| | |
Nature: Gambler | - | - | Demeanor: Caregiver |
Character Type: Hunter | - | - | Concept: Military policewoman gone personal bodyguard. |
Player Name: Bernkastel/The Witch of Miracles | - | - | Clan/Tribe/Dynasty/Ect:' Visionary |
Attributes
Physical | Social | Mental |
Strength | 4 (Rock-like Fists) | Charisma | 1 | Perception | 4 (Discerning) |
Dexterity | 4 (Lightning Reflexes) | Manipulation | 1 | Intelligence | 2 |
Stamina | 2 | Appearance | 4 (Beautiful) | Wits | 3 |
Abilities
Talents | Skills | Knowledges |
Alertness | 3 | Animal Ken | 0 | Academics | 0 |
Athletics | 4 (Running) | Crafts | 0 | Computers | 0 |
Awareness | 2 | Drive | 4 (Chauffeur) | Cosmology | 0 |
Brawl | 4 (S.C.A.R.S.) | Etiquette | 0 | Finance | 0 |
Empathy | 0 | Firearms | 4 (Pistols) | Investigation | 2 |
Expression | 0 | Melee | 4 (Disarm) | Law | 3 |
Intimidation | 0 | Performance | 0 | Medicine | 0 |
Leadership | 0 | Stealth | 2 | Occult | 1 |
Streetwise | 0 | Survival | 1 | Politics | 0 |
Subterfuge | 0 | Technology | 0 | Science | 0 |
Other Talents | Other Skills | Other Knowledges |
Carousing | 0 | Divination | 0 | Enigmas | 0 |
Intuition | 0 | Hypnosis | 0 | History | 0 |
Seduction | 0 | Meditation | 0 | Poisons | 0 |
| 0 | Riding | 0 | Thanatology | 0 |
| 0 | Traps | 0 | | 0 |
| 0 | Larceny | 3 | | 0 |
Virtues
Virtue | Rating |
Mercy | 1 |
Vision | 1 |
Zeal | 1 |
Edges
Edge | Creed | Level | Trigger |
Bluster | Mercy | 1 | Deep Inhalation |
Foresee | Vision | 1 | Spoken word with deliberate intention |
Discern | Zeal | 1 | Closing the eyes briefly before reopening them (long blink) |
Backgrounds
Arsenal | 1 |
Certification (Weapons License) | 2 |
Resources | 4 |
Advantages
Merits | Rating |
Good Right/Left Hook | 2 |
Natural Runner | 1 |
Good Night Vision | 2 |
Flaws | Rating |
Non-confrontational | 1 |
Speech Impediment | 1 |
Foreigner | 2 |
Incompetent (Intimidation) | 3 |
Nightmare | 1 |
Distinguishing Characteristic | 1 |
Equipment
Two AMT Hardballers chambered in .40, karambit, spare clothing, small car (Benz AMG C-Class), smartphone (Blackphone), burner phone (flip phone),
wallet with ID/credit cards/gun license (no cash), briefcase containing ammunition for her Hardballers, power bank with two cords that can be used to charge both phones.
Her job is paid-per-job and her annual earnings range from $65,000~$500,000 depending on frequency and status of clientele. //
Personal Notes
DESCRIPTION
Morgana is of mixed Welsh-Chinese descent, possessing pale skin and bright green eyes. She is of average stature, standing at 5'6" and weighing in at 110 lbs. Due to a birth
defect, her hair lacks melanin, dyeing it a silver-platinum hue. Normally, she wears business attire in the form of dress coats, suits, and evening gowns on the rare occasion
when required to do so in her line of work. She has a strong preference for form-fitting clothing as it lowers the chance of accidentially snagging or impeding movement in
critical situations, going so far as to have her suits tailor made with a special material woven between the threads near the joint areas in order to promote the stretching
ability of the garments.
BACKGROUND
Morgana grew up in a small town by the countryside in her hometown of Bangor, Gwynedd and was the daughter to two loving parents who doted on her quite often as she was the
only child of the family. Although they were by no means extremely rich, Morgana's parents owned a rather large business in the area which allowed the family to enjoy a
comfortable lifestyle. Originally, Morgana thought nothing of it and believed that her joyous days with her parents and primary school friends would continue unabated throughout
her life; however, nothing in life was ever that simple. As Morgana was being picked up from school by her parents one day, they were shot and killed during a drive-by allegedly
caused by some sort of business deal between her parents and one of their clients which had gone sour. Whatever the reason was, Morgana never truly found out and the incident
ultimately left her scarred and in a catatonic state as her mind attempted to rationalize the death of her parents which had occurred before her eyes on what was supposed to be
just another normal day.
When Morgana eventually recovered from her initial condition, she was still nothing but a shell of her former self, withdrawing herself from the outside world and hiding her
broken pieces within the carefully reconstructed exterior that she now used as nothing more than a puppet to interact when forced to do so. In her free time she devoted herself
to training her body and building her physical capabilities, using the strenuous activities that she put herself through in order to serve as both a distraction from reality as
well as help her cope with the loss of her loved ones. She believed that in order to never suffer a loss like that day once more, it was imperative for her to become strong
enough to protect those that she would potentially harbor feelings for if the time ever came.
As Morgana grew up, she quickly realized that there was really no place for a broken person like her in society or the common workplace, thus prompting her to liquidate the
business that she had inherited and then enlist in the army as she found that it would be rather fitting for her. No-nonsense, follow orders, and refrain from speaking unless
spoken to. It sounded like the life for her and before she knew it she had found herself a place in the military police. Perhaps it was due to her perceptive abilities that she
managed to make her way into the branch, but it was more likely that her disdain for criminals was the cause. After serving for several years, Morgana obtained an honorable
discharge for her services and then had a short tenure at a private military corporation before becoming a bodyguard for distinguished persons or sometimes even offering her
services pro bono to those who were less fortunate but were forced to deal with matters that required personal protection.
Notes