Major Apepnu

Qetu the Evil Doer - Lust
Tutu the Doubly Evil One - Greed
Hau-Hra of the Backward Face - Sloth
Amam the Devourer - Gluttony
Hemhemti The Roarer - Wrath
Kharebutu the Fourfold Feind - Jealousy
Saatet-ta Darkener of the Earth - Pride



Satesh Corporate Holdings LLC
Satesh Corporate Holdings LLC is a large catchall firm that has its fingers in a lot of pies. They do everything from 'neutral arbitration' to financing. Run by Hau-Hra of the Backward Face, the firm manages to serve as a consulting firm for all of the world's big supernatural players. From Pentex, to the Technocratic Union to the Sabbat.

Minions of Qetu the Evil Doer

Reapers

Sivana the corpse-doll
Sivana is a Reaper in the service of Qetu the Evil Doer. She has learned the basic principles of Necromancy, and uses it to keep her rotting Khat in a semblance of life. Though she has to work hard to hide the smell.

Sivana the Corpse-doll

Asekh-sen, Four Jars

Attributes

PhysicalSocialMental
Strength4Charisma4Perception3
Dexterity5(7)Manipulation4Intelligence3
Stamina5(6)Appearance3Wits2

Abilities

TalentsSkillsKnowledges
Alertness3Crafts0Academics0
Art0Drive0Computer1
Athletics3Etiquette2Cosmology0
Awareness2Firearms5Enigmas0
Brawl5Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee4Law0
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult2
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination0 0
 0 0 0

Defenses:
Reapers inhabit a corpse. They are largely immune to gunfire and bashing damage. As per vampires they halve all bashing damage before applying to health levels, and they treat bullets as bashing unless they strike them in the head.

Specializations:
Strength: Raw Power
Dexterity: Hand Eye Coordination
Stamina: Tough as Nails, Tireless
Charisma: Good Liar
Manipulation: Silver Tongue
Brawl: Dirty Infighting, Grappling
Firearms: Shotguns
Melee: Knives
Hekau:
Necromancy 1
Summon the Dead, Death's Shroud, Body Preservation
Alchemy 2
Tonic 2- Has 6 doses
Spark of Ra
Cloud of Smoke
Cobra Spit - 2 vials
Lesser Quiddity - used for Martial arts, soak, health levels, and firearms
Backgrounds:
Ka: 3

Corruption: 4
Willpower: 7
Sekhem: 4
Sorcery:
Hellfire 2
Alchemy 2
Combat
Sivana is a devious fighter, and never fights fair. She doesn't fight to the death, instead she simply wounds and runs when possible. If things do not immediately turn in her favor, she will break off and flee using Hellfire to start fires and alchemical concoctions to mask her escape.

Gear:
Knives - Diff 4, Str +1
Bernelli M4 Shotgun, enchanted for Agg

Wards:
Buckle of Isis(Ward of Permanence)
Veil of Amunet
Talisman of Dex 2
Talisman of Stamina 1

Amkhat

Hassan Cufari

Hassan is the leader of Qetu's personal Amkhat Cult. He is a vile man, only out to better himself at the expense of others. He is cold, calculating, and utterly amoral.

Attributes

PhysicalSocialMental
Strength4Charisma3Perception4*
Dexterity5*(7)Manipulation4Intelligence4
Stamina5(7)Appearance1Wits5*

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics2
Art0Drive0Computer1
Athletics3Etiquette2Cosmology2
Awareness2Firearms4Enigmas2
Brawl0Martial Arts4Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0Law1
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult5
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination3 0
 0 0 0

Specializations:
Strength: Raw Power
Dex: Hand Eye Coordination
Stamina: Tough, TirelessManipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga
Firearms: Rifles
Occult: Spellcraft
Willpower: 7

Paths:

Healing: 2
Hellfire: 4
Summoning/Binding/Warding: 3
Conveyance: 4

Setite Sorcery:
Path of Ptah: 3
Divine Hand: 3

Dark Hekau:
Effigy: 3
Always carries two lion effigy, and a guard made for him by Qetu

Lions: As per mummy core, but with +2 strength, and +2 dots in brawl. 10 Health levels can soak lethal

Guard:
Strength/Dex/Stamina: 5
Wits: 2
4 dots in melee, carries a large sword diff 6 strength + 6
15 health levels, can soak agg

Nomenclature: 1
Spells known:
Forgetting the Stone
Forgetting the Tree
Asking the trees

Ren Known:
Grass
Self
Rat
Tree
Calcium
Iron
Carbon
Silicon
Silver

Gear:
2 Frag Grenades
Bernelli M4 Shotgun
2 vials of cobra spit
Greater Quiddity taken - Health levels, Soak, Firearms, Occult, Martial arts

Wards/Amulets:
Veil of Amunet
Udjat and Ab Wards, level 5
Greater Stamina Amulet


Combat: Cult Leaders are powerful forces. They have magic, resources, and goons. they tend to hide behind the last two, and use the first one. They're definitely 'back line' NPCs that do not do well up close, so do what you can to keep pointy stuff away from them.

Elaine Fallaster

Attributes

PhysicalSocialMental
Strength3Charisma4Perception2
Dexterity4Manipulation4Intelligence3
Stamina3Appearance5Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Crafts0Academics3
Art0Drive0Computer2
Athletics2Etiquette2Cosmology1
Awareness2Firearms4Enigmas2
Brawl0Martial Arts0Esoterica0
Empathy3Meditation0Investigation2
Expression4Melee0Law3
Intimidation0Technology2Medicine0
Leadership0Stealth3Occult5
Streetwise2Survival0Research2
Subterfuge3 0Science2
Other TalentsOther SkillsOther Knowledges
Seduction4Divination3 0
 0 0 0

Specializations:
Dex: Nimble
Manipulation: Charm
Charisma: Sexy
Appearance: Captivating
Expression: Shut-downs
Seduction: Against Better Judgement
Firearms: Handguns
Occult: Spellcraft
Willpower: 6
Influence (Media): 3
Influence (Politics): 3
Influence (Police): 4
Paths:

Healing: 3
Divination: 4
Hellfire: 5
Fascination: 2

Combat: Cult Leaders are powerful forces. They have magic, resources, and goons. they tend to hide behind the last two, and use the first one. They're definitely 'back line' NPCs that do not do well up close, so do what you can to keep pointy stuff away from them.

Minions of Tutu the Doubly Evil One

Reapers

Jonathan 'Jonny Bones' Garbs

Jonny Bones is a former Bone Gnawer, who turned from Gaia. But instead of becoming a servant of the wyrm, he sought out power in another way and by chance came across Tutu, throwing his lot in with Set and Apophis shortly after. Tutu gifted him with an Ifrit, and because it was willing he retains all of his shape shifting powers, though he lacks any gifts at all.

Attributes

PhysicalSocialMental
Strength4Charisma4Perception3
Dexterity5Manipulation4Intelligence3
Stamina5Appearance3Wits2

Abilities

TalentsSkillsKnowledges
Alertness3Crafts2Academics0
Art0Drive0Computer1
Athletics3Etiquette2Cosmology0
Awareness2Firearms4Enigmas0
Brawl5Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee4Law0
Intimidation3Technology3Medicine0
Leadership0Stealth3Occult2
Streetwise3Survival2Research0
Subterfuge3 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination0 0
 0 0 0

Defenses:
Reapers inhabit a corpse. They are largely immune to gunfire and bashing damage. As per vampires they halve all bashing damage before applying to health levels, and they treat bullets as bashing unless they strike them in the head.

