Evelynn

   
Nature: Benefactor- | -Demeanor: Rogue
Character Type: Mage- | -Concept: Fae blooded private investigator
Player Name: Equestriati- | -Clan/Tribe/Dynasty/Ect:' Disparates / Orphan

Attributes

PhysicalSocialMental
Strength2Charisma1Perception4
Dexterity4Manipulation2Intelligence3
Stamina2Appearance3Wits3

Abilities

TalentsSkillsKnowledges
Alertness1Animal Ken0Academics0
Athletics0Crafts0Computers0
Awareness0Drive2Cosmology1
Brawl1Etiquette0Finance0
Empathy0Firearms2Investigation3
Expression0Melee0Law2
Intimidation0Performance0Medicine0
Leadership0Stealth3Occult2
Streetwise2Survival0Politics0
Subterfuge0Technology0Science0
Other TalentsOther SkillsOther Knowledges
Intuition1Acrobatics2Enigmas2
 0 0Esoterica1
 0 0Research2

Additional Abilities:
Intuition (T): 1 Acrobatics (S): 2 Enigmas (K): 2 Esoterica (K): 1 Research (K): 2


Advantages

Backgrounds


Avatar: 3
Certification: 3
Familiar: 3
Node: 2
Resources: 2
Sanctum: 2

Resources

Arete: 3
Quintessence: 4
Willpower: 5
SPHERES:
Correspondence: 0
Entropy: 3
Forces: 0
Life: 0
Matter: 0
Mind: 1
Prime: 0
Spirit: 0
Time: 2
Focus:
Paradigm: A Mechanistic Cosmos
Practice: Gutter Magick
Instruments:
1. Artwork (mind & entropy)
2. Cards and Dice (entropy & mind)
3. Drugs and Poisons (entropy, time, mind)
4. Eye Contact (time)
5. Household Tools (time)
6. Music (entropy)
7. Symbols (mind & entropy)
8. Tricks and Illusions (entropy)
9. Weapons (entropy & mind)

Merits and Flaws

Merits:
Fae Blood (4)

Flaws:Overconfident (+1)
Whimsy (+1)
Curiosity (+2)
Primal Marks; feline features (+3)

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Background and History


Character Bio: "Well, seein's how this is a cocktail party and all, I ain't got a lot of time to get down to me particulars. I's a private eye, personal detective of sorts. Thing is, I donnae really advertise. Folk that need it just sorta find me out. I cannae say why. The Divine Machine just workin' that way is the best I got for you. Folk need help, they find their way to me door. If they cannae pay me wage, somehow it always seems to turn to their favor in the end - which seems like most folk. I ain't no saint, nor is this outta the goodness of me wee heart. You go thinkin' that, likely get you endin' up with a punch in the nose for yer troubles. So, that's just it, private investigator, help folk that need it, nothin' more, nothin' less."

Description: Aëbhleann is a shorter, lithe dark-haired young woman. Paler, she looks to be into her early 20s, though her blue eyes would hint of a life much older; an old soul. She has a rough and tumble look about her, enhanced by her short-cropped hair, shaved at the sides. Though a profession and licensed investigator, she has taken every effort to appear less than so.

HISTORY

Aëbhleann, or Eve as her name is most often shortened, remembers little of where she came. She remembers as far back as the Sisters of Saint Balthasar School for Wayward Children on the northern windblasted end of Anglesey Island, Wales. Always troublesome, Aëbhleann railed against the Catholic indoctrination, somehow knowing their tales were only a part of the truth, and she demanded more answers than they had to give. Her questions just became aggravating. With her stoic opinions, life at the school just became more unbearable. The nuns were not kind at their infliction of discipline. The young woman had become inured to the suffering - a resistance the Mother Superior found additionally aggravating. The youngers viewed her defiance as strength rather than foolishness, and sought shelter under her wing. They would seek her out, children lost and alone, and she would cover them against the lashings. It was during her time at the school she first met the entity she would later know as Lord Caercarwyn. He was a large grey British Shorthair, an oversized creature that was able to prowl the halls at night without notice by the nuns, nor the other adult staff. More than once, while sneaking to the kitchens for some snacks, she caught sight of the creature's prowlings. She just assumed it was the pet of one of the nuns, and gave him little thought - though in her youthful mind, she was prone to calling him Sir Tylwyth Teg, fancing the idea he was a mystical cat sìth (fairy cat). She had no basis for this presumption, beyond that none of the other children in her dorm ever saw the creature, nor believed her tales. It was just after her 14th year, at least what was assumed according to her file, when Aëbhleann was woken by the strange animal. It passed by the open dorm door, and she thought for certain it had called to her. Curious, she was roused, and followed it; night time roaming through the facility not something she was unused to. She ended up in the kitchens. The animal seemed to await her outside the window, sitting on the stone column of the old fountain in the yard. It seemed to almost be pulling at her, urging her to follow. She had little wish to follow the strange sensation. But ultimately, what could it hurt? She had already had the mind to escape that place of torment; but the idea of abandoning the youngers who looked to her shelter burned in her gut like bile. But a little nip outside wouldn't bother no one. With that thought in the back of her mind, she slipped silently out a lower floor window. But she was unaware of the alarm recently installed by the Mother Superior to combat the very nightly forays she herself indulged in, though it was thought bored teens from the nearby village of Cemaes were the culprits. Her silent egress was far less than silent. With alarms blaring, she was startled into running. Without thought, prompted emotionally into flight, she bolted across the yard towards the animal. It turned away and bounded off into the seaside heather and hills beyond. She was at war. The sudden panic of flight conflicted with the guilt of abandoning the youngers. But yells echoed through the night behind drove her away. She had no plan, no destination. No idea what she would do. The police arrived, rather quickly considering. She noticed their lights flashing when she looked back from a rise of land. She had never seen the police at the school before, and she could scarcely believe the little island had them in that number. There looked to be others; black vans. She didn't tarry long in her gawking. The sensation that the longer she stared over the heather, the tighter the noose closed in around her throat. She was free, she had escaped. That sense of freedom eased the guilt churning in her stomach. The night was cold, and a chilly wind blew in off the Irish Sea. But she was free. And a warmth grew in her heart. And a glow eminated around her consciousness.

