Nature: Dreamer | - | - | Demeanor: Dreamer |
Primary Virtue: Vision | - | - | Concept: Computer Geek |
Creed: Visionary | Hunter-Net: Sage47 | Starting Conviction: 3 |
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 3 | Charisma | 4 | Perception | 4 |
Dexterity | 5 | Manipulation | 2 | Intelligence | 4 |
Stamina | 3 | Appearance | 3 | Wits | 4 |
Specialties:
Dexterity: Hand-Eye Coordination & Lightning Reflexes
Perception: Insightful
Intelligence: Problem Solver
Charisma: Eloquent Speech
Wits: Combat Reflexes
----
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Animal Ken | 1 | Academics | 1 |
Athletics | 2 | Crafts | 0 | Computer (Internet) | 4 |
Awareness | 2 | Drive | 1 | Finance | 0 |
Brawl | 0 | Etiquette | 1 | Investigation | 1 |
Empathy | 3 | Firearms | 2 | Law | 1 |
Expression | 1 | Larceny | 1 | Medicine | 1 |
Intimidation | 0 | Melee | 0 | Occult | 3 |
Leadership | 2 | Performance | 1 | Research (Internet) | 4 |
Streetwise | 0 | Stealth | 1 | Science | 0 |
Subterfuge | 0 | Survival | 1 | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
Intuition | 1 | Martial Arts | 3 | Lore: Shapechangers | 1 |
Divination | 1 | Technology | 1 | Lore: Reborn | 1 |
0 | Meditation | 1 | Enigmas | 1 | |
0 | 0 | Lore: Undead | 1 | ||
0 | 0 | Lore: Awakened | 1 |
Advantages
Edges | |||
---|---|---|---|
Name | Creed | Level | Trigger |
Forsee | Visionary | 1 | Freezing perfectly still for a split second |
Pinpoint | Visionary | 2 | Looking out of the corners of her eyes |
Delve | Visionary | 3 | Closing her eyes for a few seconds |
Bluster | Redeemer | 1 | saying "Hey!" |
Insinuate | Redeemer | 2 | Asking the question |
Respire | Redeemer | 3 | Taking a Breath |
Discern | Judge | 1 | Squinting for a few moments |
Burden | Judge | 2 | Yelling "Freeze!" |
Balance | Judge | 3 | Shouting "Deactivate!" |
Restore | Visionary | 4 | Imagination |
Pierce | Judge | 4 | saying "Truth is Forever" |
Abjure | Redeemer | 4 | Singing |
Backgrounds | ||
---|---|---|
Bystander (Dave) | 1 | |
Certification | 1 | |
Destiny | 3 | |
Grace Under Pressure | 1 | |
Patron | 2 | |
Resources (Indie Game Dev) | 3 | |
Contacts | 1 | |
Virtues | Score | Spent |
Mercy | 6 | 6 |
*Vision | 6 | 6 |
Zeal | 6 | 6 |
Misc | ||
Conviction | 0 | |
Willpower (P/T) | 8 | 8 |
Contacts: James Rutherford, paranoid Malkavian who does not get out enough to serve any other function
Merits | |
Bundle of Energy | 2 |
Concentration | 1 |
Natural Leader | 1 |
Optimistic | 4 |
Computer Aptitude | 1 |
Fast Reader | 1 |
Eidetic Memory | 2 |
Fast Learner | 3 |
Flaws | |
Low Alcohol Tolerance | 1 |
Health Levels | |
---|---|
Bruised -0 | |
Hurt -1 | |
Injured -1 | |
Wounded -2 | |
Mauled -2 | |
Crippled -5 | |
Incapacitated --- |
Description
Trish has auburn hair just past her shoulders (occasionally tied up in a ponytail), blue eyes that seem to soak in everything and observe without judgment, and a smile that doesn't seem to quit. She rarely dresses up in anything more elaborate than a T-shirt and jeans, and she has a tattoo of Ally/Imbued/Chosen on her right shoulder, although most people just seem to assume it's a cross. A faint touch of Southern accent permeates her words.
