Randall Hoskins
Randall's Relic Projects

Contained on this page are a list of the various projects that Randall is working on. Various relics in one stage of completion or another.

Completed Projects

Randall's Relic Forge

This forge and anvil, enchanted with the power of the lore of the flame and the lore of the earth, serve as his relic foundry. The forge requires no fuel, and can heat objects to precise temperatures of up to one half of a degree.

The anvil never wears down, and when used with the joined hammer it can create precise shapes and forms with minimal effort.

Mechanics:
The forge reduces the difficulty of Normal craft rolls by an additional 1. But it's true power comes when it is used to craft relics.

When activated with 1 faith, the forge prevents botching on craft and evocation rolls made to craft relics. This effect last for one hour(IE one roll).



Randall's Ragehammer

This hammer, made of tool steel and granite, is a replacement for Randall's destroyed Angel Blade. The item contains the Flame, Earth, Portals, Paths, and Celestial lores, and has the following properties.

Enhanced:
The item is enhanced. Reducing it's melee difficulty by 2, down to 5, and increasing it's damage by 50%, from 7 to 10
Completed on 12/27/19, with 12 successes

Aggravated Damage:
When activated the hammer deals Aggravated damage. Activation costs 1 faith and lasts for a scene. The hammer glows red hot when activated and cannot be wielded by those who are not immune to fire damage (Like the Amumu apocalypse form).
Completed on 1/1/20, with 13 successes

Magnetism Control:
The hammer can control magnetic field and even throw bolts of lightning. By investing a faith point the wielder can create a magnetic field, deflecting bullets, metal objects, or any magnetic item in the area, or can throw a bolt of lightning with a base damage of 2 that is aimed with Dex and Athletics
Completed on 1/4/20, with 4 successes

Magma Portal:
By investing two points of faith and slamming the hammer on the ground the wielder can create a portal that opens to any point in space he has already been to. Doing so functions as the appropriate lore of portals effect, but takes only a single action to create. The portal lasts for one round per, but can be extended by spending more faith upon activation.
Completed on 1/7/20, with 11 successes

Faith Storage:
Like all angel blades, the hammer can store Faith, as per the normal rules for angel blade faith storage
Completed on 1/7/20, with 10 successes

In progress

Randall's Techbrace
Lore of the Forge 4, using Lore of Humanity, Lore of the Forge, and Lore of Celestials
This device is a combination of primitive armor, in the form of a metal bracer, and technology in the form of a custom made tablet device. Blended with the lore of the forge to create the central component of Randall's enchanted arsenal.

The outside portion, that is on the top of his arm, is steel plate, enhanced to provide +2 soak dice when used to block attacks, but increases the difficulty of the dex + melee check to block from 6 to 7 due to its small size.

The inside portion is a tablet device that monitors all of Randall's other enchantments, such as the number of shells in his enchanted shotgun, the amount of faith stored in his Angelblade, and so on.

Additionally the device serves as storage for the enchanted skill tabs that he creates. He can store up to ten skill tabs in slots built into the bracer, and activate the with the tablet. Activation costs 1 faith and consumes the tab. For the remainder of the scene the ability tied to the tab activated gains 1 extra die. Randall cannot make tabs for abilities he does not have at least 2 dots in.


Skill Tabs Lore of the Forge 4, using lore of humanity
These small squares are made of many materials, but all must be the same size, roughly one inch square and about as thick as ten sheets of paper. They are enchanted with an innate understanding of a specific ability. When activated by being placed in one of Randall's gauntlets and by spending a point of faith, that understanding flows out into the wearer.

These tabs increase all rolls made with the associated skill by 1 die for the remainder of the scene, after which the enchantment fads and the item becomes mundane.