Jebediah Stitches

   
Seeming: Wilder- | -Court: Seelie
Legacies: Crafter (Riddler)- | -House: Commoner
Player Name: Excelsior- | -Kith:' Boggan

Attributes

PhysicalSocialMental
Strength3Charisma (Eloquent)4Perception3
Dexterity3Manipulation (Glib)4Intelligence3
Stamina3Appearance2Wits2

Abilities

TalentsSkillsKnowledges
Alertness3Animal Ken0Academics2
Athletics3Crafts4Computers0
Brawl1Drive0Enigmas0
Empathy3Etiquette4Gremayre3
Expression2Firearms0Investigation0
Intimidation0Melee1Law0
Kenning3Performance3Medicine0
Leadership2Stealth0Occult0
Streetwise0Survival0Politics0
Subterfuge2Technology0Science0
Other TalentsOther SkillsOther Knowledges
Carousing0Larceny0Lore (Gallain)1
Intuition0Hypnosis0History0
Seduction0Meditation0Poisons0
 0Riding0Thanatology0
 0Traps0 0

Advantages


Advantages
Backgrounds
Mentor5
Resources2
Dreamers3
Remembrance1

Arts:

Autumn: 0Chicanery: 0Chronos: 0
Contract: 2Dragon's Ire: 0Legerdeman: 0
Metamorphosis: 4Naming: 1Oneiromancy: 0
Primal: 0Pyretics: 0Skycraft: 0
Soothsay: 0Sovereign: 0Spring: 3
Summer: 0Wayfare: 1Winter: 0
Infusion: 2Insert: 0Insert: 0

Realms:

Actor: 5Fae: 5Nature: 3
Prop: 3Scene: 3Time: 2
Misc
Glamour4
Willpower6
Banality3

Ravaging/Musing Threshold:
Inspire Creativity/Exploit Dependence


Antithesis
Never allow muddy footprints in the house

Merits and Flaws
Merits:
Master Craftsman3
Voice of a Songbird2
Calming Presence1
Natural Leader1
Common Sense1
Flaws:
Iron Allergy3
Echoes2
Winged2

Character Description: A slender man, tall for his size with black hair and a disarming, calming smile beneath calm, kind eyes.

Fae mein: In his Fey Mein, Mr Stitches is quite a bit more rotund with tanned skin, calloused hands, a plump nose and filled out cheeks with pointy elfen ears.

Character Bio: Jebediah Stitches was always creative, even before his fae soul awoke. Anything he could get his hands on he wanted to fix, raised by poor yet well meaning and surprisingly kind parents who tried to teach him the true meaning of southern hospitality, minus the nasty history associated with it. He came to open a tailor shop called Stitches' Stitches: If you can dream it, Mr Stitches can sew it. Owing to a peculiar turn of events (read: flaws), he almost never goes by his given name and instead calls himself either Mr Stitches or J Stitches.

HISTORY


In ages past, Jebediah Stitches was a tailor for the fae, crafting all manner of fanciful clothing for the nobles. Then some stuff happened. Now Jebediah is a wilder Boggan who has started his own business and quite enjoys bringing a taste of wonder to the world, even if winter is coming. After his Chrysalis, his wonderful stitch-work attracted the attention of a noble who really wanted to be clothed in the finest fashion so he felt it only appropriate to mentor the Boggan and help him grow.

Where was he born? In New York, the fashion capital of the world but don't tell those banal designers in california that

Does he have siblings? Jebediah was an only child

Was he bullied during school, did he have a romantic interest/an enemy? Jebediah was always a bit...porky as a kid before he grew to his adult height and lost the pudge. He was bullied and made fun of for liking clothes as a boy because only gay boys like clothes -- this of course was in the days when that was still used as an insult

The chrysallis is the becoming of a Fae. It's when another takes and recognizes you, and introduces you to the dreaming and they are the only other one to know your true fae name. Who was this? Are they still alive? Are they friend/foe/kith? The fae who saw his chrysalis was a Pooka who showed him the ropes and how to lighten up about the world, through pranks of course because that's how pooka roll. Jebediah isn't sure if his friend is still alive

Has he always been in the area? If not, where did he live? If so... did he just return from a business trip/come back for family/move shops because his Mentor was here and accepted him as an apprentice? Mr Stitches hasn't always been in the area, he was in New York for quite a while until his mentor moved to Jacksonville fairly recently.

