Sabat Raid
The Sabbat are predatory. And are often first found preying on humans. When followed back to their coven they defend it fiercely.
The Scene:
The coven is in an extensive basement beneath an abandoned building.
The Opposition:
The standard Sabbat coven is a mix of Gangrel Anti-tribu, Lasombra, and a few Brujah Antitribu. They are mostly shovel heads, with a lower generation Lasombra leader.
Gangrel Shovelhead
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 3 | Charisma | 2 | Perception | 4 |
Dexterity | 3 | Manipulation | 2 | Intelligence | 2 |
Stamina | 3 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 0 | Drive | 0 | Computer | 0 |
Athletics | 2 | Etiquette | 0 | Cosmology | 0 |
Awareness | 1 | Firearms | 2 | Enigmas | 0 |
Brawl | 4 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 0 | Law | 0 |
Intimidation | 3 | Technology | 0 | Medicine | 2 |
Leadership | 0 | Stealth | 3 | Occult | 1 |
Streetwise | 2 | Survival | 3 | Research | 0 |
Subterfuge | 3 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | Animal Ken | 3 | 0 | ||
0 | 0 | 0 |
Specializations:
Perception: Keen Hearing
Brawl: Dirty Infighting
Backgrounds:
Generation: 0
Resources:
Blood Pool: 10
Willpower: 5
Virtues
Conscience: 1
Self Control: 1
Conviction: 3
Instinct: 4
Humanity: 2
Disciplines: Animalism: 2 Protean: 1
Combat: In combat the Gangrel send rats and vermin after the enemy first, wading in with protean after or firing at intruders with pistols.
Gear:
Some of the Gangrel have standard light pistols.
Brujah Shovelhead
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 2 | Perception | 2 |
Dexterity | 3 | Manipulation | 2 | Intelligence | 3 |
Stamina | 3 | Appearance | 2 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 0 | Drive | 0 | Computer | 0 |
Athletics | 3 | Etiquette | 0 | Cosmology | 0 |
Awareness | 2 | Firearms | 3 | Enigmas | 0 |
Brawl | 0 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 0 |
Expression | 0 | Melee | 4 | Law | 0 |
Intimidation | 4 | Technology | 0 | Medicine | 0 |
Leadership | 0 | Stealth | 2 | Occult | 2 |
Streetwise | 2 | Survival | 1 | Research | 0 |
Subterfuge | 2 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specializations:
Strength: Brute Force
Intimidation: Brute
Melee: Clubs OR Blades
Backgrounds:
Generation: 0
Resources:
Blood Pool: 10
Willpower: 5
Virtues
Conscience: 1
Self Control: 1
Conviction: 3
Instinct: 4
Humanity: 2
Disciplines: Celerity: 1 Potence: 1 Presence: 1
Combat: The Brujah are the hammers of a sabbat coven. They hit harder than the Gangrel, and are fewer in number. The Gangrel tend to harass while the Brujah find high value targets and go for the kill. They pick on the weak, ignoring those they are unlikely to be able to injure or kill. When armed they carry shotguns.
Gear:
Some of the Brujah have clubs, 5 dice bashing weapons. Some have blades. 3 dice lethal weapons.
Lasombra Leader
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 4 | Perception | 4 |
Dexterity | 4 | Manipulation | 3 | Intelligence | 3 |
Stamina | 5 | Appearance | 3 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 1 | Drive | 0 | Computer | 0 |
Athletics | 3 | Etiquette | 0 | Cosmology | 0 |
Awareness | 3 | Firearms | 0 | Enigmas | 0 |
Brawl | 0 | Martial Arts | 4 | Esoterica | 0 |
Empathy | 0 | Meditation | 1 | Investigation | 0 |
Expression | 0 | Melee | 0 | Law | 0 |
Intimidation | 3 | Technology | 0 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 0 |
Streetwise | 2 | Survival | 2 | Research | 0 |
Subterfuge | 2 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specializations:
Strength: Brute Force
Dex: Quick
Stamina: Tough
Charisma: Convincing
Perception: Keen Eyes
Martial Arts: Krav Maga
Backgrounds:
Generation: 2
Resources:
Blood Pool: 12
Willpower: 7
Virtues
Conscience: 1
Self Control: 1
Conviction: 4
Instinct: 5
Humanity: 2
Disciplines: Obtenebration: 3 Potence: 3 Dominate: 2 Fortitude: 2
Martial Arts:
Death Strike
Spin Kick
Snake Step
Elbow Strike
Joint Lock
Deflecting Block
Dragon Tail Sweep
Throw
Combat: The Lasombra is a powerhouse. And will take everyone working in concert to bring down. With Fortitude and Potence in effect from the start of the fight it is hard to hurt, and hits like a truck. Dominate lets him turn enemies into allies, and Obtenebration lets him hide and heal. Arms of the Abyss lets him make allies to fight with him almost at will...
Completion:
After all of the Sabbat have been put down, any weapons they have are available to keep, and the Scene rewards 3xp.