The Pharaoh's Ward

Phylactery Relic:
This relic imbues an object with beauty and durability. A shield bound to this relic imbues the wielder with the power to protect others. Each round at the start of the wielder's turn, he may gift the protection of his Ka to another, giving them an effective Ka rating or increasing their rating if they already have one. This protection can even guard against aggravated damage. However, until the character's next turn their own Ka rating is reduced by an amount equal to that gifted to others. Activation of this relic by a Kher Minu requires a willpower check as per the Kher Minu liability.

The Architect's Chisel

Phylactery Relic:
This relic is bound to a tool used for sculpture. It adds one die to all crafts checks made to create art, and prevents botches on such rolls. Additionally the chisel functions as a blessed dagger when used in combat, dealing agg damage with a base damage of Strength + 1.

The Lion's Blade

Phylactery Relic:
This relic is bound to a blade. It adds 1 die to all damage rolls made with that weapon. Additionally this phylactery ties deeply to the Amenti's Tem'ahk, allowing the character to transform for one scene per day as per Become Animal. With a Ren that matches the user's Tem'ahk. If the amenti has a Tem'ahk that can represent more than one Ren, or somehow has more than one Tem'ahk, it provides a transformation for each soul that is not the Nesem-sen

For Altair: The blade allows him to transform into two creatures. A spinx, and a phoenix.



The Pharaoh's Scepter

Phylactery Relic:
This Scepter, imbued with the mein of the pharaohs of old, gifts its wielder with the wisdom of the throne. By slamming the end of the staff on the ground and speaking a word of power that represents the divine mandate held by the Pharaoh's of egypt the wielder may bring any conflict to an end. Anyone in the scene actively engaged in combat must roll willpower against a difficulty of 9. Success allows them to continue fighting as before. Failure forces them to lay down their arms and parlay for five turns, where upon the effect wears off and they may return to battle again. This ability can be used only once per day, and recharges with the rising sun. Additionally the wielder gains a one die bonus on all social attribute rolls.



The Sphinx Pylon

Phylactery Relic:
This speartip contains within it the essence of an Sphinx. When bound to a weapon and pointed at an enemy, the wielder can utter a riddle that cannot be solved. This riddle paralyzes the enemy until they roll a total of four successes on a willpower check against difficulty 7, though attacking them breaks the effect, even if it is an ally that attacks them. Additionally the wielder gains one die on all soak rolls, including Agg.



Akhuhaten's spear

Phylactery Relic:
This spear is bound to the soul of a Sefekhi Tem'ahk, and resonates with the Khaibit. While bound to a phylactery this relic will prove one additional die to the Sefekhi's 'sefekhi soak' dice pool. Additionally whenever the wielder deals at least 2 health levels of damage to an opponent, the wielder may choose to impose a diff 7 willpower check on the opponent. Failure strikes fear into the opponent, inflicting a -1 die penalty on all rolls until the victim breaks line of sight with the phylactery itself.