EQUIPMENT:
Purse
Smartphone and tablet (with replacement plan for both)
Water bottle
Cloth gloves
First Aid kit
Can of spray paint
Binoculars
Black wig and face shield
Sunglasses
Pink camo face shield
Pastic bag with a bunch of vinegar-shined pennies
USB Flash Drives
Flare Gun with Spare Flares
Desert Eagle .50
Flask of Alcohol
Magazine of Silver Desert Eagle .50 bullets
Hacking Tablet (Insured)
Society of Leopold Glock 10mm Pistol
"Liber imbutus et Beati ab Angelis elata" - a detailed ledger of all known imbutus working for the Catholic Church in the 14th, 15th and 16th century.
Martial Arts
Martial Arts Known: Tai Chi Chuan
Maneuvers Known: 2
Elbow/Knee Strike
A quick, brutal blow with an elbow
or kneecap, usually directed at a vulnerable spot at close range.
Minimum Ability: Martial Arts 1 (any style)
Roll: Dexterity + Martial Arts Difficulty: 5
Damage: Strength +1/B Actions: 1
Snake Step
Shifting away from the blow, our martial
artist deftly sidesteps a close or ranged attack. Naturally, he
must be able to see it coming first. A successful roll acts as a
dodge attempt with an additional three-dice bonus.
Minimum Ability: Martial Arts 1 (any style), Athletics or Acrobatics 1
Roll: Dexterity + Martial Arts Difficulty: hard 6/soft 5
Damage: N/A Actions: 1
•Deflecting Block: Evading an attacker’s blow, the martial
artist redirects the attacker’s force against her. In game terms, the
defender rolls Dexterity + Martial Arts in Phase Two: Defense .
Each success subtracts one success from the attacker’s roll. If the
defender scores more successes than his attacker, then the attacker
must roll Dexterity (difficulty 8) or else fall to the ground (or smash
into a nearby surface), taking her own Strength in bashing damage.
Minimum Ability: Martial Arts 2 (soft style), Athletics
or Acrobatics 2
Roll: Dexterity + Martial Arts Difficulty: 6
Damage: Attacker’s Strength/B Actions: 1
• Spinning Kick: Our martial artist spins around and
plants a solid kick into the object of his attention.
Minimum Ability: Martial Arts 2 (hard style), Athletics
or Acrobatics 2
Roll: Dexterity + Martial Arts Difficulty: 6
Damage: Strength +3/B Actions: 1
• Thunder Kick: A devastating flying kick. Hurling himself through the air, the martial artist focuses his chi and mass into a strike potent enough to end most fights immediately. In game terms, each success adds one additional die to the kick’s damage. A character cannot use the Thunder Kick more than once every five turns, however, as it demands intense focus and commitment to the blow. Minimum Ability: Martial Arts (hard style) 3, Athletics or Acrobatics 2 Roll: Dexterity + Martial Arts Difficulty: 7 Damage: Strength +3 + successes/B Actions: 1
• Withering Grasp: Grabbing his foe in a painful hold, the martial artist inflicts damage and may disarm her as well. To get the weapon from an enemy’s hand, the martial artist must score at least three successes; with five successes, he can take it away from her and use it himself in a following turn. Minimum Ability: Martial Arts (soft style) 3 Roll: Dexterity + Martial Arts Difficulty: 7 Damage: Strength/B Actions: 1
HISTORY:
Patricia Kyleson was born and raised in a tiny Southern town, where everyone was nice and friendly, and everything had a rational explanation. She was always a little smarter than everyone, but never let it get to her head, knowing that there were things that she wasn't good at which others were. She was taught that everyone should just get along, and things happen for a reason. She's never really felt comfortable in lying, but has learned to just let people believe what they want.
Her upbeat attitude and intellect helped her get a scholarship at the university of Port Sinclair. One night, when she was off drinking with friends, a gang jumped in and started a brawl. It soon became obvious to Trish that they weren't out to beat up everyone, just a particular individual who had appeared to be minding his own business but was somehow causing people to get sick. As drunk as she was, the details remain a bit hazy, save for a few messages permanently burned into her mind. TRUTH IS FOREVER. LET THEM SEE.
The phrase "Truth is forever" popped up on a website called Anonymous-liberty.com, and Trish signed up, surprised by what she read but having very little difficulty in believing it. Unfortunately, every answer just seems to lead to another question, and it's become more and more apparent that she's going to have to seek them out herself, without letting her grades slip and losing her scholarship.
Hopefully everything will stop feeling so scary once she gets some more definitive answers.\\