Premise
Hidden beneath the city of Starke are miles of tunnels. Created by the mage Amadeus Starke in the 1500s. The entire area is warded against detection, and is partially intrusive on other planes of existence.
Upon opening the catacombs, the community can mount expeditions into them, exploring the miles of rooms and caverns, fighting enemies, solving riddles and puzzles, and performing tasks to proceed further into the dungeon
The catacombs have their own wiki page where players can record what they have learned and track where they have been.
Upper Floors: The Cicorian Mansion
Theodore Cicoro purchased the mansion at 3450 Cascade BLVD in the early 1900s. He knew of the entrance to the catacombs and caverns beneath the mansion, and wanted to horde the wealth of treasure hidden within for himself. He was killed by a denizen of the third floor before he could sell the treasures he had found, and has haunted the grounds ever since...
THE PLOTHOOK
A spirit tells someone who can communicate with ghosts that there is an angry, violent spirit haunting the mansion, and it has been hurting people. Theodore does not want anyone to get HIS TREASURE and either drives off or physically attacks anyone who does not obey his command to leave. Because of this there are rumors that the mansion is haunted.
Upon entering the mansion the group is assaulted by a sense of unwelcome. They are clearly not wanted there. As the mansion is explored several things happen.
A cabinet is tipped over on someone, attempting to injure them.
A chandelier falls, clearly to harm someone
A fire is started in the kitchen when someone enters it, attempting to trap them
The sensation of anger grows as these events occur until finally the group is told to leave by what is obviously a poltergeist. If they refuse Theodore solidifies and attacks them.
Theodore Cicoro
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 6 | Charisma | 3 | Perception | 4 |
Dexterity | 4 | Manipulation | 4 | Intelligence | 5 |
Stamina | 6 | Appearance | 4 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 4 | Crafts | 5 | Academics | 0 |
Art | 0 | Drive | 2 | Computer | 0 |
Athletics | 3 | Etiquette | 4 | Cosmology | 0 |
Awareness | 4 | Firearms | 0 | Enigmas | 0 |
Brawl | 4 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 2 | Meditation | 0 | Investigation | 4 |
Expression | 2 | Melee | 5 | Law | 2 |
Intimidation | 4 | Technology | 0 | Medicine | 2 |
Leadership | 3 | Stealth | 2 | Occult | 5 |
Streetwise | 4 | Survival | 0 | Politics | 2 |
Subterfuge | 4 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | Soul Forging | 3 | Lores: All | 4 | |
0 | 0 | 0 |
Specializations:
Strength: Control
Dexterity: Evasive
Stamina: Resilient
Manipulation: Forked Tongue
Appearance: Sexy
Perception: Keen Eye
Intelligence: Scholarly
Alertness: Vigilance
Awareness: Supernatural Creatures
Brawl: Dirty Infighting
Intimidation: Icy Stare
Streetwise: Finding info
Subterfuge: Baldfaced Lying
Crafts: Metal working, Carpentry
Etiquette: Formality
Melee: Swords
Investigation: Deductive
Occult: Hermetic Magic
Lore: General Knowledge
Arcanoi:
Pandemonium: 2 (Common)
Puppetry: 5 (Common & Initiate)
Usury: 2 (Common)
Moliate: 2 (Common)
Outrage: 5 (Common), 3 (Initiate)
Lifeweb: 5 (Common). 3 (Initiate)
Backgrounds:
Memoriam: 5
Status (Puppeteers): 5
Relic (Sword of Starke): 5
Notoriety: 4
Legacy: 4
Haunt (Starke Manor): 5
Advantages:
Corpus: 10
Willpower: 9
Pathos: 10
Passion (Rating):
- Find all the treasure (5) - Greed
- Protect my riches (5) - Greed
- Kill all that try to steal that is mine (7)
Shadow:
Archetype: The Paranoid
Angst: 5
Thorns:
- Dark Allies (2 Specters)
- Shadow Familiar (Black Cat with purple eye)
- Tainted Relic (Scythe of Woe)
- Mirror, mirror
- Shadow Call
- Shadowed Face
- Manifestation
Dark Passions:
- Destruction to all thieves: 5 - Greed
- Torment trespassers: 5 - Rage
- Incite Doubt: 4 - Corruption
The Catacomb entrance
Upon defeating Theodore the community gains access to the Starke Catacombs. The first basement level is a research room that Theodore setup in life. Within the community finds the following set of documents.
Amadeus Starke
The Starke Catacombs - Notes
Investigations into warding protocols
Notes - Layout
Notes - Sounds in the darkness
The Mansion Basement
The first subfloor was a processing and storage preparation space built by Theodore.
Perception + alertness Diff 8
Under the thick coating of dust you find a map depicting the catacombs. It is largely incomplete and damaged. But it does give you a general sense of the layout of the underground sections.
Levels
The Starke Catacombs Level 1
Starke Catacombs Level 1 Rooms
Rewards
Die result | Splat |
---|---|
1 | Vampire |
2 | Werewolf |
3 | Mage |
4 | Mummy |
5 | Changeling |
6 | Hunter |
7 | Demon |
8 | Wraith |
9 | Mundane Items |
10 | Backgrounds |
Vampire
Die result | Item |
---|---|
1 - 5 | Blood beads |
6 - 8 | Training Book, random discipline |
9 | 2nd dot training book, random discipline |
10 | 3rd Dot training book, players choice |
Blood beads
This string of special pearls allows the Kindred to store blood indefinitely. When this item is rolled, roll 1d10. The result is how many blood points the string can hold.
Training book
These books can teach a Kindred dots in a single discipline. They are single use, and come with blood taken from a kindred with that discipline. Once the blood is gone, the book is almost useless. A book can train 1, 2, or 3 dots in a discipline before it is spent. This book only provides justification. XP must still be spent as normal to purchase the dots.
Werewolf/Fera
Die result | Item |
---|---|
1-2 | Talens |
3-4 | Rite Texts |
5-6 | Lesser Fetishes |
7-8 | Trapped Spirit |
9-10 | Greater Fetishes |
Mage
Die result | Item |
---|---|
1-3 | Tass |
4-5 | Trinkets or Charms |
6-7 | Tome or Grimoire |
8-9 | Talisman, Periapt or Artifact |
10 | A Relic |
Trinkets or Charms
50-50 chance, for number of charms found, roll 2d10
Tome or Grimoire
When this comes up, roll 1d10, and on a 1-7 it's a tome, on 8-10 it's grimoire. Most grimoires will be of a hermetic theme. To determine spheres, roll 1d10 again. For tome that is the number of dots in spheres it has in total, and with a grimoire that is its rating, with its rating equal to arete+number of spheres it teaches (not individual dots)
Mummy
Die result | Item |
---|---|
1-2 | Unenchanted Effigy |
3-4 | Relic, players choice |
5-6 | Hekau Training Material, Random |
7-8 | Vessel |
9-10 | Information on an Amenti's Phylactery |
Changeling
Die result | Item |
---|---|
1-2 |
Hunter and Demon
Due to their recent nature. Very little is available for hunters and demons, refer to the normal loot charts for them.
General Rewards
Die result | Item |
---|---|
1-5 | Valuable antiques(Resources 3 value) |
6-7 | Blessed Item(Player's choice) |
8 | Additional Tass(1d10) |
9 | Extremely Valuable Antiques(Resource increase) |
10 | Wonder of the players design |