Name: Fury-of-the-Sun | - | - | Player Name: Mortarch |
Nature: Competitor | - | - | Demeanor: Crusader |
Breed: Suchid | - | - | Concept: Solar Warrior King |
Stream: Mokole-mbembe | - | - | Clutch: N/A |
Auspice: Crowning Sun (Crescent) | - | - | Varna: American Alligator |
____ | - | - | Totem: ____ |
Deed Name: (list here)
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 3 | Perception | 3 |
Dexterity | 4 | Manipulation | 3 | Intelligence | 3 |
Stamina | 4 | Appearance | 2 | Wits | 2 |
Specialties:
Dexterity: Swift
Strength: Powerful Arms
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Animal Ken | 0 | Academics | 1 |
Athletics | 3 | Crafts | 0 | Computers | 0 |
Brawl | 4 | Drive | 0 | Enigmas | 0 |
Empathy | 0 | Etiquette | 1 | Investigation | 1 |
Expression | 0 | Firearms | 0 | Law | 0 |
Intimidation | 3 | Larceny | 0 | Medicine | 0 |
Leadership | 2 | Melee | 0 | Occult | 1 |
Primal-Urge | 3 | Performance | 0 | Rituals | 1 |
Streetwise | 0 | Stealth | 2 | Science | 0 |
Subterfuge | 0 | Survival | 3 | Technology | 0 |
Other Talents | Other Skills | Other Knowledges | |||
0 | Saurimancy | 3 | Mnesis Emulation | 2 | |
0 | 0 | 0 |
Specialties:
Resources
Rage: 4
Gnosis: 6
Willpower: 5
Backgrounds
Kinfolk: 3
Mnesis: 4
Rites: 1
Wallow: 4
Merits and Flaws
Merits:
Physically Impressive (2)
Huge Size (4)
Mixed Morph (1)
Flaws:
Cold-Blooded (2) (Mokole Breed Book)
Curiosity (2)
Mark of the Predator (2)
Molt (1) (Mokole Breed Book)
Renown:
Glory (P/T) | 2 | 0 |
Honor (P/T) | 1 | 0 |
Wisdom (P/T) | 1 | 0 |
Rank: Hatchling
Health Levels | ||
---|---|---|
Bruised | -0 | |
Hurt | -1 | |
Injured | -1 | |
Wounded | -2 | |
Mauled | -2 | |
Crippled | -5 | |
Incapacitated | - |
Gifts/Fetishes/Rites
Gifts
(1):
Aura of Confidence (Eclipsed Sun)
Falling Touch (Mokole)
Fatal Flaw (Mokole)
Inspiration (Mokole)
Lambent Flame (Eclipsed Sun)
Razor Claws (Mokole)
Sense Dissolver (Mokole)
Fetishes
N/A
Rites
(1):
Burning the Library
----
Form Statistics:
Homid | Archid | Suchid |
---|---|---|
No Change | Strength (+4) 8 | Strength (+2) 5 |
Dexterity (-1) 3 | Dexterity (-1) 3 | |
Stamina (+5) 8 | Stamina (+3) 6 | |
Manipulation (-3) 0 | Manipulation (-2) 1 | |
Appearance 3 | ||
FULL DELERIUM | ||
Claw Str +3 / Bite Str + 2 | ||
Difficulty: 6 | Difficulty: 6 | Difficulty: 6 |
Archid Traits:
Armored Scales: +2 Soak
Behemoth: Body mass doubles, height remains same. Stamina +1, +2 damage to Body Slam or Tackle attempts.
Bladed Tail: Gain a tail lash maneuver (Strength+2 Aggravated Damage, diff 7)
Fire Breath: Can breath fire (or a corrosive aerosol) once per day for each time this trait is taken. The cloud is a fire with soak diff 7, damage per turn 2, and extends out to (Rage) yards in front of the character. The attack lasts only one turn but may ignite flammable objects for continued damage.
Grasping Hands: Normal manual dexterity in Archid form.
Hollow Bones: Bones are hollow, but strong. +3 Dexterity for the purposes of movement, and may soar effortlessly for hours using the Wings characteristic.
