Premise

Hidden beneath the city of Starke are miles of tunnels. Created by the mage Amadeus Starke in the 1500s. The entire area is warded against detection, and is partially intrusive on other planes of existence.

Upon opening the catacombs, the community can mount expeditions into them, exploring the miles of rooms and caverns, fighting enemies, solving riddles and puzzles, and performing tasks to proceed further into the dungeon

The catacombs have their own wiki page where players can record what they have learned and track where they have been.

Upper Floors: The Cicorian Mansion

Theodore Cicoro purchased the mansion at 3450 Cascade BLVD in the early 1900s. He knew of the entrance to the catacombs and caverns beneath the mansion, and wanted to horde the wealth of treasure hidden within for himself. He was killed by a denizen of the third floor before he could sell the treasures he had found, and has haunted the grounds ever since...

THE PLOTHOOK
A spirit tells someone who can communicate with ghosts that there is an angry, violent spirit haunting the mansion, and it has been hurting people. Theodore does not want anyone to get HIS TREASURE and either drives off or physically attacks anyone who does not obey his command to leave. Because of this there are rumors that the mansion is haunted.



Upon entering the mansion the group is assaulted by a sense of unwelcome. They are clearly not wanted there. As the mansion is explored several things happen.

A cabinet is tipped over on someone, attempting to injure them.
A chandelier falls, clearly to harm someone
A fire is started in the kitchen when someone enters it, attempting to trap them
The sensation of anger grows as these events occur until finally the group is told to leave by what is obviously a poltergeist. If they refuse Theodore solidifies and attacks them.

Theodore Cicoro

Attributes

PhysicalSocialMental
Strength6Charisma3Perception4
Dexterity4Manipulation4Intelligence5
Stamina6Appearance4Wits3

Abilities

TalentsSkillsKnowledges
Alertness4Crafts5Academics0
Art0Drive2Computer0
Athletics3Etiquette4Cosmology0
Awareness4Firearms0Enigmas0
Brawl4Martial Arts0Esoterica0
Empathy2Meditation0Investigation4
Expression2Melee5Law2
Intimidation4Technology0Medicine2
Leadership3Stealth2Occult5
Streetwise4Survival0Politics2
Subterfuge4 0Science0
Other TalentsOther SkillsOther Knowledges
 0Soul Forging3Lores: All4
 0 0 0

Specializations:
Strength: Control
Dexterity: Evasive
Stamina: Resilient
Manipulation: Forked Tongue
Appearance: Sexy
Perception: Keen Eye
Intelligence: Scholarly
Alertness: Vigilance
Awareness: Supernatural Creatures
Brawl: Dirty Infighting
Intimidation: Icy Stare
Streetwise: Finding info
Subterfuge: Baldfaced Lying
Crafts: Metal working, Carpentry
Etiquette: Formality
Melee: Swords
Investigation: Deductive
Occult: Hermetic Magic
Lore: General Knowledge
Arcanoi:
Pandemonium: 2 (Common)
Puppetry: 5 (Common & Initiate)
Usury: 2 (Common)
Moliate: 2 (Common)
Outrage: 5 (Common), 3 (Initiate)
Lifeweb: 5 (Common). 3 (Initiate)
Backgrounds:
Memoriam: 5
Status (Puppeteers): 5
Relic (Sword of Starke): 5
Notoriety: 4
Legacy: 4
Haunt (Starke Manor): 5
Advantages:

Corpus: 10
Willpower: 9
Pathos: 10

Passion (Rating):

  • Find all the treasure (5) - Greed
  • Protect my riches (5) - Greed
  • Kill all that try to steal that is mine (7)

Shadow:
Archetype: The Paranoid
Angst: 5
Thorns:

  • Dark Allies (2 Specters)
  • Shadow Familiar (Black Cat with purple eye)
  • Tainted Relic (Scythe of Woe)
  • Mirror, mirror
  • Shadow Call
  • Shadowed Face
  • Manifestation

Dark Passions:

  • Destruction to all thieves: 5 - Greed
  • Torment trespassers: 5 - Rage
  • Incite Doubt: 4 - Corruption

The Catacomb entrance

Upon defeating Theodore the community gains access to the Starke Catacombs. The first basement level is a research room that Theodore setup in life. Within the community finds the following set of documents.

Amadeus Starke
The Starke Catacombs - Notes
Investigations into warding protocols
Notes - Layout
Notes - Sounds in the darkness

The Mansion Basement

The first subfloor was a processing and storage preparation space built by Theodore.

Perception + alertness Diff 8
Under the thick coating of dust you find a map depicting the catacombs. It is largely incomplete and damaged. But it does give you a general sense of the layout of the underground sections.

Levels

The Starke Catacombs Level 1
Starke Catacombs Level 1 Rooms

Rewards

Die resultSplat
1Vampire
2Werewolf
3Mage
4Mummy
5Changeling
6Hunter
7Demon
8Wraith
9Mundane Items
10Backgrounds




Vampire

Die resultItem
1 - 5Blood beads
6 - 8Training Book, random discipline
92nd dot training book, random discipline
103rd Dot training book, players choice

Blood beads
This string of special pearls allows the Kindred to store blood indefinitely. When this item is rolled, roll 1d10. The result is how many blood points the string can hold.


Training book
These books can teach a Kindred dots in a single discipline. They are single use, and come with blood taken from a kindred with that discipline. Once the blood is gone, the book is almost useless. A book can train 1, 2, or 3 dots in a discipline before it is spent. This book only provides justification. XP must still be spent as normal to purchase the dots.


Werewolf/Fera

Die resultItem
1-2Talens
3-4Rite Texts
5-6Lesser Fetishes
7-8Trapped Spirit
9-10Greater Fetishes

Mage

Die resultItem
1-3Tass
4-5Trinkets or Charms
6-7Tome or Grimoire
8-9Talisman, Periapt or Artifact
10A Relic

Trinkets or Charms
50-50 chance, for number of charms found, roll 2d10

Tome or Grimoire
When this comes up, roll 1d10, and on a 1-7 it's a tome, on 8-10 it's grimoire. Most grimoires will be of a hermetic theme. To determine spheres, roll 1d10 again. For tome that is the number of dots in spheres it has in total, and with a grimoire that is its rating, with its rating equal to arete+number of spheres it teaches (not individual dots)
Mummy

Die resultItem
1-2Unenchanted Effigy
3-4Relic, players choice
5-6Hekau Training Material, Random
7-8Vessel
9-10Information on an Amenti's Phylactery

Changeling

Die resultItem
1-2 

Hunter and Demon

Due to their recent nature. Very little is available for hunters and demons, refer to the normal loot charts for them.

General Rewards

Die resultItem
1-5Valuable antiques(Resources 3 value)
6-7Blessed Item(Player's choice)
8Additional Tass(1d10)
9Extremely Valuable Antiques(Resource increase)
10Wonder of the players design