Society of Leopald Raid
The Society is comprised of monster hating hunters and mages that detest all supernaturals and their associates. Anyone that assists them are just as dead to them as they are. When assaulted they fall back for tactical vantage points to defend their base to the last man. Anything goes and everything is going to shit.
The Scene:
The Society of Leopald's been pushed underground to fully take their operations literally beneath the city. The scene opens on some sort of small, cramped location that is practically a death trap up until they get to the somewhat open space that is their underground bunker. They can begin at some kind of construction site, underground tunnel, or some sort of small offsite office building for the private defense company, Biotech International.
The Opposition:
The standard set up of the men are about 3 Hunters to each Magus you wish to put into play. Typically there are 2 magus' and 6 hunters. You can have either a magically inclined Huntsmaster or one mundane one.
Base Defenses:
The Society of Leopald typically has a hunter set in higher position in the sewer network that will possess a long-range rifle for fending them off if alerted. To notice this sniper, they have to get 4 successes on a roll pool comprised of Perception and Awareness. He also gets a roll against the player comprised of Perception and Alertness if they do notice him and decide to stealth in.
Society of Leopold Magus
Attributes
Physical | Social | Mental |
Strength | 2 | Charisma | 3 | Perception | 3 |
Dexterity | 4 | Manipulation | 4 | Intelligence | 4 |
Stamina | 3 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges |
Alertness | 2 | Crafts | 0 | Academics | 2 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 2 | Cosmology | 2 |
Awareness | 2 | Firearms | 4 | Enigmas | 2 |
Brawl | 0 | Martial Arts | 4 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 1 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 5 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 1 | | 0 | Science | 1 |
Other Talents | Other Skills | Other Knowledges |
| 0 | Divination | 3 | | 0 |
| 0 | | 0 | | 0 |
Specializations:
Dex: Hand Eye Coordination
Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga
Firearms: Rifles
Occult: Spellcraft
Willpower: 7
Arete: 2
Quintessence: 3
Spheres:
Forces: 2
Life: 1
Spirit: 1
Matter: 2
Prime: 2
Entropy: 1
Combat:
The Society of Leopold Magus Tends to use his firearms more than his magic, as he operates with mortals and hunters often and does not want to risk paradox.
Society of Leopold Hunter
Attributes
Physical | Social | Mental |
Strength | 2 | Charisma | 3 | Perception | 3 |
Dexterity | 4 | Manipulation | 4 | Intelligence | 4 |
Stamina | 3 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges |
Alertness | 2 | Crafts | 0 | Academics | 2 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 2 | Cosmology | 2 |
Awareness | 2 | Firearms | 4 | Enigmas | 2 |
Brawl | 0 | Martial Arts | 4 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 1 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 0 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 1 | | 0 | Science | 1 |
Other Talents | Other Skills | Other Knowledges |
| 0 | Divination | 3 | | 0 |
| 0 | | 0 | | 0 |
Specializations:
Dex: Hand Eye Coordination
Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga
Firearms: Rifles
Willpower: 7
Combat:
In combat the hunter members of the society often act as target designation, using the hunter's sight to identify high value targets. They are skilled fighters, and know military tactics. This makes them very dangerous, as they will concentrate fire as needed and are not easily fooled or flanked.
Huntmaster for the Society of Leopold
Attributes
Physical | Social | Mental |
Strength | 2 | Charisma | 3 | Perception | 3 |
Dexterity | 5 | Manipulation | 4 | Intelligence | 4 |
Stamina | 5 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges |
Alertness | 2 | Crafts | 0 | Academics | 2 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 2 | Cosmology | 2 |
Awareness | 2 | Firearms | 5 | Enigmas | 2 |
Brawl | 0 | Martial Arts | 5 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 1 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 0 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 1 | | 0 | Science | 1 |
Other Talents | Other Skills | Other Knowledges |
| 0 | | 0 | | 0 |
| 0 | | 0 | | 0 |
Specializations:
Dex: Hand Eye Coordination, Quick
Stamina: Tough, Tireless
Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Krav Maga, Akido
Firearms: Rifles, Pistols
Maneuvers: Spin Kick, Deflecting block, Snake Step, Death Strike, Counter Throw, Throw, Dragon tail Sweep, Nerve Strike, Joint Lock, Snap Kick
Hunter Powers:
Zeal: 6
Mercy: 1
Vision: 3
Conviction: 9
Edges:
Discern
Burden: "Stay right there"
Burn: "My the fire of the lord scorch your wicked soul!"
Smolder: "Burn in righteous fire!"
Smite: "THE POWER OF CHRIST COMPELS YOU! BEGONE!"
Combat:
This person begins combat by using Smite, attempting to end conflicts quickly. If that does not work, he uses Burden to delay while he uses Smolder and Burn to limit vision and enhance his martial arts, which are considerable. In the end he's only human, and cannot soak even lethal damage, but do not use the normal health track, make him considerably more durable.
Huntmaster for the Society of Leopold
Attributes
Physical | Social | Mental |
Strength | 2 | Charisma | 3 | Perception | 3 |
Dexterity | 5 | Manipulation | 4 | Intelligence | 4 |
Stamina | 5 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges |
Alertness | 2 | Crafts | 0 | Academics | 2 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 2 | Cosmology | 2 |
Awareness | 2 | Firearms | 5 | Enigmas | 2 |
Brawl | 0 | Martial Arts | 5 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 1 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 5 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 1 | | 0 | Science | 1 |
Other Talents | Other Skills | Other Knowledges |
| 0 | | 0 | | 0 |
| 0 | | 0 | | 0 |
Specializations:
Dex: Hand Eye Coordination, Quick
Stamina: Tough, Tireless
Manipulation: Silver Tongue
Intelligence: Planner
Martial Arts: Silat, Krav Maga
Firearms: Rifles, Pistols
Maneuvers: Spin Kick, Deflecting block, Snake Step, Death Strike, Counter Throw, Throw, Dragon tail Sweep, Nerve Strike, Joint Lock, Snap Kick
Arete: 2
Quintessence: 4
Paradox: 0
Spheres:
Forces 2
Life 1
Matter 2
Spirit 1
Entropy 2
Combat:
This person is a powerhouse. Not only is he skilled in the use of firarms and tactics, but he's a master of Silat, and carries a Karambit at all times. In battle he often employs his forces magic coincidental ways, such as his runecarved Karambits, or rune carved bullets. He hits harder, and more often than his goons, and is capable of standing up in a melee fight.