That was the last she remembered of Anglesey Island. Her next conscious thought was of cold and concrete, sitting in a half-frozen puddle in some Cardiff back alley. Sir Tylwyth Teg sat on a garbage bin, looking at her. It was later she learned that his actual name was Caercarwyn. Lord Caercarwyn, in fact. He told her as much in her head. To have a cat speak in one's mind could certainly drive one to irrationality. But somehow it all made sense to her. A sensibility that she accepted as a new reality. The creature taught her things. How to get money by cheating the system; the existance of other, different realms; the reality of the fae; and that other darker creatures prowled in the night. All things bonkers, but all seemed to fit more with that deeper understanding she always felt was there, and the cruel nuns of Saint Balthasar could not answer for. But first and foremost, she learned how to get money. Just enough to get by, and not enough to attract attention. Lord Caercarwyn knew things, about her. She was certain he kept things from her, about where she came from. But he wasn't about to tell her. Aëbhleann had to focus on the now, not the then. Her survival in this harsh world was dependent on eyes forward. Still, she couldn't quite let go, something always held her back. She taught him things as well, this oversized chubby companion of hers. Things he most certainly did not approve. Such as how to start a fire, how to make it burn just slow enough that those inside could escape without injury, but make certain that the hated school ended beyond saving. Yes, the spirit cat most certainly did not like that. It caused people to turn their eyes her way. Still, she had her revenge; but sanctuary in the British Isles was not to be. She was forced to travel to escape pursuit of the black vans and the black suits. She learned later the children were taken into a government institution were they received proper state medical care and tutelage. Something came of it; something more than just her freedom. She vowed never to be chained again. Lord Caercarwyn said that was the spirit of her blood. He did not elaborate.

It was in France where she and Lady Fate had the first great meeting. A young girl's father, unjustly accused of murdering a local lawyer, 'happened' across her path as Eve waited at a Lyon bus station eager to spirit herself away to lovely Milan. They authorities had the father dead to rights as the doer-of-the-deed, but the girl professed his innocence. The youth had nobody else to mind her in the world. The cops didn't look much further, they had their guy, and he wasn't the most upstanding sort to begin with. Something twinged in Aëbhleann's mind as the girl told her tale, and the narrative didn't sit quite right with her. She gave up on Milan and soaking in the Riviera to check out the girl's story. Through her own growing powers, she sleuthed out the true culprit of the deed. The father was seeing the lawyer over his own misconducts. That was well known. So was that their final meeting got a little heated. But the true crime beyond harsh language was conducted by the janitor shortly after. Eve didn't source out the motivation, only the series of events that led to the deed and dead man. The authorities got their proper man The father - grateful for the deed, as well as her disinterest in taking any compensation - told her to seek out his older brother in Florida. He didn't say way, and wasn't wholly certain why the suggestion came up. However, his brother, a Duval Alberga, was an elder guardian of a spiritual place of power. He had grown fatigued with his continual guardianship. The medicine man was desperate for a replacement and retirement. If she was so keen to help others as she helped him and his daughter, then Duval just might see her as an appropriate heir to the spiritual nest. Urged by Lord Caercarwyn, she felt compelled to at least give it a chance - though unbeknownst to her, Father Alberga was already packing his bags.