Back
Starved, Medieval Vampires
Gangrel Shovelhead
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 3 | Charisma | 2 | Perception | 4 |
Dexterity | 3 | Manipulation | 2 | Intelligence | 2 |
Stamina | 3 | Appearance | 1 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 0 | Drive | 0 | Computer | 0 |
Athletics | 2 | Etiquette | 0 | Cosmology | 0 |
Awareness | 1 | Firearms | 0 | Enigmas | 0 |
Brawl | 4 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 4 | Law | 0 |
Intimidation | 3 | Technology | 0 | Medicine | 2 |
Leadership | 0 | Stealth | 3 | Occult | 1 |
Streetwise | 2 | Survival | 3 | Research | 0 |
Subterfuge | 3 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | Animal Ken | 3 | 0 | ||
0 | 0 | 0 |
Specializations:
Perception: Keen Hearing
Brawl: Dirty Infighting
Melee: Swords
Backgrounds:
Generation: 0
Resources:
Blood Pool: 10
Willpower: 5
Virtues
Conscience: 1
Self Control: 1
Conviction: 3
Instinct: 4
Humanity: 2
Disciplines: Animalism: 2 Protean: 1
Gear:
Some of the Gangrel have standard light pistols.
Brujah Shovelhead
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 2 | Perception | 2 |
Dexterity | 3 | Manipulation | 2 | Intelligence | 3 |
Stamina | 3 | Appearance | 2 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 0 | Drive | 0 | Computer | 0 |
Athletics | 3 | Etiquette | 0 | Cosmology | 0 |
Awareness | 2 | Firearms | 3 | Enigmas | 0 |
Brawl | 0 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 0 |
Expression | 0 | Melee | 4 | Law | 0 |
Intimidation | 4 | Technology | 0 | Medicine | 0 |
Leadership | 0 | Stealth | 2 | Occult | 2 |
Streetwise | 2 | Survival | 1 | Research | 0 |
Subterfuge | 2 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specializations:
Strength: Brute Force
Intimidation: Brute
Melee: Clubs OR Blades
Backgrounds:
Generation: 0
Resources:
Blood Pool: 10
Willpower: 5
Virtues
Conscience: 1
Self Control: 1
Conviction: 3
Instinct: 4
Humanity: 2
Disciplines: Celerity: 1 Potence: 1 Presence: 1
Gear:
Some of the Brujah have clubs, 5 dice bashing weapons. Some have blades. 3 dice lethal weapons.
Lasombra
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 | Charisma | 4 | Perception | 4 |
Dexterity | 4 | Manipulation | 3 | Intelligence | 3 |
Stamina | 5 | Appearance | 3 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 1 | Drive | 0 | Computer | 0 |
Athletics | 3 | Etiquette | 0 | Cosmology | 0 |
Awareness | 3 | Firearms | 0 | Enigmas | 0 |
Brawl | 0 | Martial Arts | 4 | Esoterica | 0 |
Empathy | 0 | Meditation | 1 | Investigation | 0 |
Expression | 0 | Melee | 0 | Law | 0 |
Intimidation | 3 | Technology | 0 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 0 |
Streetwise | 2 | Survival | 2 | Research | 0 |
Subterfuge | 2 | 0 | Science | 0 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | 0 | 0 | |||
0 | 0 | 0 |
Specializations:
Strength: Brute Force
Dex: Quick
Stamina: Tough
Charisma: Convincing
Perception: Keen Eyes
Martial Arts: Krav Maga
Backgrounds:
Generation: 2
Resources:
Blood Pool: 12
Willpower: 7
Virtues
Conscience: 1
Self Control: 1
Conviction: 4
Instinct: 5
Humanity: 2
Disciplines: Obtenebration: 3 Potence: 3 Dominate: 2 Fortitude: 2
Martial Arts:
Death Strike
Spin Kick
Snake Step
Elbow Strike
Joint Lock
Deflecting Block
Dragon Tail Sweep
Throw
Agents of Theodore
Wraith
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 4 (Brute Force) | Charisma | 2 | Perception | 4 (Keen Senses) |