If he's not local.... what Duchy/Kingdom/Fiefdom did he belong to? (Can help if you need with the feudal stuff). The uh Kingdom of Apples? I think that's the New York one

I was thinking he could have just opened his shop, so hasn't had time to introduce himself to the local Duke just yet (Domain 0)

As for mortal vs kinain...I was thinking they were inspired tailors that work with him in the shop but I'm not sure whether they should be mortal or kinain

NOTES

Birthrights
Craftwork — Boggans enjoy nothing more than good, honest work. Their reputation for being consummate craftspeople is well earned. While unobserved, boggans can accomplish any task involving physical labor or craftsmanship in one third of the time. Other boggans can be present, but they cannot be observed by anyone else.
Boggans can never botch a Craft roll.

Social Dynamics — Boggans are keen observers of social interactions, and their inherently unobtrusive nature allows them to witness things that might otherwise remain hidden. A successful Perception + Empathy (or Subterfuge) roll allows a boggan to puzzle out a group’s social dynamics. The diffculty can range from 5 (for a small dinner party) to 9 (for a ducal freehold). This might result in lower diffculties on future Social rolls or additional pieces of information that the player would fnd useful.

Frailty: Call of the Needy (Whenever a boggan encounters someone who is legitimately in need of help, willpower difficulty 8 to resist helping. Unless it is a sworn enemy)

Affnity: Actor

Revelry: Helping people with tedious and odious tasks is the boggans trademark, especially if they can do it without the person knowing. The chore can be just about anything: cleaning the house, repairing a broken faucet, mending clothing, or weeding a garden, but it should be something that requires at least a little bit of time and elbow grease (of course it takes the boggan a lot less time than it would take anyone else). The boggan cannot accept payment or thanks for work and preferably the person helped shouldn’t even be aware that the boggan was there.

Unleashing: Cantrips cast by boggans are often accompanied by pleasant scents of hearth and home and the feld: baked bread, mulled cider, fresh-mowed grass, tobacco, and wood smoke

equipment: World's Comfiest Couch and World's Comfiest Recliner

Salamander Skin X 4

At one point in his travels, Marco Polo notes his encounter with a mysterious cloth that wouldn’t burn, a cloth the locals call “salamander skin.” Banal critics and interpreters of his text gloss this as a fanciful reference to sheets of asbestos, but the Kithain know better: The cloth Polo saw really was the skin of salamanders – or solimonds, to be more precise. Those Seelie crafters who work with the material claim that solimonds shed their skins whenever they Slumber, casting off their mortal flesh as they return to rest in their fiery Anchors. The Skin that remains behind retains the solimond’s essence, protecting it against flames mundane and magical. Only the fire of its source Anchor is hot enough to consume Salamander Skin, and a changeling hoping to acquire some must be quick if he wishes to recover it before it burns up. Small amounts of Salamander Skin can be procured in this fashion, enough for a pair of gloves, boots, or shoes. Larger articles of clothing (jackets, smiths’ aprons, complete suits) require the Skins of several solimonds and are, thus, correspondingly rare; Storytellers should require players wishing to begin with Salamander Skin garments of this size to pay an additional one or two Freebie Points. Because of the demand among dragonslayers and smiths in particular for such goods, it’s rumored that some Unseelie tailors prefer to acquire their Skins more… directly. Any part of the body covered by Salamander Skin shares in the Skin’s mystical immunity. Skin gloves let you plunge your hands into molten dreamsteel; Skin shoes allow you to walk on lava (if you’re foolish enough to do so in the first place). In combat or stress situations, this protection is less certain. Small garments are no proof against fire or heat-based attacks, while larger garments function as armor, adding to a character’s Soak roll (only against the fire or heat-portion of the attack). Salamander Skin clothing has the additional benefit of shielding its wearer from all temperature extremes. Unfortunately, it also has a weakness: The enchantment fails to work if the garment in question becomes wet.