Notes for Lydia Jackson

Apocalyptic Form:

Visage of Awakenings

The apocalyptic form of the masters of animation infuses the angel’s mortal body with the blush of youth and vibrant health - even the oldest mortal vessel appears to be in the prime of life and moves with inhuman grace, speed and strength. This aura of life and vitality radiates as a palpable sense of warmth, like a beam of sunlight,and every living being touched is temporarily suffused with its power. Wilted flowers return to full bloom, the injured gain strength and the old forget their afflictions.

Aura of Vitality: Living beings (plant or animal) within a number of yards equalto your character’s Faith are infused with restorative energy. Individuals within this area heal any bashing damage at the rate of one health level per turn.

Pass Without Trace: The difficulty of the character’s Stealth rolls decreases by two, and her passage does not disturb the surrounding environment in anyway.She leaves no footprints and disturbs no foliage.

Improved Physical Capabilities. The fallen gains the following bonus traits: +1 Strength, +1 Dexterity, +1 Stamina.

Wings: A pair of owl’s wings extends from the character’s shoulders. At full extension, each wing is a third again as long as the character is tall.The character can glide up to three times her running speed per turn

Lore of the Fundament

1 - MANIPULATE GRAVITY

The demon can alter the way gravity affects her body, allowing her to leap enormous distances, hang suspended in the air or plunge at her foes like a meteorite

System:Roll Strength + Athletics. The demon can leap (or climb) up to 20 yards per success,or fall a similar distance without suffering injury. Completely canceling the effect of gravity requires a number of successes equal to the character’s Stamina. Characters who defy gravity aren’t weightless,per se-they are still affected by outside forces as normal.The effects of this evocation last for a single turn.

Torment Monstrous demons who perform this evocation leave a wash of turbulence in their wake, randomly increasing or decreasing the effects of gravity on surrounding objects or people who pass within a number of yards equal to the demon’s Torment score. The Storyteller is free to use her discretion when describing the chaotic effects that occur in the monster’s passing.

2 - MANIPULATE ADHESION
The demon can affect her body’s adhesion to physical objects. She can run up walls, hang from a ceiling or cling to the sideof a moving car like a spider.

System: Roll Dexterity + Athletics. The difficulty is determined by the angle of the surface relative to the earth. Running up a steep slope is difficulty 6, while a vertical surface is 7. Moving along an inverted plane (like a ceiling) is difficulty 8. The character can move up to three yards along such a surface per success rolled. The effects of this evocation last for a single turn.

Torment: When a monstrous demon performs this evocation, the surfaces with which she interacts are warped by her passing, causing them to radiate waves of intense heat and leave patterns of the demon’s hands and feet on the surface. Individuals coming into contact with these surfaces in the same turn as the demon touched them suffer one level of lethal damage

Lore of Humanity

1 - TRANSLATE

The demon can understand (and be understood by) mortals, regardless of what language they speak

System: Roll Manipulation + Empathy. The evocation affects a number of people equal to the successes rolled. The demon can understand the speech of each affected individual and be understood in turn, even if all of the individuals involved speak completely different languages. The effects of this evocation

 last for the duration of the scene. People who speak different languages do not understand each other when this power is used on them.

Torment: Monstrous demons must overcome the obstacle of their own Torment, or the words they hear are filtered through their own anger and obsessions. After the evocation is used successfully, a Willpower roll is made with a difficulty equal to your character’s Torment. If successful, your character understands the words of those around her as they are intended. If the roll fails, your demon’s understanding of what is said is skewed by her own hatred and despair. A greeting is misunderstood as a threat, or an honest answer sounds evasive or outright deceptive. The Storyteller is encouraged to make this Willpower roll on behalf of the character and keep the results secret, tailoring the information the player hears accordingly.

2 - INSINUATE

This evocation causes mortals to instinctively regard the demon as a potential friend, allaying any initial feelings of distrust or suspicion and engaging their interest in her. Unless gifted with a demon’s resistance to mind-control, thralls can be affected by this evocation as well.

System: Roll Manipulation +Empathy. The evocation affects a number of individuals equal to the successes rolled. Each person resists the evocation with a Willpower roll. If the Willpower roll fails, affected individuals trust the demon within reason and talk freely and openly with her, lowering the difficulty of any of the demon’s subsequent Manipulation rolls by one.The effects of this evocation last for the duration of the scene.

Torment: Monstrous demons who perform this evocation have the opposite effect on the mortals they encounter. Affected individuals use the demon’s Torment as the difficulty for their Willpower rolls. If a roll fails, the person is overcome with feelings of revulsion and anger, and treats the demon with intense apprehension and fear. The difficulties of all Intimidation rolls directed at these individuals decrease by two.

Lore of Awakening

1 - FIND THE FAITHFUL

This evocation allows a Scourge to locate specific individuals, mortal or demon, by homing in on their store of Faith.

System: Roll Perception + Awareness. The difficulty depends on how much information your character has concerning the subject. If she has the subject's mundane name, the difficulty is 8. If the subject is a demon and the character knows the subject's Celestial name, the difficulty is 7. If she knows the demon's True Name the difficulty is 6. The scourge can detect and hone in on an individual up to a number of miles away equal to her permanent faith score. Demons being actively sought in this manner can use their supernatural awareness to detect the search as a reflexive action (See the section on inherent powers for details). If a demon detects the search, he may avoid detection with a willpower roll (difficulty 8). If he gets more successes than the scourge, he evades the search.

Torment: Monstrous demons can detect only sources of spiritual decay or corruption. They may use this evocation to seek out individuals whose Faith or Willpower has been reduced to zero.

2 - CLEANSE

Scourges use this evocation to purify a living being, be it plant, animal or human. By focusing their Faith on a target, any poisons, infections, or diseased tissue are literally expelled from the body, emerging as a black, viscous fluid.

System: Roll Stamina + Medicine. The difficulty of the roll depends on the virulence and scope of the disease or poison. Cleansing a body of the effects of alcohol is difficulty 6, while a virulent disease such as tuberculosis or cancer is difficulty 8 or higher. The process is all or nothing. The evocation overcomes the illness or it doesn't, and only one attempt may be made by a single demon on a single subject for a specific instance of an ailment or poison. A scourge must be able to touch her target in order to perform this evocation.

Torment: Monstrous scourges use this evocation to spread sickness and corruption. Each success generated by a Faith roll inflicts one level of bashing damage to a living victim. What's more, the victim suffers an additional level of bashing damage and loses one temporary Willpower point each day thereafter as the corruption spreads through the victim's system. The sickness cannot be cured with medical attention. It continues to affect the victim for a number of days equal to the Scourge's Faith score.

3 - HEAL

This evocation allows the Scourge to heal even the worst injuries of demon and mortal alike.

System: Roll; Stamina + Medicine. The scourge can heal all of a target's bashing damage or one health level of lethal or aggravated damage per success. The character must be able to touch her target to perform this evocation.

Torment: Monstrous Scourges use this evocation to poison a victim's body. Each success lowers a target's Stamina temporarily. If the target loses all of her Stamina, she falls into a coma and suffers one health level of aggravated damage (or lethal damage if a victim is not subject to aggravated damage) per hour per success remaining unless she receives medical attention immediately. Stamina is lost for a number of days equal to the demon's Faith score.

Lore of the Firmament

1 - REMOTE VIEWING This evocation allows a Scourge to see through the eyes of one of her thralls. This form of viewing is strictly passive;the demon is merely a spectator along for the ride.

System: Roll Perception + Empathy. The Scourge may see through her thrall’s eyes for a number of turns equal to the successes rolled. There is no range limitation for this evocation.

Torment: When a monstrous demon uses this evocation, it causes blood vessels to burst in the mortal’s eyes. When the demon breaks contact, the mortal must make a Stamina roll with a difficulty equal to the Scourge’s Torment. If the roll fails, the thrall is blinded for a number of days equal to the total number of turns the evocation was in effect. If the roll botches,the thrall is blinded permanently.

2 - SCRY

The Scourge must know one of the names of her intended subject or be able to hold one of the subject’s possessions:car keys,an article of clothing. The demon can observe the subject and her surroundings, no matter how far away.

System: Roll Perception + Empathy. The difficulty depends on the level of connection to the subject:Using a mortal’s name or a physical possession is difficulty 8. A demon’s Celestial Name is difficulty 7. A True Name is difficulty 6. The amount of detail gained depends on the number of successes rolled. One success provides only a visual image of the immediate area around the subject. Two successes expand the visual sphere out from the subject to a distance in yards equal to the Scourge’s Faith score.Three successes adds audio; the demon can hear the subject’s voice, but no one else. Four or more successes allow the Scourge to hear everything that occurs around the subject.This evocation lasts a number of turns equal to your character’s permanent Faith score,or the connection can be broken voluntarily at any point.

Torment: The weight of a monstrous demon’s attention causes a severe headache in the subject, as well as feelings of mounting paranoia and aggression. The Storyteller must make a Willpower roll (difficulty 6) for the subject in each turn that she is observed.If a roll fails, the subject suffers a level of bashing damage and reacts with increasing anger and aggression toward the people around her, increasing the difficulty of all Social rolls by two for the duration of the scene. If the roll botches, the subject gains a temporary derangement as well.

Lore of the Winds

1 - SUMMON WIND
This evocation allows the demon to call up a wind seemingly from nowhere. The Scourge can control the wind’s general direction and use it

 to gain increased distance on a leap or hamper the effectiveness of ranged weapons.

System: Roll Stamina+ Survival. The total number of successes rolled determines the strength of the wind summoned. Depending on how the wind is used, this strength can be added as a number of automatic successes to an Athletics roll (to leap a long distance,for example),it can increase the difficulty of a ranged attack staged against your character, or it can be used as a dice pool to exert force against an object (such as pushing open a door, knocking a person over).The wind persists for only a single turn. Increased winds can be

applied across any distance that your character can see.

Torment:When monstrous demons summon up a wind, it is tainted with the reek of a charnel house, stinking of death and decay. Anyone caught in this blast must make a successful Stamina roll (difficulty 7 ) or suffer one level of bashing damage that may not be soaked. If such a roll botches, the victim forfeits all actions that turn due to extreme nausea.

2 - FIST OF AIR
This evocation allows a demon to manipulate air pressure, allowing her to crush objects, stun living beings or cause them to burst apart from within.

System: Roll Stamina + Survival. Each success inflicts one health level of bashing damage to living beings. If directed at non-living objects, successes rolled are considered Strength points on the Feats of Strength chart (see page 232 of the Systems chapter) to determine how much effect the blast of air has on a target. Your character must be able to see her target to use this evocation on it, and the effects persist for one turn.

Torment: Monstrous demons are capable of drawing on their hate to intensify the force of this evocation to the degree that it inflicts lethal damage on living targets.