Sabat Raid
The NPCs for Nosferatu, the first scene of The Once and Future Prince
The Opposition:
Tremere Antitribu
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 2 | Charisma | 2 | Perception | 3 |
Dexterity | 3 | Manipulation | 3 | Intelligence | 4 |
Stamina | 2 | Appearance | 2 | Wits | 4 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 3 |
Art | 0 | Drive | 1 | Computer | 3 |
Athletics | 2 | Etiquette | 2 | Cosmology | 0 |
Awareness | 3 | Firearms | 2 | Enigmas | 2 |
Brawl | 2 | Martial Arts | 0 | Esoterica | 1 |
Empathy | 0 | Meditation | 1 | Investigation | 2 |
Expression | 0 | Melee | 2 | Law | 0 |
Intimidation | 1 | Technology | 3 | Medicine | 2 |
Leadership | 1 | Stealth | 2 | Occult | 3 |
Streetwise | 1 | Survival | 0 | Research | 2 |
Subterfuge | 2 | 0 | Science | 3 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | Animal Ken | 1 | 0 | ||
0 | 0 | 0 |
Specializations:
Intelligence: Creative
Wits: One Step Ahead
Backgrounds:
Generation: 3
Resources:
Blood Pool: 13
Willpower: 7
Virtues
Conscience: 3
Self Control: 4
Humanity: 4
Disciplines:
Thaumaturgy: 5 (Path of Blood 4, Flames 3, Technomancy 3)
Dominate: 1
Auspex: 2
Combat: A Tremere will always lower his generation through Blood of Potency first before boosting his physical stats, then he will either burn his targets or drain them off their blood.
Gear:
Some of the Gangrel have standard light pistols.
Brujah Antitribu
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 3 | Perception | 3 |
Dexterity | 4 | Manipulation | 2 | Intelligence | 2 |
Stamina | 3 | Appearance | 2 | Wits | 3 |
Specialties
Strength: Unstoppable Force
Dexterity: Lightning Reflexes
!!!Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Crafts | 0 | Academics | 1 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 2 | Etiquette | 0 | Cosmology | 0 |
Awareness | 2 | Firearms | 3 | Enigmas | 0 |
Brawl | 3 | Martial Arts | 4 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 2 |
Expression | 0 | Melee | 4 | Law | 0 |
Intimidation | 3 | Technology | 0 | Medicine | 0 |
Leadership | 2 | Stealth | 3 | Occult | 1 |
Streetwise | 2 | Survival | 1 | Research | 1 |
Subterfuge | 2 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specialties:
Martial Arts: Judo, Muay Thai, Kung Fu, Silat
Melee: Blades
Backgrounds:
Generation: 3
Resources:
Blood Pool: 13
Willpower: 7
Virtues
Conviction: 3
Instinct: 4
Humanity: 3
Disciplines: Celerity: 2 Potence: 2 Presence: 2
Combat: The Brujah are the hammers of a sabbat coven. They hit harder than the Gangrel, and are fewer in number.
Gear:
Toreador Antitribu
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 2 | Charisma | 3 | Perception | 2 |
Dexterity | 4 | Manipulation | 2 | Intelligence | 2 |
Stamina | 3 | Appearance | 3 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 1 |
Art | 2 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 0 | Cosmology | 0 |
Awareness | 2 | Firearms | 2 | Enigmas | 0 |
Brawl | 3 | Martial Arts | 1 | Esoterica | 0 |
Empathy | 2 | Meditation | 0 | Investigation | 1 |
Expression | 1 | Melee | 2 | Law | 0 |
Intimidation | 2 | Technology | 0 | Medicine | 0 |
Leadership | 1 | Stealth | 2 | Occult | 2 |
Streetwise | 1 | Survival | 1 | Research | 0 |
Subterfuge | 3 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specializations:
Dexterity: Precise
Martial Arts: Kung Fu
Backgrounds:
Generation: 3
Resources:
Blood Pool: 13
Willpower: 7
Virtues
Conviction: 4
Self-Control: 3
Humanity: 5
Disciplines: Celerity: 1 Potence: 1 Presence: 1
Combat: The Brujah are the hammers of a sabbat coven. They hit harder than the Gangrel, and are fewer in number. The Gangrel tend to harass while the Brujah find high value targets and go for the kill. They pick on the weak, ignoring those they are unlikely to be able to injure or kill. When armed they carry shotguns.
Gear:
Some of the Brujah have clubs, 5 dice bashing weapons. Some have blades. 3 dice lethal weapons.
Angelica (Lasombra)
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 3 | Perception | 3 |
Dexterity | 4 | Manipulation | 4 | Intelligence | 3 |
Stamina | 4 | Appearance | 3 | Wits | 4 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 1 |
Art | 1 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 0 | Cosmology | 0 |
Awareness | 3 | Firearms | 3 | Enigmas | 0 |
Brawl | 3 | Martial Arts | 4 | Esoterica | 0 |
Empathy | 0 | Meditation | 1 | Investigation | 3 |
Expression | 0 | Melee | 1 | Law | 1 |
Intimidation | 3 | Technology | 0 | Medicine | 0 |
Leadership | 2 | Stealth | 3 | Occult | 3 |
Streetwise | 3 | Survival | 2 | Research | 0 |
Subterfuge | 3 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specializations:
Strength: Brute Force
Dex: Swift
Stamina: Tough
Manipulation: Forceful
Martial Arts: Krav Maga, Karate, Silat, Brazlian Jiu-Jitsu
Backgrounds:
Generation: 4
Resources:
Blood Pool: 14
Willpower: 8
Virtues
Conviction: 5
Instinct: 4
Humanity: 3
Disciplines: Obtenebration: 4 Celerity: 1 Potence: 2 Dominate: 2 Fortitude: 2
Martial Arts:
Death Strike
Spin Kick
Snake Step
Elbow Strike
Joint Lock
Deflecting Block
Dragon Tail Sweep
Throw
Combat: The Lasombra is a powerhouse. And will take everyone working in concert to bring down. With Fortitude and Potence in effect from the start of the fight it is hard to hurt, and hits like a truck. Dominate lets him turn enemies into allies, and Obtenebration lets him hide and heal. Arms of the Abyss lets him make allies to fight with him almost at will...