Premise

The Society of Leopold is back, and they're out for blood. They plan to make a public show of killing several members of the supernatural community and try to call out the local hunters as traitors to the cause. This also sparks a war on Hunter-net, between Overlord09, and Bishop07, the high up in the catholic church, and secret member of the Society of Leopold.

Scene 1: The hunter and the Satyr

A post is made to hunternet that shows the killing of four supernaturals. Two fae, a kinfolk, and one of Ulysses Neteru. At the end of the video another figure can be seen in the background. Daphne. She's been beaten, but she's alive.

It is stated that another execution will commence as soon as the next set of 'heathens' is properly interrogated.

Karl will likely head straight to Altair, to gun up to go get her, but he doesn't know where she is. The Amenti throw a hail Mary. They contact Thoth.

The god of wisdom tells them not where Maxwel and Daphne are, but where they will be, and when. It's time to storm the Bastille!

Scene 2: The battle of B Street

Far on the outside limits of Starke there are roads with few houses, with names like B street, where the city planners gave up and just started lettering the streets. The Society of Leopold has setup a small fortress of sorts in a failed housing development, and here they slaughter innocents in the name of their fanaticism.

Daphne is being held captive here, in the last house on the cul de sac. The other houses on the street are filled with Society of Leopold fighters. Mages and Hunters. The PCs will have to fight their way through, or find a way past them. But they're not stupid, if PCs try to bypass they will turn and swarm them. A two pronged attack is best, one prong going after the goons, and one sneaking into the last house to get Daphne before Maxwel can kill her.

B Street is a cul de sac. With four houses, two on each side of the road, before the circle, which has 5 houses itself, for a total of 9 houses on the street. The last house, at the far end of the street, is the one that Daphne is being held in.

Stealth is an option, as is a forward assault. But a combination of the two is the best option.

This creates a two room scene, one room is the distraction, the other the infiltration group.

Society of Leopold Magus

Attributes

PhysicalSocialMental
Strength2Charisma3Perception3
Dexterity4Manipulation4Intelligence4
Stamina3Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics3Etiquette2Cosmology2
Awareness2Firearms4Enigmas2
Brawl0Martial Arts4Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult5
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination3 0
 0 0 0

Specializations:
Dex: Hand Eye Coordination
Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga
Firearms: Rifles
Occult: Spellcraft
Willpower: 7
Arete: 2
Quintessence: 3
Spheres:

Forces: 2
Life: 1
Spirit: 1
Matter: 2
Prime: 2
Entropy: 1

Combat:
The Society of Leopold Magus Tends to use his firearms more than his magic, as he operates with mortals and hunters often and does not want to risk paradox.

Society of Leopold Hunter

Attributes

PhysicalSocialMental
Strength2Charisma3Perception3
Dexterity4Manipulation4Intelligence4
Stamina3Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics3Etiquette2Cosmology2
Awareness2Firearms4Enigmas2
Brawl0Martial Arts4Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult0
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination3 0
 0 0 0

Specializations:
Dex: Hand Eye Coordination
Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga
Firearms: Rifles
Willpower: 7


Combat:
In combat the hunter members of the society often act as target designation, using the hunter's sight to identify high value targets. They are skilled fighters, and know military tactics. This makes them very dangerous, as they will concentrate fire as needed and are not easily fooled or flanked.

Maxwell Von Hammerhousen, Huntmaster of the Society of Leopold

Attributes

PhysicalSocialMental
Strength2Charisma3Perception3
Dexterity5Manipulation4Intelligence4
Stamina5Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics3Etiquette2Cosmology2
Awareness2Firearms5Enigmas2
Brawl0Martial Arts5Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult0
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0 0 0
 0 0 0

Specializations:
Dex: Hand Eye Coordination, Quick
Stamina: Tough, Tireless Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga, Akido
Firearms: Rifles, Pistols

Maneuvers: Spin Kick, Deflecting block, Snake Step, Death Strike, Counter Throw, Throw, Dragon tail Sweep, Nerve Strike, Joint Lock, Snap Kick

Hunter Powers:

Zeal: 6
Mercy: 1
Vision: 3
Conviction: 9

Edges:
Discern
Burden: "Stay right there"
Burn: "My the fire of the lord scorch your wicked soul!"
Smolder: "Burn in righteous fire!"
Smite: "THE POWER OF CHRIST COMPELS YOU! BEGONE!"

Combat:
Maxwell begins combat by using Smite, attempting to end conflicts quickly. If that does not work, he uses Burden to delay while he uses Smolder and Burn to limit vision and enhance his martial arts, which are considerable. In the end he's only human, and cannot soak even lethal damage, but do not use the normal health track, make him considerably more durable.

Dumont LaForteire, Huntmaster of the Society of Leopold

Attributes

PhysicalSocialMental
Strength2Charisma3Perception3
Dexterity5Manipulation4Intelligence4
Stamina5Appearance1Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics3Etiquette2Cosmology2
Awareness2Firearms5Enigmas2
Brawl0Martial Arts5Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult5
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0 0 0
 0 0 0

Specializations:
Dex: Hand Eye Coordination, Quick
Stamina: Tough, Tireless Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Silat, Krav Maga
Firearms: Rifles, Pistols

Maneuvers: Spin Kick, Deflecting block, Snake Step, Death Strike, Counter Throw, Throw, Dragon tail Sweep, Nerve Strike, Joint Lock, Snap Kick

Arete: 2
Quintessence: 4
Paradox: 0

Spheres:
Forces 2
Life 1
Matter 2
Spirit 1
Entropy 2

Combat:
Dumont is a powerhouse. Not only is he skilled in the use of firarms and tactics, but he's a master of Silat, and carries a Karambit at all times. In battle he often employs his forces magic coincidental ways, such as his runecarved Karambits, or rune carved bullets. He hits harder, and more often than his goons, and is capable of standing up in a melee fight.