Dexterity | 4 (Evasive) | Manipulation | 3 | Intelligence | 1 |
Stamina | 5 (Soak) | Appearance | 3 | Wits | 3 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Animal Ken | 0 | Academics | 2 |
Athletics | 2 | Crafts | 2 | Computers | 0 |
Awareness | 3 | Drive | 0 | Cosmology | 0 |
Brawl | 0 | Etiquette | 0 | Finance | 0 |
Empathy | 2 | Firearms | 0 | Investigation | 2 |
Expression | 0 | Melee | 4 (Cane) | Law | 0 |
Intimidation | 3 | Performance | 0 | Medicine | 0 |
Leadership | 2 | Stealth | 2 | Occult | 3 |
Streetwise | 0 | Survival | 0 | Politics | 0 |
Subterfuge | 2 | Technology | 0 | Science | 0 |
Other Talents | Other Skills | Other Knowledges | |||
Carousing | 0 | Divination | 0 | Enigmas | 2 |
Intuition | 0 | Hypnosis | 0 | History | 0 |
Seduction | 0 | Meditation | 1 | Poisons | 0 |
0 | Riding | 0 | Thanatology | 0 | |
0 | Traps | 0 | 0 |
Melee: Cane is lethal
Arcanoi | Rating |
---|---|
Intimation (Common) | 5 |
Intimation (Innate) | 5 |
Inhabit | 3 |
Outrage (C & I) | 4 |
Passion | Rating | Details |
---|---|---|
Serve Theodore | 10 | Revenge |
Fetters | Rating | Details |
---|---|---|
Object in the room (ST Choice) | 10 | Artifact 3 |
Advantages
Backgrounds | Rating |
---|---|
Status (Solicitors Guild) | 2 |
Haunt | 2 |
Artifact | 3 |
Advantages | Temporary | Permanent |
---|---|---|
Corpus | 10 | 10 |
Willpower | 8 | 8 |
Pathos | 9 | 9 |
Shadow
The Monster
Thorns | Details |
---|---|
Shadowplay | May willing gain an additional action at the cost of 1 pathos and gets 1 angst |
Manifestation | Shadow comes out to play |
Dark Allies | 2 (2 Intense Specters that have +2 to all attack and damage dice pools) |
Pact of Doom | 1 |
Shadow Familiar | Vulture (Dice Pool as Wraith) |
Dark Passions | Rating | Details |
---|---|---|
Slay the Weak | 2 | Murder |
Burn it all | 2 | Rage |
Enslave the unpure | 1 | Gluttony |
Crush Hope | 2 | Sadist |
Angst | 5 |
---|---|
Willpower | 7 |
Beasts
Reaper
Asekh-sen, Four Jars
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 5 | Charisma | 2 | Perception | 3 |
Dexterity | 4 | Manipulation | 2 | Intelligence | 3 |
Stamina | 5 | Appearance | 1 | Wits | 2 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 3 | Crafts | 0 | Academics | 0 |
Art | 0 | Drive | 0 | Computer | 1 |
Athletics | 3 | Etiquette | 2 | Cosmology | 0 |
Awareness | 2 | Firearms | 0 | Enigmas | 0 |
Brawl | 5 | Martial Arts | 0 | Esoterica | 0 |
Empathy | 0 | Meditation | 0 | Investigation | 1 |
Expression | 0 | Melee | 4 | Law | 0 |
Intimidation | 0 | Technology | 3 | Medicine | 0 |
Leadership | 0 | Stealth | 3 | Occult | 2 |
Streetwise | 2 | Survival | 0 | Research | 0 |
Subterfuge | 1 | 0 | Science | 1 | |
Other Talents | Other Skills | Other Knowledges | |||
0 | Divination | 0 | 0 | ||
0 | 0 | 0 |
Defenses:
Reaper's inhabit a corpse. They are largely immune to gunfire and bashing damage. As per vampires they halve all bashing damage before applying to health levels, and they treat bullets as bashing unless they strike them in the head.
Specializations:
Strength: Raw Power, Brute Force
Dexterity: Hand Eye Coordination
Stamina: Tough as Nails, Tireless
Brawl: Dirty Infighting, Grappling
Melee: Stiletto\\
Combat
Reapers are cunning things. They know their corpse bodies are difficult to injure, and treat them as such. They will relentlessly chase prey, and are brutally powerful in a fight. They're fast enough and skilled enough to use firearms, and cunning enough to do it well.
Willpower: 8