Name:- | -Celestial Name: Sadriel- | -Player: Mortarch
Nature: Enslaver- | -Demeanor: Conniver- | -Concept: The Corrupted Earthbound
House: Earthbound Lammasu- | -Faction: Faustian- | -Reliquary: Perfect

Attributes

PhysicalSocialMental
Strength3Charisma (Forceful)5Perception3
Dexterity4Manipulation (Persuasive, Misdirection)5Intelligence5
Stamina5Appearance2Wits3

Abilities

TalentsSkillsKnowledges
Alertness2Animal Ken0Academics4
Art0Crafts2Computer0
Athletics4Drive0Cosmology1
Awareness3Etiquette3Enigmas0
Brawl4Firearms0Esoterica0
Carousing0Larceny0Finance0
Empathy4Martial Arts0Investigation4
Expression2Meditation0Law2
Intimidation2Melee0Medicine4
Intuition0Performance0Occult4
Leadership2Stealth0Politics3
Streetwise0Survival5Research0
Subterfuge (Impeccable Lies)5Technology0Science3
Additional TalentsAdditional SkillsAdditional Knowledges
Recall1Indoctrination (Worship)4Lore: Undead3
 0Tactics4Lore: Shapeshifters3
 0 0Lore: Reborn1

Advantages

Backgrounds
Codex3
Cult4
Eminence5
Hoard3
Influence4
Mastery3
Resources4
Thralls5
Worship3
Lore
Longing2
Storms*5
Transfiguration3
Humanity0
Fundament0
Chaos5
Contamination4
Violation5
Urges
Emotion3
Flesh2
Thought1
Misc
Faith (P/T)825
Torment (P/T)10X
Willpower (P/T)1010
Merits
Enchanting Voice2
Smooth1
Flaws
Driving Goal2
True Reflection1

Health Levels
Bruised-0 
Hurt-1 
Injured-1 
Wounded-2 
Mauled-2 
Crippled-5 
Incapacitated- 

Apocalyptic Form

Visage Features:

  • Face of Horror: 0 points, automatic. When manifesting Apocalyptic Form, roll Appearance + Intimidation. Witnesses of the Apocalyptic Form must roll Willpower (8 for mundanes, 6 for sueprnaturals) to resist. If the Earthbound scores more successes than the witnesses, the witness either flees from the Earthbound presence, or if unable, curls up into a ball and goes into shock. Botching this roll may result in a Temporary Derangement at the ST's discretion.
  • Chimerical Attack: 3 points. Swirling illusions surround the Earthbound, and attack opponents engaged in close combat with it. These chimerical figures have the same initiative as the Earthbound, and they attack a single opponent in close-combat range. The chimera roll 10 dice as their attack pool, inflicting a base damage of four aggravated damage dice plus any extra successes.
  • Enhanced Physical Attributes: 4 points. +1 STR, +2 DEX, +1 STAM
  • Gaping Maw: 2 points. The Earthbound can chew and digest anything it can get its teeth on. Metal, stone, and flesh can all be ground up and digested with ease. The difficulties of bite attacks decrease by two and inflict Strength + 4 aggravated damage.
  • Horns: 1 point. A pair of horns protruding from the character’s head. If attacked in close combat, the Earthbound may make a free counterattack at its foe. Roll Dexterity + Brawl. If successful, the character inflicts Strength – 1 aggravated damage. ((ST Note: Note that all characters have a free dodge roll for all attacks as per house rules. That applies here as well.)
  • Improved Initiative: 1 point. Add two to the character’s initiative score.
  • Supernatural Vision: 1 point. The character can see five times as far as a normal human can, and it is not affected by darkness or poor light conditions. This effect also lowers the difficulty of all visual-based perception rolls by one.
  • Thorns: 1 point. The character’s body is covered with needle-sharp thorns, spikes or quills that inflict one level of aggravated damage to any attacker who successfully strikes or grapples the Earthbound in unarmed combat. ((ST Note: Sufficient armor can soak this.))
  • Toxin: 3 points. The claws and saliva of the Earth-bound are poisonous. Targets exposed to the venom(either by a successful claw or bite attack, through an open wound or via a kiss) are subject to a dice pool of lethal damage equal to the demon’s Torment. This damage can be soaked.

Grotesqueries:

  • Unspeakably Hideous: Automatic. The Earthbound is a being of incomprehensible and shocking ugliness. It can never pass for human while in its apocalyptic form, and those mortals not panicked by its appearance will still be disgusted and sickened by its appearance.
  • Abhorrent Sounds: The Earthbound is constantly accompanied by bizarre and unpleasant sounds— perhaps benthonic groaning or the piping of incomprehensible music.
  • Bulging Muscles: Huge slabs of muscle, knotted with tumors and obvious veins, swell from the Earthbound’s limbs.
  • Eyes:
  • Glow: A sickly green glow surrounds and emanates off of her
  • Misshapen Head:
  • Skin: Her skin is covered in scales
  • Stench: The scent of salt and the sea, along with rotting flesh emanates from her
  • Vestigial Limbs (Tentacles):

Character Description:


NOTES:


HISTORY: