Rika Nonaka: Kaillindo 4 (Shapeshifting Specialty)

General Maneuvers

The following is the Kailindorani's basic arsenal. Because Kailindo was originally designed to avoid permanently maiming one's septmates, it's assumed that the character does not inflict aggravated damage unless the player specifically states, before the maneuver is performed, that the character is using her claws.

• Binding Wind: If a Kailindorani wishes to immobilize
his opponent without inflicting serious damage, he may
catch his opponent by the wrist and use momentum and
leverage to immobilize her. If the Kailindorani scores more
net successes on his roll to hit than the opponent has dots in
Dexterity, the opponent is held motionless. Held opponents
may spend a point of Willpower to attack with another limb
or may free themselves by winning a contested roll of
Dexterity versus Dexterity (difficulty 6). Damage from this
maneuver is based on the Kalilindorani's skill rather than
strength.

Roll: Dexterity + Kailindo Difficulty: 6
Damage: Special Actions: 1

• Deceptive Wind: The Kailindorani leaps at her oppo-
nent and, feinting a kick from the front, strikes from the side
or from behind as she passes. The maneuver may not be
blocked, only dodged.

Roll: Dexterity + Kailindo Difficulty: 5
Damage: Strength +1 Actions: 1

• Tornado Kick: The Kailindorani spins around once
with incredible speed, her momentum adding bone-jarring
force to her kick.

Roll: Dexterity + Kailindo Difficulty: 7
Damage: Strength +3 Actions: 1

• Forceful Wind: The Kailindorani makes a running
leap and delivers a powerful kick to her opponent's head or
upper torso. On a successful hit, the opponent needs to exceed
the successes achieved on a Dexterity + Athletics roll at difficulty 8
or suffer knockdown.

Roll: Dexterity + Kailindo Difficulty: 7
Damage: Strength +2 Actions: 1

Shapeshifting Maneuvers


• Rising Storm: This maneuver was developed to fell the
strongest opponents. The Kailindorani changes to a larger,
stronger form while punching, kicking or clawing an opponent.

Usable by: All but Crinos

Roll: Dexterity + Kailindo Difficulty: 5
Damage: Strength +3 Actions: 1

• Moving Breeze: The Kailindorani changes to a smaller
form (ideally Lupus) while dodging. Each success on her
shapechanging roll adds one die to her Dice Pool for dodging
the next attack.

Usable by: All except Homid or Lupus

Roll: Dexterity + Kailindo + successes on shapeshift roll Difficulty: 6
Damage: None Actions: 1

• Sudden Flurry: A Kailindorani uses this technique
after being grappled or when she wishes to keep her oppo-
nent close but off balance. She shifts to a smaller form and
uses the momentum to throw her opponent (usually straight
down). Opponents are thrown a maximum of one foot per
success + the Kailindorani’s Strength in feet. Also, if the
throw is successful, the difficulty for her next attack against
this opponent is reduced by 2.

Usable by: All except Homid or Lupus
Roll: Dexterity + Kailindo Difficulty: 6
Damage: Number of successes Actions: 1

• Subtle Draft: The Kailindorani charges into an
opponent while in Lupus form, getting underfoot and
tripping her. He then shifts to a larger form
to take advantage of the situation. The
difficulties of all other attacks made
against his opponent this turn are re-
duced by 1. This maneuver is particularly
useful when several individuals are attacking a single opponent.

Usable by: Lupus
Roll: Dexterity + Kailindo Difficulty: 6
Damage: None Actions: 1