Ryan Smith

Ryan's Spellbook


The following spells are quick reference for Ryan

Deflect Bullets/Magic Dodge
Forces 2
By using Forces 2 Ryan can deflect projectiles and energy beams. It comes in two forms. A dodge, and a far more vulgar version known simply as 'the neo'. The Neo is ALWAYS vulgar.
Both effects reduce the number of successes on an attack against him by the value of his Arete roll.


Combat Force Manipulations
Forces 2+
By manipulating raw kinetic energy Ryan can add speed or power to his blows.

Speed: Adding momentum to an attack to make it more difficult to dodge. Each success on the Arete roll reduces the difficulty of the attack by 1 to a maximum of 3

Power: By adding a bundle of raw kinetic force to the blow the attack can be more powerful. Each success on the Arete roll adds 1 success to a damage roll and all damage becomes lethal if it was bashing

Overtly Vulgar spells
These spells are overtly vulgar and therefor rarely used.

Force Chains
Forces 2, Prime 2
By manipulating gravity and infusing primal energy into it Ryan can make chains that hamper enemies. Roll Arete, target's action difficulties go up by 1 for each success. To a maximum of 3.



Bindings of Will
Force 3, Prime 3, Matter 2
This version of Ryan's binding chains is intended to incapacitate an enemy, siphoning successes from any action the target takes. Ryan focuses on the spell for one or more rounds, building up successes, before releasing it on the intended target. A chain of raw force leaps from his aura, reaching out and binding the target's neck, as multiple chains erupt from the main binding, wrapping around the targets, arms, legs, and even their hands or a werewolf's maw, binding them in place. The spell uses raw force and gravity to siphon successes from the targets action.



Ryan's Runic Magic

Ryan uses a celtic rune set to create varied effects. Each rune has a normal, and a reversed effect.
For example. Kaunaz, the flame rune, when reversed, represents knowledge.