CR = Current Rating
RP = role play
IC = In character
General | ||
Trait | Cost | Comments |
---|---|---|
Attribute | CR*4 | |
New Ability | 3 | |
Ability | CR*2 | |
Willpower | CR | |
New Background | 4 | See Notes Bellow |
Background | CR*3 | See Notes Bellow |
Merits | Dots*2 | Not all Merits can be purchased with XP |
Vampires | ||
New Discipline | 10 | |
Clan Discipline | CR*5 | For Caitiff, the cost of raising all Disciplines is CR*6. |
Other Discipline | CR*7 | For Caitiff, the cost of raising all Disciplines is CR*6. |
New Path (Necromancy or Thaumaturgy) | 7 | |
Non-Primary Path (Necromancy or Thaumaturgy) | CR*4 | |
Virtue | CR*2 | ** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Path, Willpower). |
Humanity or Path of Enlightenment | CR*2 | |
Werewolf | ||
Gift | Level*3 | |
Gift from other breed/auspice/tribe | Level*5 | |
Rage | CR | |
Gnosis | CR*2 | |
Reborn | ||
New Hekau/Immu/Art Path (same-culture) | 4 | same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an |
New Hekau/Immu/Art Path (cross-culture) | 6 | cross-culture: not the same culture :) |
New Spell or Ritual (same-culture) | level | |
New Spell or Ritual (cross-culture) | level*1.75 | Round (2/3/5/7/9) |
Favored Hekau/Immu/Art | CR*4 | For Udja-sen, the cost of raising all Hekau is the CR*5. |
Other Hekau/Immu/Art (same-culture) | CR*6 | For Udja-sen, the cost of raising all Hekau is the CR*5. |
Other Hekau/Immu/Art (cross-culture) | CR*7 | Udja-Sen don't get reduced costs for Arts or Immu. |
Balance/Direction/Quest | CR*7 | Requires ST-run scene |
Mages | ||
New sphere | 10 | Requires an IC teacher or Grimoire/Tome (regardless of the paradigm). |
Affinity Sphere | CR*7 | |
Other Sphere | CR*8 | |
Arete | CR*8 | Requires ST-run scene |
Sorcerers | ||
New Path | 10 | Requires an IC teacher or justification by journaling.Note that you must have at least 3 dots in one conventional path to create a special/unique path. |
Path | CR*7 | Requires an IC teacher or justification by journaling. |
New Ritual | Ritual Rating | As per sorcerer:revised. |
Hunters (Reckoning) | ||
Permanent Conviction | CR*5 | Requires a detailed journal or a ST-run scene. |
Primary Virtue | CR*3 | Requires a scene where you displayed this virtue above all else. |
Other Virtue | CR*5 | Requires a scene detailing how your character displayed this virtue. |
New Creed Edge | level*5 | |
New Non-Creed Edge | level*7 | |
Hunters (HH2) | ||
New Numina Type | 10 | See Page 70 of HH2 for requirements of each Type (Ex. Psychic, Hedge Magic...) |
New Numina Path | 10 | See Page 70 of HH2 for requirements of each Type (Ex. PyroKinesis, Astral Projection... |
Numina Type (Primary) | level*5 | |
Numina Type (Others) | level*7 | Journaling or Scene Justification |
Numina Path (Signature) | - | The level increases as you add dots into your Numina's Primary Type |
Numina Path (Others) | level*4 | Journaling or Scene Justification |
Virtue | CR*2 | ** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Path, Willpower). |
Humanity | CR*2 | |
Hunters (DHX) | ||
New Numina/Qiao | 10 | Must have scene with mentor |
New Numina/Qiao Path | 10 | Must have journal entry of self reflection |
Numina/Qiao (Primary) | level*7 | |
Numina/Qiao (Others) | level*8 | |
Removing P'O | 10 | Must have journal reflecting inner thoughts to this |
Virtue | CR*2 | Raises Chi Pool Accordingly |
Humanity | CR*2 | |
Changeling | ||
New Art | 7 | |
Art | CR*4 | |
New Realm | 5 | |
Realm | CR*3 | |
Glamour | CR*3 | |
Demon | ||
New House Lore | 7 | Note that the Common Lores (Humanity and Fundament) both count as House Lores. |
New non-House Lore | 10 | Requires an IC teacher. |
Virtue | CR*2 | Increasing a Virtue through experience does not increase Willpower. |
Lore | CR*5 | |
Faith | CR*7 | |
Torment | 10 | This decreases the character’s permanent Torment by one point. |
Wraith | ||
New Arcanos | 7 | |
Arcanos | CR*3 | |
New Arcanos (Guild) | 5 | |
Arcanos (Guild) | CR*2 | |
New Passion/Fetter | 10 | Requires ST pre-approval and active journaling |
Passion/Fetter | CR*4 | Requires ST pre-approval and active journaling |
Remove Thorn | 10 | (Contested Roll) |
Reduce Dark Passion | 10 | (Contested Roll) (Justification) |
New Thorn | Points*5 | Shadowguide |
Thorn | CR*5 | Shadowguide (For leveled Thorns) |
New Dark Passion | 10 | Shadowguide (1st Dot) (Justification) |
Dark Passion | CR*7 | Shadowguide (Increase) (Justification) |
Notes on Increasing Backgrounds with XP
General
- Allies, Contacts, mentor and other BGs representing named NPCs must first be gained/increased through RP.
- Resources and Influence increase must be justified with In-Character actions.
Vampires
- Generations can only be increased with Diablerie
- Domain and Status is gained through the machinations of Kindred society In-Character.
- Herd will require good role-play or active journaling to justify.
Reborn
- Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased during the Reborn's cycle between lives
- Tomb and Vessel/Jade Talisman can be acquired during play or with properly kept Journal submissions.
- Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1.
Mages
http://www.shadowsoverthesouth.net/showthread.php?tid=68&pid=289#pid289
Demons
- Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons in-game. It is essentially the Infernal equivalent of Status or Influence.
- Ritual Knowledge may only be taken at character creation and cannot be purchased afterward.
- Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification.