Sheet
XP Log
Player: Mickadin

Description:

Matt has seen some shit over the past few years and it shows in his appearance. He's not the same fresh faced college kid he was when he died. Death has left its shadow over him. His shoulders are disproportionately large, like some kind of body builder's wet dream. His skin has a faint latticework of pulsating electron trails running under it and old style monochrome green computer text scrolls across his pupils.



Obvious Details:
Artificer: Matt bears the distinct Guildmarks of an Artificer, and spends some of his time working to forge souls for his Guild.
Outrage: While not a Spook, Matt's disproportionate musculature attests to his skill at Outrage.

Less Than Obvious Details:
Order of Acherontia Styx: Matt doesn't share it readily, but he's part of an unorthodox Order within the Heirarchy who are trained to breech the Shroud as Risen, to hunt the worst offenders against the Dictum Mortuum in the Skinlands.

Haunt:

The old warehouse on the edge of town was nothing really special. A while back there was a story about a college kid who committed suicide there, son of a wealthy local family. Apparently the local school named a sports scholarship after him or something. These days it was a place for younger kids to go during the day, daring each other to tempt the ghost that haunted it. At night hormonal teenagers made out in the shadows of the building, trying to scare each other. More often than not it was empty though. The roof leaked, the grass was overgrown, and the chain link fence around it had fallen down in places.
In the Shadowlands it was more imposing and creepy. With the colours washed out, the shadows deeper, and sounds muted except for the rattle of the fence and creak of the building in the cold wind. It was here that Matt made his home, his castle, his Haunt. Safe from the occasional Underworld storm and roving… others. Inside one of the rooms inside he kept a small forge, to build and repair soul stuff. His basic form of income in the local dead economy.

(Forbidding: This Haunt gives off a palpable sense of menace that discourages casual visitors. Animals will not willingly approach the Haunt, and mortals must roll Willpower, difficulty 3 + Haunt rating, to enter. Each success allows a person to stay for one hour before needing to roll again. Failure means that he must leave as quickly as possible, and will not reenter until at least the Haunt’s rating in hours has passed. A botch means he will not enter for any reason for at least a number of days equal to the Haunt’s rating, and will become hysterical if forced to do so. Hysterical individuals will attempt to flee at the earliest opportunity, and if prevented from fleeing, will cower, babble, and otherwise be incapable of constructive activity. Supernatural beings receive a bonus on their Willpower roll equal to their Occult rating.)


Banality Score:4