Resplendent Crest: +3 to Appearance, +1 to Charisma
Terrible Claws: Claw damage increases to Strength+3.
Wings: Can fly at 20 mph for 1 hour per one point of Stamina, then must rest for 8 hours. Can be combined with Hollow Bones for longer flight.
Descriptions:
(Homid): In Homid form, Fury stands at an imposing 7’0” and 300lbs of solid muscle. His pale skin is covered in scars from past exploits, marring an otherwise attractive form. His hair is a light blonde and his eyes are light blue. Even in this form, the raw aura of a natural born predator surrounds him, setting other animals on edge. He isn’t particularly well dressed, simply wearing a somewhat worn black leather jacket with faded blue jeans and black steel toed boots.
(Archid): His Archid form almost hearkens back to their lost Drachid forms, fully embodying the glory of the descendants of the Dragon Kings. His already large muscles double in size, and he takes on a draconian form with white scale, intense blue eyes, and regal draconic wings.
(Suchid): In his native Suchid form, Fury is a terrifying sight to behold. He’s an astounding 16.5 feet long, and weighs well over a thousand pounds. His massive, well muscled frame is leucistic, and coated in thick, snow white scales. His cold reptilian eyes are an icy blue, and they stare out with an intense predatory gaze.
Equipment:
HISTORY:
Deep within the swamps of Florida, Fury-of-the-Sun was born within a secretive village of Kinfolk. One of the rare few to be born under the shadowed light of the Eclipse, Fury was marked from birth to be a great Warrior King for his people. Even his very scales showed him as set apart from the others, born as he was with resplendent white scales. A few other Mokole hatched alongside him, although he alone was born under the Crowning Sun.
Though many white scaled alligators have issues blending in due to their colors, Fury in time managed to overcome this and become a hunter and fighter of great skill. For a long time such was all that his existence amounted to. Kill. Devour. Protect. Breed. Repeat. However, in time this began to change. His reptilian mind soon began to have dreams of a strange sort. His dreams were beset by fragments of visions from the past, sparse pieces of visions of the ancient Mokole in the aftermath of the Wonder Work, the rise of the mammalian shapeshifters, the War of Rage, and glorious battles fought by heroic Mokole then and after.
Soon within his dreams he came to have visions of past Mokole in their first change, taking on the forms of humans and walking amongst them. In time he gained this ability for himself upon reaching maturity, and at last he was able to join with the human Kin in the village. They quickly set about giving him a basic education, and taught him all that he would need to know. His Helios given duties would require him to interact with human society to safeguard his people, and his Kin ensured that he would be well enough equipped to be unhindered in that. There were a handful of other Mokole in the village as well, and they all assisted as they could in ensuring that Fury was prepared for the task the Sun had set for him.
Though great respect was given to those of the Crowning Sun, with that came a heavy responsibility and expectation. Upon being judged as sufficiently trained, he was tasked with leading several of his fellows against the various servants of the Dissolver which sought to encroach upon their swamp. He had varying degrees of success in this, but in time it became clear that he was capable of living up to the duty the Sun had charged him with. After a successful ambush on a few Blood-devils who attempted to make the swamp theirs, Fury was judged ready for his Rite of Passage. At the climax of the Rite, his connection to the Mnesis reached its full potential. His mind way beset by many visions of creatures past, but the shadow of the Dragons loomed ever over it and his mind raced after it. No matter how much he tried, he couldn’t see them, and caught but faint echoes of what they were. It was these echoes of the glory of the Dragon Kings which shaped his Archid form. No full Dragon, but a Draconian of glorious stature, a pale reflection of glories long since past.
Having at last attained the rank of Hatchling and earned his war form, it became clear that more would now be expected of him. The incursions into the swamp had become increasingly frequent, and though the Mokole were able to repel them, they feared that without allies the Dissolver might eventually overtake them. It was then that the spirits whispered to the village’s Shrouded Sun of the town of Starke, and how it was only there that Fury-of-the-Sun would gain the strength and allies necessary to secure the future of his people. So it was that with his duty clear, the young Warrior King departed for the town of Starke, and his tale in this troublesome town begins...