Specializations:
Strength: Raw Power
Dexterity: Hand Eye Coordination
Stamina: Tough as Nails
Charisma: Good Liar
Manipulation: Silver Tongue
Brawl: Dirty Infighting
Firearms: Shotguns
Melee: Knives
Hekau:
Necromancy 1
Summon the Dead, Death's Shroud, Body Preservation
Amulets 2
Warding sign, Eye of the horizon, Simple and Lesser Ward Udjat, Lesser Talisman Dexterity
Backgrounds:
Ka: 3
Sorcery:
None

Combat
Johnny Bones uses his shape shifting powers to their fullest. As he retains all the forms of a normal werewolf, though he lacks regeneration. He makes up for this with amulets and wards, making him surprisingly durable, fast, and capable in combat. He will not hesitate to flee if a situation turns bad for him, and will ruthlessly throw away minions to achieve his and Tutu's goals.

Minions of Hau-Hra of the Backward Face

Amed ibn Radan aka The Night Terror
Asekh-sen, Four Jars

Attributes

PhysicalSocialMental
Strength4(5)Charisma4Perception3
Dexterity5(6)Manipulation4Intelligence3
Stamina5(6)Appearance3Wits2

Abilities

TalentsSkillsKnowledges
Alertness3Crafts0Academics0
Art0Drive0Computer1
Athletics3Etiquette2Cosmology0
Awareness2Firearms4Enigmas0
Brawl5Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee5Law0
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult2
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination0 0
 0 0 0

Defenses:
Reapers inhabit a corpse. They are largely immune to gunfire and bashing damage. As per vampires they halve all bashing damage before applying to health levels, and they treat bullets as bashing unless they strike them in the head.

Specializations:
Strength: Raw Power
Dexterity: Hand Eye Coordination
Stamina: Tough as Nails, Tireless
Charisma: Good Liar
Manipulation: Silver Tongue
Brawl: Dirty Infighting, Grappling
Firearms: Rifles
Melee: Axes
Hekau:
Necromancy 1
Summon the Dead, Death's Shroud, Body Preservation

Amulets 2
Eye of the horizon, Lesser ward(Ab, udjat)
Lesser Talisman(Strength, Dex, Stamina)

Backgrounds:
Ka: 3
Khaibit: 3
Sorcery:
Hellfire 2
Alchemy 2
Combat
Amad is a monster in a fight, insanely durable, skilled in both melee and ranged combat and cunning enough to be a problem for just about anything.

His skill with rifles allows him to fight at almost any range, but the closer you get, the more dangerous he gets.


Hau-Hra Amkhat
Human(Augmented)

Attributes

PhysicalSocialMental
Strength3/5Charisma2Perception3
Dexterity4/5Manipulation3Intelligence2
Stamina4/5Appearance2Wits3

Abilities

TalentsSkillsKnowledges
Alertness3Crafts0Academics0
Art0Drive0Computer1
Athletics2Etiquette2Cosmology0
Awareness3Firearms4Enigmas0
Brawl5/0Martial Arts0Esoterica0
Empathy0Meditation0Investigation1
Expression0Melee0/5Law0
Intimidation0Technology3Medicine0
Leadership0Stealth3Occult2
Streetwise2Survival0Research0
Subterfuge1 0Science1
Other TalentsOther SkillsOther Knowledges
 0Divination0 0
 0 0 0

Hekau

Alchemy 1
Simple Tonic, Simple Philtre(Fear), Cloud of Smoke


Combat
There isn't much to your average Amkhat, but that doesn't mean they're not dangerous. They're deceptively strong, fast and durable for humans, and if their sorcery has improved their stamina, they are able to soak lethal damage.

In combat they rely on fire arms and tactics to win battles, over supernatural power. And if a cell leader or reaper is around, their tactics are potent and well rehearsed

Their Hekau is simplistic, as they are human and unable to learn more than 2 dots in any one path, but they possess tonic and philtres, as well as the ability to turn any open flame or smoldering ember into a cloud of smoke. This allows them to advance and retreat under cover, further aiding their squad tactics.