Specter 50

Shades are the stuff of nightmares, the howling of Oblivion given physical form. Some appear as scaled demons from human myth, while others are little more than gaping maws and slashing claws held together by a tangle of sinew and torn skin. They radiate the cold blackness of Oblivion the most powerfully of all Spectres, save Malfeans. The more powerful a Shade, the greater the flickering black light that surrounds them.


Attributes

PhysicalSocialMental
Strength3Charisma2Perception3
Dexterity4Manipulation3Intelligence1
Stamina4Appearance1Wits4

Abilities

TalentsSkillsKnowledges
Alertness3Crafts0Academics0
Art0Drive0Computer1
Athletics5Etiquette0Cosmology1
Awareness2Firearms2Enigmas1
Brawl5Martial Arts0Esoterica0
Empathy1Meditation0Investigation0
Expression0Melee3Law3
Intimidation2Technology0Medicine0
Leadership1Stealth3Occult2
Streetwise0Survival0Research0
Subterfuge0 0Science0
Other TalentsOther SkillsOther Knowledges
 0Divination0 0
 0 0 0

Specializations
DexterityLightning Reflexes
StaminaTough as Nails
BrawlDirty Fighting, Claw
AthleticsAcrobatics

Advantages

Tempers
Corpus10
Willpower7
Angst8
 
Backgrounds
Allies4
Memoriam3
____0
 
Passions
____0
____0
 
Dark Arcanoi
Larceny5
Tempest Weaving1
Tempestos4
Collogue1
Powers
Stampede
Pathos Drain
Lifesight (+2 difficulty)
Brief Life (Botches result in -1 Corpus from the Spectre)
Dimmed Senses (+1 Difficulty on Perception rolls not using Life/Death sight or Contamination)
Hive Mind (Collogue is made at -1 difficulty in tempest)
Tempest Infinity (Immune to Maelstroms/Tempest and all the effects that come with them)
Rapacity (See PDF page 414)
Fetters
NA0
____0
____0

Health Levels
Bruised-0 
Hurt-1 
Injured-1 
Wounded-2 
Mauled-2 
Crippled-5 
Incapacitated- 

Bio

If it moves, it’s a target. Make it suffer!


NOTES:

Stampede
Each Shade with this art who spends 1 Angst and 1 Willpower joins in a synchronized attack, using teamwork (p. 101). They must all perform the same physical maneuver
(strike, claw, etc.); while each Shade rolls separately, the resulting successes on the attack are combined into a single result, as is any subsequent damage roll.


Pathos Drain
System: In the turn after a successful clinch, make a resisted Willpower roll against the opponent.
For each extra success the Shade rolls, she drains 1 Pathos from the target and converts it to Angst to add to her pool


Collogue: 1
1) Shared Whispers -Roll Perception + Collogue. You and the target can carry on a conversation for a number of turns equal to the number of successes rolled. If you also have Swarm Network active, you can use Shared Whispers to communicate with
everyone in your group. They can only “speak” directly with you, however, so you must relay — or rephrase — any messages they want to share. On a botch, you all lose contact with the Spectral mass mind for a number of turns equal to the botches rolled.


Larceny: 5
1) Steal Corpus - Spend 1 Angst and roll Manipulation + Larceny in a resisted action against the target’s Stamina + Larceny or
Willpower (whichever is greater). For every 2 extra successes rolled, you drain 1 aggravated Corpus level from the target.
You may ingest this fluid Corpus yourself or pass it to someone else; a Spectre or wraith who consumes it gains that amount
of Corpus, up to the character’s maximum. If not ingested by the end of the scene, the Corpus fluid dissipates.

3)Savor Agony - Immediately after a nearby target takes aggravated damage, roll Strength + Larceny in a resisted action against the target’s Willpower.
You gain a number of Angst points equal to the extra successes you roll, up to the amount of aggravated damage the victim suffered. You must be in close combat with the target, although anyone can inflict the aggravated damage. On a botch, you suffer a kind of psychic whiplash and lose 1 Angst point.

5) Defy Oblivion - Immediately following any activity requiring loss of Corpus, spend 2 Angst and 2 Willpower, then roll Charisma + Larceny (difficulty 7).
If successful, you lose no Corpus; instead, you eject the gnawing force of Oblivion in the form of a mass of caustic parasites equal to the number of successes rolled.
Each one of these parasites attacks a target in the area, as determined by the Storyteller. Make a resisted Willpower roll against each target.\\ If you get more successes, the parasite inflicts 1 aggravated Corpus level of damage (or 1 aggravated health level, if the target is mortal) as it burrows into the target.
On a botch, Oblivion rips through you for double the amount of permanent Corpus loss that would have occurred originally. You cannot try another Defy Oblivion attempt to counteract this.
Regardless of this art’s final result, your Psyche gains 2 Pathos points for each aggravated Corpus level of damage that the parasites inflict.


Tempestos: 4
1) Storm Seeker - On a successful Intelligence + Tempestos roll, you navigate the Tempest’s ebb and flow to find a brewing storm front. This can take hours or even days,\\ depending on local\\ conditions in the Tempest; the Storyteller may choose to reduce the time depending on the number of successes rolled. You have no control over the size \\ of the storm discovered, nor its heading.

2) Storm Surfing - System: Spend 1 Angst point and roll Dexterity + Tempestos. On a successful roll, you can fly at up to the speed of the Maelstrom winds as long as you
move in the same general direction of the storm. Further, you may add any extra successes beyond the first to your dice pool for any maneuver rolls you attempt, up to a
limit of the Maelstrom’s rating x 2. You must remain moving at all times, but you have precise control over your speed and trajectory — slowing to a virtual hover or making
hairpin turns Surfing is required for fine control. The squall is considered a level 1 Maelstrom and lasts for one scene before dissipating, though it may rage on longer at\\ the Storyteller’s discretion

3) Storm Squal - Spend 1 Angst and roll Manipulation + Tempestos. You may carry a number of other characters or objects along with you equal to the number of successes
rolled. You do not have to maintain physical contact; they’re swept along by the same winds that you ride. Any other characters who try to hitch a ride suffer a +2 difficulty\\ to any maneuvers, since the squall is so small and focused. You travel at the speed of the storm winds (up to 75 mph/120 km/h) and may use Navigate for basic maneuverability,\\ but Storm

4) Tempest Fury - Spend 1 Angst and 1 Willpower, then make a standard Strength + Tempestos roll. This is considered an attack roll on a one-yard/meter-diameter area within
your line of sight. The successes rolled are then applied as a damage dice pool as the focused Maelstrom blast hammers the target. Each success on the damage roll inflicts
1 lethal Corpus level of damage on anything within the targeted area.\\

Tempest Weaving : 1
1) Wormhole - On a successful Stamina + Tempest Weaving roll, you pass through the Nihil without mishap, arriving safely on the other side.
Additional successes indicate that you may choose to hold the Nihil open for others to use as well. Otherwise, the Nihil closes immediately once you pass through.

\\


NOTES:


HISTORY:

Shades are born of wraiths lost to their Shadows during a Harrowing, devoured by the Tempest, or swallowed by Oblivion in a Maelstrom. The violence of such encounters strips away most of the wraith’s personality and intellect, leaving a mindless, howling beast. Shades seek only to corrupt and annihilate. They are the shock troops of Oblivion, knowing no purpose other than destruction. Whenever Spectres attack in force, Shades lead the charge. Whenever a Maelstrom sweeps through the Underworld, Shades are at the forefront of the soulstorm. Even other Spectres are leery of Shades, for they can be unpredictable, especially in groups. Their stampedes of devastation swarm over enemy and ally alike.