featureless chamber that simply stored tass

Relaxation/Meditation Room
Room Number: 4
Description:
A room that's filled with pillows and other comfortable features, which leads into a greenhouse with an artificial sun that allows the plants to grow so far underground. (Sun is real, warning for Kindred)

Zombie Room
Room Number: 9
Description:
A room with a number of dissection tables arrayed within. When entered, five of the corpses will rise and rush the door to attack anyone who enters. (Has not been explored yet, divined through some Time magic use.)

Pandora's Box
Room Number: 10
Description:
A room that held nothing but a box that was deemed to be Pandora's box, recovered for the Hermetic Order.

Dragon Room
Room Number: 17
Description:
A room that seems to exist in the Near Dreaming realm, holding a Chimera Dragon that guards a hoard of valuables.

Depressing Playroom
Room Number: 13
Description:
A room at first seemed to be a cheerful playroom, but soon turned to decay when nobody fell under the spell of a spirit that resided within. The spirit of a young boy that was murdered was trapped inside, and was freed once a teddy bear that he owned was repaired.

Depressing Operating Room
Room Number: 24
Description:
A room had the bodies of a number of dead children laid out, all with their hearts surgically removed and preserved in a jar. A tome written in Latin and a set of glowing surgical equipment was found here.

Vault Room
Room Number: 16
Description:
A room that holds a number of locked vault boxes with combination locks. In the center lies a statue that is quite possibly sentient, and will attack anyone who enters the wrong combination on a lockbox.

Loot